-- Written by Forge/AuthorCompile.singe. Edit by hand or in the editor; either is fine. return { layers = { { gravity = 1500, kind = "world2d" } }, rooms = { { entities = { { id = "ground", type = "ground", x = 360, y = 440 }, { id = "hero", type = "hero", x = 200, y = 420 }, { id = "readout", type = "readout", x = 12, y = 12 } }, name = "start", tracks = {} } }, rules = { { act = { { "run", direction = -1, entity = "hero" } }, note = "Run left", on = "frame", when = { { "keyHeld", key = "LEFT" } } }, { act = { { "run", direction = 1, entity = "hero" } }, note = "Run right", on = "frame", when = { { "keyHeld", key = "RIGHT" } } }, { act = { { "jump", entity = "hero" } }, note = "Jump, with ground underfoot", on = "frame", when = { { "keyHeld", key = "SPACE" }, { "onGround", entity = "hero" } } }, { act = { { "setText", entity = "readout", text = "\"score \" .. score" } }, note = "The readout, every frame", on = "frame" } }, title = "New game", types = { ground = { behaviours = { { kind = "solid" } }, look = { b = 90, g = 70, h = 40, kind = "box", r = 60, w = 720 } }, hero = { behaviours = { { jump = 620, kind = "platformer", speed = 260 } }, look = { anchor = "feet", b = 240, g = 90, h = 44, kind = "box", r = 90, w = 24 } }, readout = { look = { b = 245, g = 235, kind = "text", r = 235, text = "score 0" } } }, vars = { score = 0 } }