475 lines
25 KiB
Text
475 lines
25 KiB
Text
# This is the configuration file for dosbox-staging (0.78.0).
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# Lines starting with a '#' character are comments.
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[sdl]
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# fullscreen: Start directly in fullscreen.
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# Run INTRO and see Special Keys for window control hotkeys.
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# display: Number of display to use; values depend on OS and user settings.
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# fullresolution: What resolution to use for fullscreen: 'original', 'desktop'
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# or a fixed size (e.g. 1024x768).
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# windowresolution: Set window size when running in windowed mode:
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# default: Select the best option based on your
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# environment and other settings.
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# small, medium, or large (or s, m, l):
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# Size the window relative to the desktop.
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# <custom>: Scale the window to the given dimensions in
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# WxH format. For example: 1024x768.
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# Scaling is not performed for output=surface.
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# window_position: Set initial window position when running in windowed mode:
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# auto: Let the window manager decide the position.
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# <custom>: Set window position in X,Y format. For example: 250,100
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# 0,0 is the top-left corner of the screen.
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# window_decorations: Controls whether to display window decorations in windowed mode.
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# vsync: Synchronize with display refresh rate if supported. This can
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# reduce flickering and tearing, but may also impact performance.
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# vsync_skip: Number of microseconds to allow rendering to block before skipping the next frame. 0 disables this and will always render.
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# max_resolution: Optionally restricts the viewport resolution within the window/screen:
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# auto: The viewport fills the window/screen (default).
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# <custom>: Set max viewport resolution in WxH format.
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# For example: 960x720
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# output: What video system to use for output.
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# Possible values: surface, texture, texturenb, texturepp, opengl, openglnb, openglpp.
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# texture_renderer: Choose a renderer driver when using a texture output mode.
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# Use texture_renderer=auto for an automatic choice.
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# Possible values: auto, opengl, opengles2, software.
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# capture_mouse: Choose a mouse control method:
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# onclick: Capture the mouse when clicking any button in the window.
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# onstart: Capture the mouse immediately on start.
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# seamless: Let the mouse move seamlessly; captures only with middle-click or hotkey.
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# nomouse: Hide the mouse and don't send input to the game.
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# Choose how middle-clicks are handled (second parameter):
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# middlegame: Middle-clicks are sent to the game.
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# middlerelease: Middle-click will release the captured mouse, and also capture when seamless.
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# Defaults (if not present or incorrect): seamless middlerelease
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# Possible values: seamless, onclick, onstart, nomouse.
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# sensitivity: Mouse sensitivity. The optional second parameter specifies vertical sensitivity (e.g. 100,-50).
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# raw_mouse_input: Enable this setting to bypass your operating system's mouse
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# acceleration and sensitivity settings. This works in
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# fullscreen or when the mouse is captured in window mode.
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# waitonerror: Wait before closing the console if dosbox has an error.
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# priority: Priority levels for dosbox. Second entry behind the comma is for when dosbox is not focused/minimized.
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# pause is only valid for the second entry. auto disables priority levels and uses OS defaults
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# Possible values: auto, lowest, lower, normal, higher, highest, pause.
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# mapperfile: File used to load/save the key/event mappings from.
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# Resetmapper only works with the default value.
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# screensaver: Use 'allow' or 'block' to override the SDL_VIDEO_ALLOW_SCREENSAVER
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# environment variable (which usually blocks the OS screensaver
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# while the emulator is running).
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# Possible values: auto, allow, block.
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fullscreen = false
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display = 0
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fullresolution = desktop
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windowresolution = default
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window_position = auto
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window_decorations = true
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vsync = false
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vsync_skip = 7000
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max_resolution = auto
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output = opengl
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texture_renderer = auto
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capture_mouse = seamless middlerelease
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sensitivity = 100
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raw_mouse_input = false
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waitonerror = true
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priority = auto,auto
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mapperfile = mapper-sdl2-0.78.0.map
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screensaver = auto
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[dosbox]
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# language: Select another language file.
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# machine: The type of machine DOSBox tries to emulate.
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# Possible values: hercules, cga, cga_mono, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe.
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# captures: Directory where things like wave, midi, screenshot get captured.
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# memsize: Amount of memory DOSBox has in megabytes.
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# This value is best left at its default to avoid problems with some games,
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# though few games might require a higher value.
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# There is generally no speed advantage when raising this value.
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# vmemsize: Video memory in MiB (1-8) or KiB (256 to 8192). 'auto' uses the default per video adapter.
