-- Genre two of milestone 2: a 3D platformer. A character on the engine's controller, a camera -- that follows, floors and ledges, a prize that is a trigger, and a fall that puts the hero back. -- Nothing in it is shared with the rail shooter but the scene itself. return { title = "Author test: 3D platformer", size = { w = 720, h = 480 }, layers = { { kind = "scene3d", ambient = { r = 80, g = 80, b = 100 }, fov = 55 }, { kind = "overlay" } }, vars = { score = 0 }, types = { floor = { look = { kind = "mesh", shape = "box", w = 30, h = 0.4, d = 12, r = 90, g = 110, b = 90 }, behaviours = { { kind = "solid" } } }, ledge = { look = { kind = "mesh", shape = "box", w = 4, h = 0.4, d = 4, r = 110, g = 90, b = 70 }, behaviours = { { kind = "solid" } } }, prize = { look = { kind = "mesh", shape = "sphere", w = 0.6, r = 255, g = 200, b = 60 }, behaviours = { { kind = "trigger" } } }, hero = { look = { kind = "model", file = "testScripts/Models/Fox.glb", scale = 0.008, w = 0.6, h = 0.9, d = 0.6 }, behaviours = { { kind = "keys", player = 1, left = "LEFT", right = "RIGHT", up = "UP", down = "DOWN" }, { kind = "character", speed = 4, jump = 6.5, radius = 0.3, height = 0.9 }, { kind = "animator", idle = "Survey", walk = "Walk" } } }, camera = { look = { kind = "none" }, behaviours = { { kind = "camera", mode = "follow", target = "hero", x = 0, y = 3, z = 7, lookY = 0.6, lag = 0.2 } } }, readout = { look = { kind = "text", text = "", r = 235, g = 235, b = 245 } } }, rooms = { { name = "field", entities = { { type = "floor", id = "floor", x = 0, y = -0.2, z = 0 }, { type = "ledge", id = "ledge", x = 6, y = 1.2, z = 0 }, { type = "prize", id = "prize", x = 6, y = 2.0, z = 0 }, { type = "hero", id = "hero", x = -4, y = 0.5, z = 0 }, { type = "camera", id = "camera", x = -4, y = 3, z = 7 }, { type = "readout", id = "readout", x = 12, y = 12, z = 0 } } } }, rules = { { note = "Walking sets the state the animator plays", on = "frame", each = "hero", when = { { "test", expr = "self.dx != 0 or self.dy != 0" } }, act = { { "setState", entity = "self", state = "walk" } } }, { note = "Standing still", on = "frame", each = "hero", when = { { "test", expr = "self.dx == 0 and self.dy == 0" } }, act = { { "setState", entity = "self", state = "idle" } } }, { note = "Jump, with ground underfoot", on = "frame", when = { { "keyHeld", key = "SPACE" }, { "onGround", entity = "hero" } }, act = { { "jump", entity = "hero" } } }, { note = "The prize is taken", on = "enter", a = "prize", b = "hero", act = { { "destroy", entity = "self" }, { "addScore", amount = 100 }, { "setVar", name = "won", value = true } } }, { note = "Fallen off the world: back to the start", on = "frame", when = { { "test", expr = "hero.y < -5" } }, act = { { "moveTo", entity = "hero", x = -4, y = 0.5, z = 0 } } }, { note = "The readout, every frame", on = "frame", act = { { "setText", entity = "readout", text = '"score " .. score' } } } } }