-- Lesson 3: Making Decisions BOX_SIZE = 20 BOX_SPEED = 2 width = overlayGetWidth() height = overlayGetHeight() maxX = width - BOX_SIZE - 1 maxY = height - BOX_SIZE - 1 boxX = width // 2 boxY = height // 2 movingLeft = false movingRight = false movingUp = false movingDown = false function onInputPressed(what) if what == SWITCH_LEFT then movingLeft = true elseif what == SWITCH_RIGHT then movingRight = true elseif what == SWITCH_UP then movingUp = true elseif what == SWITCH_DOWN then movingDown = true end end function onInputReleased(what) if what == SWITCH_LEFT then movingLeft = false elseif what == SWITCH_RIGHT then movingRight = false elseif what == SWITCH_UP then movingUp = false elseif what == SWITCH_DOWN then movingDown = false end end function onOverlayUpdate() if movingLeft and not movingRight then boxX = boxX - BOX_SPEED elseif movingRight and not movingLeft then boxX = boxX + BOX_SPEED end if movingUp and not movingDown then boxY = boxY - BOX_SPEED elseif movingDown and not movingUp then boxY = boxY + BOX_SPEED end if boxX < 0 then boxX = 0 elseif boxX > maxX then boxX = maxX end if boxY < 0 then boxY = 0 elseif boxY > maxY then boxY = maxY end overlayClear() if movingLeft or movingRight or movingUp or movingDown then colorForeground(255, 220, 0) else colorForeground(80, 160, 255) end overlayBox(boxX, boxY, boxX + BOX_SIZE, boxY + BOX_SIZE) overlayPrint(0, 0, "x " .. boxX .. " y " .. boxY) return OVERLAY_UPDATED end