/* * Copyright (c) 2024 Scott Duensing, scott@kangaroopunch.com * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "a23d2.h" #include "mem.h" #include "flight.h" // Extern. airplaneT _plane; #define SEGMENT_FLIGHT_MODEL_1 // This flight model is basically the one from "Build Your Own Flight Sim // in C++" by Michael Radtke and Chris Lampton. void lightPlane(void) { // Flight model. Power Dynamics. if (_plane.ignition) { // Start engine. if (!_plane.engine) _plane.engine = true; // Adjust RPM. if (_plane.rpm < (375 + (_plane.throttle * 117))) _plane.rpm += _plane.loopTime * 0.5; if (_plane.rpm > (375 + (_plane.throttle * 117))) _plane.rpm -= _plane.loopTime * 0.5; } else { // Stop engine. if (_plane.engine) _plane.engine = false; // Run down engine. if (_plane.rpm > 0) _plane.rpm -= (int16_t)(_plane.loopTime / 2); if (_plane.rpm < 0) _plane.rpm = 0; } // Flight model. Flight Dynamics. // Calculate speed from RPM. //_plane.iSpeed = _plane.rpm / 17.5; _plane.FiSpeed = fixDiv(iToFix(_plane.rpm), fToFix(17.5)); // Modify speed by pitch. //_plane.iSpeed += (_plane.pitch * 1.5); _plane.FiSpeed = fixAdd(_plane.FiSpeed, fixMul(_plane.Fpitch, fToFix(1.5))); // Horizontal acceleration - thrust. //_plane.hAccel = ((_plane.rpm * (_plane.iSpeed - _plane.hSpeed)) / 10000); //_plane.hAccel /= 1000; //_plane.hAccel *= _plane.loopTime; _plane.FtmpX = fixSub(_plane.FiSpeed, _plane.FhSpeed); _plane.FtmpX = fixMul(iToFix(_plane.rpm), _plane.FtmpX); _plane.FhAccel = fixDiv(_plane.FtmpX, iToFix(10000)); _plane.FhAccel = fixDiv(_plane.FhAccel, iToFix(1000)); _plane.FhAccel = fixMul(_plane.FhAccel, iToFix(_plane.loopTime)); if (_plane.brake && !_plane.airborne) { // Handle brakes. if (_plane.FhSpeed > 0) { //_plane.hSpeed -= 1; _plane.FhSpeed = fixSub(_plane.FhSpeed, iToFix(1)); } else { //_plane.hSpeed = 0; _plane.FhSpeed = iToFix(0); } } else { // Accelerate normally. //_plane.hSpeed += _plane.hAccel; _plane.FhSpeed = fixAdd(_plane.FhSpeed, _plane.FhAccel); } // Force speed to range -1..1. //_plane.lSpeed = (_plane.hSpeed / 65) - 1; _plane.FlSpeed = fixSub(fixDiv(_plane.FhSpeed, iToFix(65)), iToFix(1)); //if (_plane.lSpeed > 1) _plane.lSpeed = 1; if (_plane.FlSpeed > iToFix(1)) _plane.FlSpeed = iToFix(1); // Lift curve. //_plane.lVeloc = Degs(ourAtan(_plane.lSpeed)); _plane.FlVeloc = fixDegs(fixAtan(_plane.FlSpeed)); // Force lift to range 0..90. //_plane.lVeloc += 45; _plane.FlVeloc = fixAdd(_plane.FlVeloc, iToFix(45)); // Shift range to 0..-17. //_plane.lVeloc /= 5.29; _plane.FlVeloc = fixDiv(_plane.FlVeloc, fToFix(5.29)); // Multiply by pitch modifier. //_plane.lVeloc *= (-(_plane.pitch * 0.157) + 1); _plane.FlVeloc = fixAdd(_plane.FlVeloc, fixAdd(-(fixMul(_plane.Fpitch, fToFix(0.157))), iToFix(1))); // Time slice. //_plane.lVeloc /= 1000; //_plane.lVeloc *= _plane.loopTime; _plane.FlVeloc = fixDiv(_plane.FlVeloc, iToFix(1000)); _plane.FlVeloc = fixMul(_plane.FlVeloc, iToFix(_plane.loopTime)); // Gravity. //_plane.gVeloc = _plane.loopTime * (-16.0 / 1000); // -16.0 is ft/sec for gravity. _plane.FgVeloc = fixMul(iToFix(_plane.loopTime), fToFix(-0.016)); // -16.0 is ft/sec for gravity. // Sum vertical velocity. //_plane.vSpeed = _plane.gVeloc + _plane.lVeloc; _plane.FvSpeed = fixAdd(_plane.FgVeloc, _plane.FlVeloc); // No vertical speed if we're on the ground. if ((!