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# Possible values: auto, 1, 2, 4, 8, 256, 512, 1024, 2048, 4096, 8192.
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# vesa_modes: Controls the selection of VESA 1.2 and 2.0 modes offered:
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# compatible A tailored selection that maximizes game compatibility.
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# This is recommended along with 4 or 8 MB of video memory.
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# all Offers all modes for a given video memory size, however
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# some games may not use them properly (flickering) or may need
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# more system memory (mem = ) to use them.
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# Possible values: compatible, all.
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# autoexec_section: How autoexec sections are handled from multiple config files.
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# join : combines them into one big section (legacy behavior).
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# overwrite : use the last one encountered, like other conf settings.
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# Possible values: join, overwrite.
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# startup_verbosity: Controls verbosity prior to displaying the program:
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# Verbosity | Splash | Welcome | Early stdout
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# high | yes | yes | yes
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# medium | no | yes | yes
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# low | no | no | yes
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# quiet | no | no | no
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# splash_only | yes | no | no
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# auto | 'low' if exec or dir is passed, otherwise 'high'
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# Possible values: auto, high, medium, low, splash_only, quiet.
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language =
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machine = svga_s3
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captures = capture
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memsize = 16
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vmemsize = auto
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vesa_modes = compatible
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autoexec_section = join
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startup_verbosity = auto
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[render]
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# frameskip: How many frames DOSBox skips before drawing one.
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# aspect: Scales the vertical resolution to produce a 4:3 display aspect
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# ratio, matching that of the original standard-definition monitors
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# for which the majority of DOS games were designed. This setting
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# only affects video modes that use non-square pixels, such as
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# 320x200 or 640x400; where as square-pixel modes, such as 640x480
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# and 800x600, will be displayed as-is.
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# monochrome_palette: Select default palette for monochrome display.
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# Works only when emulating hercules or cga_mono.
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# You can also cycle through available colours using F11.
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# Possible values: white, paperwhite, green, amber.
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# scaler: Scaler used to enlarge/enhance low resolution modes.
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# If 'forced' is appended, then the scaler will be used even if
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# the result might not be desired.
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# Note that some scalers may use black borders to fit the image
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# within your configured display resolution. If this is
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# undesirable, try either a different scaler or enabling
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# fullresolution output.
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# Possible values: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x.
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# glshader: Either 'none' or a GLSL shader name. Works only with
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# OpenGL output. Can be either an absolute path, a file
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# in the 'glshaders' subdirectory of the DOSBox
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# configuration directory, or one of the built-in shaders:
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# advinterp2x, advinterp3x, advmame2x, advmame3x,
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# crt-easymode-flat, crt-fakelottes-flat, rgb2x, rgb3x,
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# scan2x, scan3x, tv2x, tv3x, sharp (default).
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frameskip = 0
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aspect = true
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monochrome_palette = white
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scaler = none
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glshader = default
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[composite]
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# composite: Enable composite mode on start. 'auto' lets the program decide.
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# Note: Fine-tune the settings below (ie: hue) using the composite hotkeys.
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# Then read the new settings from your console and enter them here.
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# Possible values: auto, on, off.
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# era: Era of composite technology. When 'auto', PCjr uses new and CGA/Tandy use old.
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# Possible values: auto, old, new.
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# hue: Appearance of RGB palette. For example, adjust until sky is blue.
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# saturation: Intensity of colors, from washed out to vivid.
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# contrast: Ratio between the dark and light area.
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# brightness: Luminosity of the image, from dark to light.
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# convergence: Convergence of subpixel elements, from blurry to sharp (CGA and Tandy-only).
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composite = auto
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era = auto
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hue = 0
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saturation = 100
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contrast = 100
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brightness = 0
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convergence = 0
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[cpu]
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# core: CPU Core used in emulation. auto will switch to dynamic if available and
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# appropriate.
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# Possible values: auto, dynamic, normal, simple.
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# cputype: CPU Type used in emulation. auto is the fastest choice.
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# Possible values: auto, 386, 386_slow, 486_slow, pentium_slow, 386_prefetch.
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# cycles: Number of instructions DOSBox tries to emulate each millisecond.
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# Setting this value too high results in sound dropouts and lags.
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# Cycles can be set in 3 ways:
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# 'auto' tries to guess what a game needs.
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# It usually works, but can fail for certain games.
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# 'fixed #number' will set a fixed number of cycles. This is what you usually
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# need if 'auto' fails (Example: fixed 4000).
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# 'max' will allocate as much cycles as your computer is able to
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# handle.
