/* * * Singe 3 * Copyright (C) 2006-2026 Scott Duensing * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 3 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA * 02110-1301, USA. * */ #ifndef RECORD_H #define RECORD_H #include #include #include #include // Recording: the finished picture and the finished mix written to an MP4. The picture is H.264 // from the platform's own hardware encoder where there is one, and MPEG-4 otherwise; the sound is // AAC. Frames are handed over on the engine's thread and the sound on the mixer's; both are // encoded and written on a thread of the recorder's own, so recording costs the game the copy of // each frame and little else. #define RECORD_LIVE_FPS 60 // A recording on the real clock is this many frames a second // Hands over one finished frame: its pixels, the time it was shown on the engine's clock, in // milliseconds. A frame whose time falls in the same output frame as the last one is skipped. On // the real clock a frame is dropped rather than waited for when the encoder is behind; on a // deterministic clock it is never dropped, and the engine waits instead. void recordFrame(const SDL_Surface *surface, uint64_t milliseconds); bool recordIsRecording(void); // The file being written, or NULL. const char *recordPath(void); // Starts writing to path: width by height (each made even), frames frameMs apart (a deterministic // step) or 0 for RECORD_LIVE_FPS on the real clock, the sound from mixer, which is latencyMs ahead // of the picture. The time now on the engine's clock is the start of the recording. False, with // the reason in SDL_GetError, when it cannot start. bool recordStart(const char *path, int32_t width, int32_t height, int32_t frameMs, MIX_Mixer *mixer, int32_t latencyMs, uint64_t milliseconds); // Finishes the file. Safe when nothing is recording. void recordStop(void); // The encoder in use, for the trace: "h264_vaapi", "mpeg4", and so on, or NULL. const char *recordVideoEncoder(void); #endif // RECORD_H