/* * video.h * * Copyright (C) 2001 Matt Ownby * * This file is part of DAPHNE, a laserdisc arcade game emulator * * DAPHNE is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * DAPHNE is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ // by Matt Ownby // Part of the DAPHNE emulator #ifndef BITMAP_H #define BITMAP_H #include #define LED_RANGE 17 //16 is normal, the 17th is for the 'A' in SAE #define OVERLAY_LED_WIDTH 8 #define OVERLAY_LED_HEIGHT 13 #define OVERLAY_LDP1450_WIDTH 16 //width of each LDP1450 overlay character #define OVERLAY_LDP1450_HEIGHT 16 //height of each LDP1450 overlay character #define OVERLAY_LDP1450_CHARACTER_SPACING 15 //spacing between LDP1450 overlay characters #define OVERLAY_LDP1450_LINE_SPACING 16 //spacing between LDP1450 overlay lines enum { B_DAPHNE_SAVEME, B_GAMENOWOOK, B_DL_PLAYER1, B_DL_PLAYER2, B_DL_LIVES, B_DL_CREDITS, B_OVERLAY_LEDS, B_OVERLAY_LDP1450, B_EMPTY }; // bitmaps enum { FONT_SMALL, FONT_BIG }; // font enumeration, dependent on which order font .bmp's are loaded in // dimensions of small font #define FONT_SMALL_W 6 #define FONT_SMALL_H 13 //////////////////////////////////////////////////////////////////////////////////////////////////////// bool init_display(); #ifdef USE_OPENGL bool init_opengl(); void take_screenshot_GL(); #endif // USE_OPENGL void shutdown_display(); // flips the video buffers (if in double buffering mode) void vid_flip(); // blanks the back video buffer (makes it black) void vid_blank(); // blits an SDL Surface to the back buffer void vid_blit(SDL_Surface *srf, int x, int y); void display_repaint(); bool load_bmps(); bool draw_led(int, int, int); void draw_overlay_leds(unsigned int led_values[], int num_values, int x, int y, SDL_Surface *overlay); void draw_singleline_LDP1450(char *LDP1450_String, int start_x, int y, SDL_Surface *overlay); bool draw_othergfx(int which, int x, int y, bool bSendToScreenBlitter = true); void free_bmps(); SDL_Surface *load_one_bmp(const char *); void free_one_bmp(SDL_Surface *); void draw_rectangle(short x, short y, unsigned short w, unsigned short h, unsigned char red, unsigned char green, unsigned char blue); SDL_Surface *get_screen(); SDL_Surface *get_screen_blitter(); int get_console_initialized(); bool get_fullscreen(); void set_fullscreen(bool value); bool get_fakefullscreen(); // by RDG2010 void set_fakefullscreen(bool value); // by RDG2010 int get_scalefactor(); // by RDG2010 void set_scalefactor(int value); // by RDG2010 void set_rotate_degrees(float fDegrees); void set_sboverlay_characterset(int value); Uint16 get_video_width(); void set_video_width(Uint16); Uint16 get_video_height(); void set_video_height(Uint16); void take_screenshot(SDL_Overlay *yuvimage); void save_screenshot(SDL_Surface *shot); void yuv2rgb(SDL_Color *result, int y, int u, int v); void draw_string(const char*, int, int, SDL_Surface*); void vid_toggle_fullscreen(); // used to enable/disable the HWACCEL environment variable // (the YUV overlay must be created after this has been called for it to take effect) // if 'enabled' is true, the YUV hw accel is enabled. void set_yuv_hwaccel(bool enabled); // returns true if acceleration is enabled or false if not bool get_yuv_hwaccel(); void set_force_aspect_ratio(bool bEnabled); bool get_force_aspect_ratio(); #ifdef USE_OPENGL // sets the value of g_bUseOpenGL void set_use_opengl(bool enabled); // returns value of g_bUseOpenGL bool get_use_opengl(); #endif // USE_OPENGL #endif