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# Possible values: auto, fixed, max.
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# cycleup: Number of cycles added or subtracted with speed control hotkeys.
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# Run INTRO and see Special Keys for list of hotkeys.
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# cycledown: Setting it lower than 100 will be a percentage.
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core = auto
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cputype = pentium_slow
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cycles = 12000
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#cycles = auto
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cycleup = 10
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cycledown = 20
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[mixer]
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# nosound: Enable silent mode, sound is still emulated though.
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# rate: Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality.
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# Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
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# blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged.
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# Possible values: 1024, 2048, 4096, 8192, 512, 256, 128.
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# prebuffer: How many milliseconds of data to keep on top of the blocksize.
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# negotiate: Allow system audio driver to negotiate optimal rate and blocksize
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# as close to the specified values as possible.
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nosound = false
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rate = 48000
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blocksize = 512
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prebuffer = 20
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negotiate = true
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[midi]
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# mididevice: Device that will receive the MIDI data (from the emulated MIDI
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# interface - MPU-401). Choose one of the following:
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# 'fluidsynth', to use the built-in MIDI synthesizer. See the
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# [fluidsynth] section for detailed configuration.
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# 'mt32', to use the built-in Roland MT-32 synthesizer.
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# See the [mt32] section for detailed configuration.
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# 'auto', to use the first working external MIDI player. This
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# might be a software synthesizer or physical device.
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# Possible values: auto, oss, alsa, fluidsynth, mt32, none.
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# midiconfig: Configuration options for the selected MIDI interface.
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# This is usually the id or name of the MIDI synthesizer you want
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# to use (find the id/name with DOS command 'mixer /listmidi').
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# - This option has no effect when using the built-in synthesizers
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# (mididevice = fluidsynth or mt32).
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# - When using ALSA, use Linux command 'aconnect -l' to list open
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# MIDI ports, and select one (for example 'midiconfig=14:0'
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# for sequencer client 14, port 0).
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# - If you're using a physical Roland MT-32 with revision 0 PCB,
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# the hardware may require a delay in order to prevent its
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# buffer from overflowing. In that case, add 'delaysysex',
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# for example: 'midiconfig=2 delaysysex'.
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# See the README/Manual for more details.
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# mpu401: Type of MPU-401 to emulate.
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# Possible values: intelligent, uart, none.
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mididevice = auto
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midiconfig =
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mpu401 = intelligent
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[fluidsynth]
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# soundfont: Path to a SoundFont file in .sf2 format. You can use an
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# absolute or relative path, or the name of an .sf2 inside
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# the 'soundfonts' directory within your DOSBox configuration
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# directory.
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# An optional percentage will scale the SoundFont's volume.
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# For example: 'soundfont.sf2 50' will attenuate it by 50 percent.
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# The scaling percentage can range from 1 to 500.
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# chorus: Chorus effect: 'auto', 'on', 'off', or custom values.
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# When using custom values:
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# All five must be provided in-order and space-separated.
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# They are: voice-count level speed depth modulation-wave, where:
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# - voice-count is an integer from 0 to 99.
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# - level is a decimal from 0.0 to 10.0
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# - speed is a decimal, measured in Hz, from 0.1 to 5.0
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# - depth is a decimal from 0.0 to 21.0
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# - modulation-wave is either 'sine' or 'triangle'
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# For example: chorus = 3 1.2 0.3 8.0 sine
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# reverb: Reverb effect: 'auto', 'on', 'off', or custom values.
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# When using custom values:
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# All four must be provided in-order and space-separated.
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# They are: room-size damping width level, where:
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# - room-size is a decimal from 0.0 to 1.0
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# - damping is a decimal from 0.0 to 1.0
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# - width is a decimal from 0.0 to 100.0
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# - level is a decimal from 0.0 to 1.0
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# For example: reverb = 0.61 0.23 0.76 0.56
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soundfont = default.sf2
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chorus = auto
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reverb = auto
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[mt32]
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# model: Model of synthesizer to use.
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# 'auto' picks the first model with available ROMs, in order as listed.
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# 'cm32l' and 'mt32' pick the first model of their type, in the order listed.
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# 'mt32_old' and 'mt32_new' are aliases for 1.07 and 2.04, respectively.
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# Possible values: auto, cm32l, cm32l_102, cm32l_100, mt32, mt32_old, mt32_107, mt32_106, mt32_105, mt32_104, mt32_bluer, mt32_new, mt32_204.
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# romdir: The directory containing ROMs for one or more models.