_plane.airborne) && (_plane.FvSpeed < 0)) _plane.FvSpeed = 0; // Save climb rate in ft/min. //_plane.climbRate = _plane.vSpeed / _plane.loopTime; //_plane.climbRate *= 60000L; _plane.FclimbRate = fixDiv(_plane.FvSpeed, iToFix(_plane.loopTime)); _plane.FclimbRate = fixMul(_plane.FclimbRate, iToFix(60000L)); //***TODO*** This long could be an issue. // Expand to ft/hr. //_plane.deltaZ = _plane.hSpeed * 5280; _plane.FdeltaZ = fixMul(_plane.FhSpeed, iToFix(5280)); // Get ft/ms. //_plane.deltaZ /= 3600000L; //_plane.deltaZ *= _plane.loopTime; _plane.FdeltaZ = fixDiv(_plane.FdeltaZ, iToFix(3600000L)); //***TODO*** This long could be an issue. _plane.FdeltaZ = fixMul(_plane.FdeltaZ, iToFix(_plane.loopTime)); // Find effective angle of flight. if (_plane.FdeltaZ) { //_plane.efAOF = -(ourAtan(_plane.vSpeed / _plane.deltaZ)); _plane.FefAOF = -(fixAtan(fixDiv(_plane.FvSpeed, _plane.FdeltaZ))); } else { //_plane.efAOF = -(ourAtan(_plane.vSpeed)); _plane.FefAOF = -(fixAtan(_plane.FvSpeed)); } // Convert to degrees. //_plane.AOA = Degs(_plane.efAOF); _plane.FAOA = fixDegs(_plane.FefAOF); // Handle stalling. //if (((_plane.pitch < _plane.AOA) && (_plane.AOA < 0)) && (_plane.hSpeed < 40)) { if (((_plane.Fpitch < _plane.FAOA) && (_plane.FAOA < iToFix(0))) && (_plane.FhSpeed < iToFix(40))) { //if ((_plane.pitch - _plane.AOA) < -20) _plane.stall = true; if (fixSub(_plane.Fpitch, _plane.FAOA) < iToFix(-20)) _plane.stall = true; } if (_plane.stall) { //if (_plane.pitch > 30) { if (_plane.Fpitch > iToFix(30)) { _plane.stall = false; } else { //_plane.pitch++; _plane.Fpitch = fixAdd(_plane.Fpitch, iToFix(1)); } } } #define SEGMENT_FLIGHT_MODEL_2 void lightPlane2(void) { // Flight model. Inertial Damping. if (_plane.FdPitch != iToFix(0)) { //_plane.dPitch -= _plane.dPitch / 10; _plane.FdPitch = fixSub(_plane.FdPitch, fixDiv(_plane.FdPitch, iToFix(10))); //if (((_plane.dPitch > 0) && (_plane.dPitch < 0.01)) || ((_plane.dPitch < 0) && (_plane.dPitch > -0.01))) _plane.dPitch = 0; if (((_plane.FdPitch > iToFix(0)) && (_plane.FdPitch < fToFix(0.01))) || ((_plane.FdPitch < iToFix(0)) && (_plane.FdPitch > fToFix(-0.01)))) _plane.FdPitch = iToFix(0); } if (_plane.FdYaw != iToFix(0)) { //_plane.dYaw -= _plane.dYaw / 10; _plane.FdYaw = fixSub(_plane.FdYaw, fixDiv(_plane.FdYaw, iToFix(10))); //if (((_plane.dYaw > 0) && (_plane.dYaw < 0.01)) || ((_plane.dYaw < 0) && (_plane.dYaw > -0.01))) _plane.dYaw = 0; if (((_plane.FdYaw > iToFix(0)) && (_plane.FdYaw < fToFix(0.01))) || ((_plane.FdYaw < iToFix(0)) && (_plane.FdYaw > fToFix(-0.01)))) _plane.FdYaw = iToFix(0); } if (_plane.FdRoll != iToFix(0)) { //_plane.dRoll -= _plane.dRoll / 10; _plane.FdRoll = fixSub(_plane.FdRoll, fixDiv(_plane.FdRoll, iToFix(10))); //if (((_plane.dRoll > 0) && (_plane.dRoll < 0.01)) || ((_plane.dRoll < 0) && (_plane.dRoll > -0.01))) _plane.dRoll = 0; if (((_plane.FdRoll > iToFix(0)) && (_plane.FdRoll < fToFix(0.01))) || ((_plane.FdRoll < iToFix(0)) && (_plane.FdRoll > fToFix(-0.01)))) _plane.FdRoll = iToFix(0); } // Flight model. Rate of Change. if (_plane.airborne) { if (_plane.aileron != 0) { //_plane.torque = ((_plane.hSpeed * _plane.aileron) / 10000); _plane.Ftorque = fixDiv(fixAdd(_plane.FhSpeed, iToFix(_plane.aileron)), iToFix(10000)); //if (_plane.dRoll != (_plane.torque * _plane.loopTime)) _plane.dRoll += _plane.torque * 6; if (_plane.FdRoll != fixMul(_plane.Ftorque, iToFix(_plane.loopTime))) _plane.FdRoll = fixAdd(_plane.FdRoll, fixMul(_plane.Ftorque, iToFix(6))); } } if (_plane.elevator != 0) { //_plane.torque = ((_plane.hSpeed * _plane.elevator) / 10000); _plane.Ftorque = fixDiv(fixAdd(_plane.FhSpeed, iToFix(_plane.elevator)), iToFix(10000)); //if ((!_plane.airborne) && (_plane.torque > 0)) _plane.torque = 0; //***FIX*** This is dumb. if ((!_plane.airborne) && (_plane.Ftorque > iToFix(0))) _plane.Ftorque = iToFix(0); //***FIX*** This is dumb. //if (_plane.dPitch != (_plane.torque * _plane.loopTime)) _plane.dPitch += _plane.torque * 1.5; if (_plane.FdPitch != fixMul(_plane.Ftorque, iToFix(_plane.loopTime))) _plane.FdPitch = fixAdd(_plane.FdRoll, fixMul(_plane.Ftorque, fToFix(1.5))); } if (_plane.FhSpeed != iToFix(0)) { _plane.Ftorque = iToFix(0); //if (_plane.rudder != 0) _plane.torque = -((_plane.hSpeed * _plane.rudder) / 10000); if (_plane.rudder != 0) _plane.Ftorque = -(fixDiv(fixMul(_plane.FhSpeed, iToFix(_plane.rudder)), iToFix(10000))); _plane.Ftorque2 = iToFix(0); if ((_plane.Froll > iToFix(0)) && (_plane.Froll <= iToFix(90))) { //***FIX*** This is dumb. //_plane.torque2 = _plane.roll * 0.00050; _plane.Ftorque2 = fixMul(_plane.Froll, fToFix(0.00050)); } else { if ((_plane.Froll < iToFix(0)) && (_plane.Froll >= iToFix(-90))) { //_plane.torque2 = _plane.roll * 0.00050; _plane.Ftorque2 = fixMul(_plane.Froll, fToFix(0.00050)); } } //_plane.torque += _plane.torque2; _plane.Ftorque = fixAdd(_plane.Ftorque, _plane.Ftorque2); //if (_plane.dYaw != (_plane.torque * _plane.loopTime)) _plane.dYaw += _plane.torque * 1.5; if (_plane.FdYaw != fixMul(_plane.Ftorque, iToFix(_plane.loopTime))) _plane.FdYaw = fixAdd(_plane.FdYaw, fixMul(_plane.Ftorque, fToFix(1.5))); } // Flight model. Apply Rotations. // Transform pitch into components of yaw and pitch based on roll. _plane.Froll = fixAdd(_plane.Froll, _plane.FdRoll); _plane.Fyaw = fixAdd(_plane.Fyaw, _plane.FdYaw); //_plane.pitch += (_plane.dPitch * cosD(_plane.roll)); _plane.Fpitch = fixAdd(_plane.Fpitch, fixMul(_plane.FdPitch, fixCosD(_plane.Froll))); //_plane.yaw += -(_plane.dPitch * sinD(_plane.roll)); _plane.Fyaw = fixAdd(_plane.Fyaw, -fixMul(_plane.FdPitch, fixSinD(_plane.Froll))); if (_plane.Froll > iToFix(180)) { //_plane.roll = -180 + (_plane.roll - 180); _plane.Froll = fixAdd(iToFix(-180), fixSub(_plane.Froll, iToFix(180))); } else { //if (_plane.roll < -180) _plane.roll = 180 + (_plane.roll + 180); if (_plane.Froll < iToFix(-180)) _plane.Froll = fixAdd(iToFix(180), fixAdd(_plane.Froll, iToFix(180))); } if (_plane.Fyaw > iToFix(180)) { //_plane.yaw = -180 + (_plane.yaw - 