# Support for Android-based projects that use ndk-build instead of CMake # # (Don't forget to set APP_STL=...) LOCAL_PATH := $(call my-dir) include $(CLEAR_VARS) LOCAL_MODULE := libgme #LOCAL_SANITIZE := undefined LOCAL_C_INCLUDES := $(LOCAL_PATH)/gme # YM2612 emulator to use: # VGM_YM2612_NUKED: LGPLv2.1+ # VGM_YM2612_MAME: GPLv2+ # VGM_YM2612_GENS: LGPLv2.1+ GME_YM2612_EMU=VGM_YM2612_NUKED # For zlib compressed formats: GME_ZLIB=Y LOCAL_CFLAGS := -O2 -Wall \ -DBLARGG_LITTLE_ENDIAN=1 \ -DLIBGME_VISIBILITY \ -fwrapv \ -fvisibility=hidden \ -D$(GME_YM2612_EMU) ifeq ($(GME_ZLIB),Y) LOCAL_CFLAGS += -DHAVE_ZLIB_H endif LOCAL_CPPFLAGS := -std=c++11 \ -fvisibility-inlines-hidden LOCAL_LDFLAGS := -Wl,-no-undefined ifeq ($(GME_ZLIB),Y) LOCAL_LDFLAGS += -lz endif LOCAL_SRC_FILES := \ gme/Ay_Apu.cpp \ gme/Ay_Cpu.cpp \ gme/Ay_Emu.cpp \ gme/Blip_Buffer.cpp \ gme/Classic_Emu.cpp \ gme/Data_Reader.cpp \ gme/Dual_Resampler.cpp \ gme/Effects_Buffer.cpp \ gme/Fir_Resampler.cpp \ gme/Gb_Apu.cpp \ gme/Gb_Cpu.cpp \ gme/Gb_Oscs.cpp \ gme/Gbs_Emu.cpp \ gme/Gme_File.cpp \ gme/Gym_Emu.cpp \ gme/Hes_Apu_Adpcm.cpp \ gme/Hes_Apu.cpp \ gme/Hes_Cpu.cpp \ gme/Hes_Emu.cpp \ gme/Kss_Cpu.cpp \ gme/Kss_Emu.cpp \ gme/Kss_Scc_Apu.cpp \ gme/M3u_Playlist.cpp \ gme/Multi_Buffer.cpp \ gme/Music_Emu.cpp \ gme/Nes_Apu.cpp \ gme/Nes_Cpu.cpp \ gme/Nes_Fme7_Apu.cpp \ gme/Nes_Namco_Apu.cpp \ gme/Nes_Oscs.cpp \ gme/Nes_Vrc6_Apu.cpp \ gme/Nes_Fds_Apu.cpp \ gme/Nes_Vrc7_Apu.cpp \ gme/Nsf_Emu.cpp \ gme/Nsfe_Emu.cpp \ gme/Sap_Apu.cpp \ gme/Sap_Cpu.cpp \ gme/Sap_Emu.cpp \ gme/Sms_Apu.cpp \ gme/Snes_Spc.cpp \ gme/Spc_Cpu.cpp \ gme/Spc_Dsp.cpp \ gme/Spc_Emu.cpp \ gme/Spc_Filter.cpp \ gme/Vgm_Emu.cpp \ gme/Vgm_Emu_Impl.cpp \ gme/Ym2413_Emu.cpp \ gme/Ym2612_Nuked.cpp \ gme/Ym2612_GENS.cpp \ gme/Ym2612_MAME.cpp \ gme/ext/emu2413.c \ gme/gme.cpp LOCAL_EXPORT_C_INCLUDES = $(LOCAL_PATH) include $(BUILD_SHARED_LIBRARY)