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# The directory can be absolute or relative, or leave it blank to
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# use the 'mt32-roms' directory in your DOSBox configuration
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# directory. Other common system locations will be checked as well.
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# ROM files inside this directory may include any of the following:
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# - MT32_CONTROL.ROM and MT32_PCM.ROM, for the 'mt32' model.
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# - CM32L_CONTROL.ROM and CM32L_PCM.ROM, for the 'cm32l' model.
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# - Unzipped MAME MT-32 and CM-32L ROMs, for the versioned models.
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model = auto
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romdir =
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[sblaster]
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# sbtype: Type of Sound Blaster to emulate. 'gb' is Game Blaster.
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# Possible values: sb1, sb2, sbpro1, sbpro2, sb16, gb, none.
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# sbbase: The IO address of the Sound Blaster.
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# Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300.
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# irq: The IRQ number of the Sound Blaster.
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# Possible values: 7, 5, 3, 9, 10, 11, 12.
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# dma: The DMA number of the Sound Blaster.
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# Possible values: 1, 5, 0, 3, 6, 7.
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# hdma: The High DMA number of the Sound Blaster.
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# Possible values: 1, 5, 0, 3, 6, 7.
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# sbmixer: Allow the Sound Blaster mixer to modify the DOSBox mixer.
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# oplmode: Type of OPL emulation. On 'auto' the mode is determined by 'sbtype'.
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# All OPL modes are AdLib-compatible, except for 'cms'.
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# Possible values: auto, cms, opl2, dualopl2, opl3, opl3gold, none.
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# oplemu: Provider for the OPL emulation. 'compat' provides better quality,
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# 'nuked' is the default and most accurate (but the most CPU-intensive).
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# Possible values: default, compat, fast, mame, nuked.
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sbtype = sb16
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sbbase = 220
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irq = 7
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dma = 1
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hdma = 5
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sbmixer = true
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oplmode = auto
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oplemu = default
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[gus]
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# gus: Enable Gravis UltraSound emulation.
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# gusbase: The IO base address of the Gravis UltraSound.
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# Possible values: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300.
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# gusirq: The IRQ number of the Gravis UltraSound.
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# Possible values: 5, 3, 7, 9, 10, 11, 12.
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# gusdma: The DMA channel of the Gravis UltraSound.
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# Possible values: 3, 0, 1, 5, 6, 7.
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# ultradir: Path to UltraSound directory. In this directory
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# there should be a MIDI directory that contains
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# the patch files for GUS playback. Patch sets used
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# with Timidity should work fine.
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gus = false
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gusbase = 240
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gusirq = 5
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gusdma = 3
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ultradir = C:\ULTRASND
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[innovation]
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# sidmodel: Model of chip to emulate in the Innovation SSI-2001 card:
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# - auto: Selects the 6581 chip.
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# - 6581: The original chip, known for its bassy and rich character.
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# - 8580: A later revision that more closely matched the SID specification.
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# It fixed the 6581's DC bias and is less prone to distortion.
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# The 8580 is an option on reproduction cards, like the DuoSID.
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# - none: Disables the card.
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# Possible values: auto, 6581, 8580, none.
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# sidclock: The SID chip's clock frequency, which is jumperable on reproduction cards.
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# - default: uses 0.895 MHz, per the original SSI-2001 card.
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# - c64ntsc: uses 1.023 MHz, per NTSC Commodore PCs and the DuoSID.
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# - c64pal: uses 0.985 MHz, per PAL Commodore PCs and the DuoSID.
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# - hardsid: uses 1.000 MHz, available on the DuoSID.
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# Possible values: default, c64ntsc, c64pal, hardsid.
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# sidport: The IO port address of the Innovation SSI-2001.
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# Possible values: 240, 260, 280, 2a0, 2c0.
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# 6581filter: The SID's analog filtering meant that each chip was physically unique.
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# Adjusts the 6581's filtering strength as a percent from 0 to 100.
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# 8580filter: Adjusts the 8580's filtering strength as a percent from 0 to 100.
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sidmodel = none
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sidclock = default
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sidport = 280
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6581filter = 50
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8580filter = 50
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[speaker]
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# pcspeaker: Enable PC-Speaker emulation.
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# pcrate: Sample rate of the PC-Speaker sound generation.
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# zero_offset: Neutralizes and prevents the PC speaker's DC-offset from harming other sources.
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# 'auto' enables this for non-Windows systems and disables it on Windows.
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# If your OS performs its own DC-offset correction, then set this to 'false'.