180); _plane.Fyaw = fixAdd(iToFix(-180), fixSub(_plane.Fyaw, iToFix(180))); } else { //if (_plane.yaw < -180) _plane.yaw = 180 + (_plane.yaw + 180); if (_plane.Fyaw < iToFix(-180)) _plane.Fyaw = fixAdd(iToFix(180), fixAdd(_plane.Fyaw, iToFix(180))); } // Handle special case when aircraft pitch passes vertical. if ((_plane.Fpitch > iToFix(90)) || (_plane.Fpitch < iToFix(-90))) { if (_plane.Froll >= iToFix(0)) { _plane.Froll = fixSub(_plane.Froll, iToFix(180)); } else { if (_plane.Froll < iToFix(0)) _plane.Froll = fixAdd(_plane.Froll, iToFix(180)); } if (_plane.Fyaw >= iToFix(0)) { _plane.Fyaw = fixSub(_plane.Fyaw, iToFix(180)); } else { if (_plane.Fyaw < iToFix(0)) _plane.Fyaw = fixAdd(_plane.Fyaw, iToFix(180)); } if (_plane.Fpitch > iToFix(0)) { _plane.Fpitch = fixSub(iToFix(180), _plane.Fpitch); } else { if (_plane.Fpitch < iToFix(0)) _plane.Fpitch = fixSub(iToFix(-180), _plane.Fpitch); } } // Dampen everything out to 0 if they get close enough. if ((_plane.Fpitch > fToFix(-0.5)) && (_plane.Fpitch < fToFix(0.5))) _plane.Fpitch = iToFix(0); if ((_plane.Froll > fToFix(-0.5)) && (_plane.Froll < fToFix(0.5))) _plane.Froll = iToFix(0); if ((_plane.Fyaw > fToFix(-0.5)) && (_plane.Fyaw < fToFix(0.5))) _plane.Fyaw = iToFix(0); } #define SEGMENT_FLIGHT_MODEL_3 void moveAircraft(void) { // Calculate new aircraft position. Each coordinate is 1 foot in 3D space. _plane.FtmpX = iToFix(0); _plane.FtmpY = iToFix(0); _plane.FtmpZ = _plane.FdeltaZ; // Order of these points is significant. // Rotate in X. //_plane.newY = -(_plane.tmpZ * sinD(_plane.AOA)); _plane.FnewY = -fixMul(_plane.FtmpZ, fixSinD(_plane.FAOA)); //_plane.newZ = (_plane.tmpZ * cosD(_plane.AOA)); _plane.FnewZ = fixMul(_plane.FtmpZ, fixCosD(_plane.FAOA)); _plane.FtmpY = _plane.FnewY; _plane.FtmpZ = _plane.FnewZ; // Rotate in Y. //_plane.newX = (_plane.tmpZ * sinD(_plane.yaw)); _plane.FnewX = fixMul(_plane.FtmpZ, fixSinD(_plane.Fyaw)); //_plane.newZ = (_plane.tmpZ * cosD(_plane.yaw)); _plane.FnewZ = fixMul(_plane.FtmpZ, fixCosD(_plane.Fyaw)); // Translate rotated point back to where it should be // relative to it's last position. _plane.FcollectX = fixAdd(_plane.FcollectX, _plane.FnewX); if ((_plane.FcollectX > iToFix(1)) || (_plane.FcollectX < iToFix(-1))) { _plane.x -= fixToI(_plane.FcollectX); _plane.FcollectX = iToFix(0); } _plane.FcollectY = fixAdd(_plane.FcollectY, _plane.FnewY); if ((_plane.FcollectY > iToFix(1)) || (_plane.FcollectY < iToFix(-1))) { _plane.y -= fixToI(_plane.FcollectY); _plane.FcollectY = iToFix(0); } _plane.FcollectZ = fixAdd(_plane.FcollectZ, _plane.FnewZ); if ((_plane.FcollectZ > iToFix(1)) || (_plane.FcollectZ < iToFix(-1))) { _plane.z += fixToI(_plane.FcollectZ); _plane.FcollectZ = iToFix(0); } // Are we flying? if ((!_plane.airborne) && (_plane.y != 0)) _plane.airborne = true; } #define SEGMENT_SETUP void resetAircraft(void) { // Initialize airplane. scdMemSet((byte *)&_plane, 0, sizeof(airplaneT)); _plane.brake = true; _plane.loopTime = 40; } #define SEGMENT_MAIN void updateAircraft(void) { // Do the actual flying! lightPlane(); lightPlane2(); moveAircraft(); }