/* * vldp_common.h * * Copyright (C) 2001 Matt Ownby * * This file is part of VLDP, a virtual laserdisc player. * * VLDP is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * VLDP is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ // shared by the public and private VLDP threads // nothing else should include this #ifndef VLDP_COMMON_H #define VLDP_COMMON_H #include #include #define VLDP_REQ_NONE 0x0 #define VLDP_REQ_OPEN 0x10 #define VLDP_REQ_SEARCH 0x20 #define VLDP_REQ_PLAY 0x30 #define VLDP_REQ_PAUSE 0x40 #define VLDP_REQ_STEP_FORWARD 0x50 #define VLDP_REQ_STOP 0x60 #define VLDP_REQ_STATUS 0x70 #define VLDP_REQ_QUIT 0x80 #define VLDP_REQ_SKIP 0x90 #define VLDP_REQ_LOCK 0xA0 #define VLDP_REQ_UNLOCK 0xB0 #define VLDP_REQ_SPEEDCHANGE 0xC0 #define VLDP_REQ_PRECACHE 0xD0 // these are defined to emphasize the importance of the same value being initialized in more than one place #define CMDORCOUNT_INITIAL 0 #define ACK_COUNT_INITIAL 0 // how big all our character arrays will be // (needs to be able to accomodate huge paths) #define STRSIZE 320 extern Uint32 g_req_frame; // which frame to seek to extern Uint32 g_req_min_seek_ms; // minimum # of milliseconds that this seek can take extern Uint32 g_req_timer; extern unsigned int g_req_idx; // multipurpose index extern unsigned int g_req_precache; extern char g_req_file[]; // which file to open extern Uint8 g_req_cmdORcount; // the current command count OR'd with the current command of parent thread // made 8-bit to ensure that it's atomic extern unsigned int g_ack_count; // how many times we've acknowledged a command extern struct vldp_out_info g_out_info; // contains info that the parent thread should have access to extern const struct vldp_in_info *g_in_info; // contains info from parent thread that VLDP should have access to extern unsigned int g_req_skip_per_frame; // how many frames to skip per frame (for playing at 2X for example) extern unsigned int g_req_stall_per_frame; // how many frames to stall per frame (for playing at 1/2X for example) int idle_handler(void *); // how ms to wait for responses from the private thread before we give up and return an error // NOTE : increased from 5000 now that artificial seek delay functionality is added #define VLDP_TIMEOUT 7500 #endif