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# Possible values: auto, true, false.
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# tandy: Enable Tandy Sound System emulation. For 'auto', emulation is present only if machine is set to 'tandy'.
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# Possible values: auto, on, off.
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# tandyrate: Sample rate of the Tandy 3-Voice generation.
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# Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
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# disney: Enable Disney Sound Source emulation. (Covox Voice Master and Speech Thing compatible).
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# ps1audio: Enable IBM PS/1 Audio emulation.
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pcspeaker = true
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pcrate = 18939
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zero_offset = auto
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tandy = auto
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tandyrate = 44100
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disney = true
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ps1audio = false
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[joystick]
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# joysticktype: Type of joystick to emulate: auto (default),
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# auto : Detect and use any joystick(s), if possible.,
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# 2axis : Support up to two joysticks.
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# 4axis : Support the first joystick only.
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# 4axis_2 : Support the second joystick only.
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# fcs : Support a Thrustmaster-type joystick.
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# ch : Support a CH Flightstick-type joystick.
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# hidden : Prevent DOS from seeing the joystick(s), but enable them for mapping.
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|
# disabled : Fully disable joysticks: won't be polled, mapped, or visible in DOS.
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|
# (Remember to reset DOSBox's mapperfile if you saved it earlier)
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# Possible values: auto, 2axis, 4axis, 4axis_2, fcs, ch, hidden, disabled.
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# timed: enable timed intervals for axis. Experiment with this option, if your joystick drifts (away).
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# autofire: continuously fires as long as you keep the button pressed.
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# swap34: swap the 3rd and the 4th axis. Can be useful for certain joysticks.
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|
# buttonwrap: enable button wrapping at the number of emulated buttons.
|
|
# circularinput: enable translation of circular input to square output.
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|
# Try enabling this if your left analog stick can only move in a circle.
|
|
# deadzone: the percentage of motion to ignore. 100 turns the stick into a digital one.
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|
|
|
joysticktype = auto
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|
timed = true
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|
autofire = false
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|
swap34 = false
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|
buttonwrap = false
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|
circularinput = false
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|
deadzone = 10
|
|
|
|
[serial]
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|
# serial1: set type of device connected to com port.
|
|
# Can be disabled, dummy, modem, nullmodem, directserial.
|
|
# Additional parameters must be in the same line in the form of
|
|
# parameter:value. Parameter for all types is irq (optional).
|
|
# for directserial: realport (required), rxdelay (optional).
|
|
# (realport:COM1 realport:ttyS0).
|
|
# for modem: listenport (optional).
|
|
# for nullmodem: server, rxdelay, txdelay, telnet, usedtr,
|
|
# transparent, port, inhsocket (all optional).
|
|
# Example: serial1=modem listenport:5000
|
|
# Possible values: dummy, disabled, modem, nullmodem, directserial.
|
|
# serial2: see serial1
|
|
# Possible values: dummy, disabled, modem, nullmodem, directserial.
|
|
# serial3: see serial1
|
|
# Possible values: dummy, disabled, modem, nullmodem, directserial.
|
|
# serial4: see serial1
|
|
# Possible values: dummy, disabled, modem, nullmodem, directserial.
|
|
# phonebookfile: File used to map fake phone numbers to addresses.
|
|
|
|
serial1 = modem listenport:8192 sock:1
|
|
serial2 = dummy
|
|
serial3 = disabled
|
|
serial4 = disabled
|
|
phonebookfile = phonebook.txt
|
|
|
|
[dos]
|
|
# xms: Enable XMS support.
|
|
# ems: Enable EMS support. The default (=true) provides the best
|
|
# compatibility but certain applications may run better with
|
|
# other choices, or require EMS support to be disabled (=false)
|
|
# to work at all.
|
|
# Possible values: true, emsboard, emm386, false.
|
|
# umb: Enable UMB support.
|
|
# ver: Set DOS version (5.0 by default). Specify as major.minor format.
|
|
# A single number is treated as the major version.
|
|
# Common settings are 3.3, 5.0, 6.22, and 7.1.
|
|
# keyboardlayout: Language code of the keyboard layout (or none).
|
|
|
|
xms = false
|
|
ems = false
|
|
umb = false
|
|
ver = 5.0
|
|
keyboardlayout = auto
|
|
|
|
[ipx]
|
|
# ipx: Enable ipx over UDP/IP emulation.
|
|
|
|
ipx = false
|
|
|
|
[autoexec]
|
|
mount c ~/dos
|
|
c:
|
|
autoexec.bat
|