472 lines
13 KiB
C
472 lines
13 KiB
C
#include "wmwindow.h"
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#include "array.h"
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#include "font.h"
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#define USE_CACHING
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uint8_t __MAGIC_WINDOW = 0;
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static WindowT **_windowList = NULL;
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static WindowT *_windowTop = NULL;
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WindowT *windowCreate(uint16_t x, uint16_t y, uint16_t w, uint16_t h, char *title, uint8_t flags, ...) {
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WindowT *win = NULL;
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NEW(WindowT, win);
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guiWidgetBaseSet((WidgetT *)win, __MAGIC_WINDOW, x, y, w, h);
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win->title = strdup(title);
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win->flags = flags;
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win->close.x = win->close.y = win->close.x2 = win->close.y2 = 0;
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win->titlebar.x = win->titlebar.y = win->titlebar.x2 = win->titlebar.y2 = 0;
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win->minimize.x = win->minimize.y = win->minimize.x2 = win->minimize.y2 = 0;
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win->maximize.x = win->maximize.y = win->maximize.x2 = win->maximize.y2 = 0;
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win->bounds.x = win->bounds.y = win->bounds.x2 = win->bounds.y2 = 0;
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win->cached = NULL;
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arrput(_windowList, win);
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windowFocusSet(win);
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return win;
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}
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void windowDestroy(struct WidgetS *widget, ...) {
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uint16_t i;
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WindowT *window = (WindowT *)widget;
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// Find the window to delete.
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for (i=0; i<arrlen(_windowList); i++) {
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if (window == _windowList[i]) {
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// Was it the focused window?
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if (_windowList[i] == _windowTop) {
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// Find new topmost window on next call to focus.
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_windowTop = NULL;
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}
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// Free the title.
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if (_windowList[i]->title) DEL(_windowList[i]->title);
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// Free cached surface.
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if (_windowList[i]->cached) surfaceDestroy(&_windowList[i]->cached);
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// Delete the window.
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DEL(_windowList[i]);
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// Remove it from window list.
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arrdel(_windowList, i);
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// Fixup focus.
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windowFocusSet(NULL);
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break;
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}
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}
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}
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void windowFocusSet(WindowT *win) {
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int16_t i;
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// Do we have a focused window at the moment?
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if (!_windowTop || !win) {
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// If there's a list of windows, use the topmost.
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if (arrlen(_windowList) > 0) {
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_windowTop = _windowList[arrlen(_windowList) - 1];
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guiWidgetDirtySet(W(_windowTop), 1);
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} else {
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// If no list, set it to NULL.
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_windowTop = NULL;
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}
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return;
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}
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// Did they even pass in a window? If not, we're just intended to fixup _windowTop.
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if (!win) return;
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// Are we already the topmost window?
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if (win == _windowTop) return;
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// Mark old focus and new focus dirty to repaint title bar.
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guiWidgetDirtySet(W(win), 1);
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guiWidgetDirtySet(W(_windowTop), 1);
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// Change who has focus.
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_windowTop = win;
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// Reorder window list.
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i = arrlen(_windowList) - 2;
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if (i >= 0) {
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for (; i>=0; i--) {
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if (_windowList[i] == win) {
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arrdel(_windowList, i);
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arrput(_windowList, win);
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break;
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}
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}
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}
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}
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void windowMoveTo(WindowT *w, uint16_t x, uint16_t y) {
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int16_t dx = x - w->base.r.x;
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int16_t dy = y - w->base.r.y;
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// This is all because we draw the window at 0,0 in order to cache it.
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// To keep the coordinates correct, we have to adjust them all when
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// the window is moved.
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if (w->title || w->flags & WIN_CLOSE || w->flags & WIN_MAXIMIZE || w->flags & WIN_MINIMIZE) {
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if (w->flags & WIN_CLOSE) {
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w->close.x += dx;
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w->close.y += dy;
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w->close.x2 += dx;
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w->close.y2 += dy;
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}
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if (w->flags & WIN_MAXIMIZE) {
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w->maximize.x += dx;
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w->maximize.y += dy;
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w->maximize.x2 += dx;
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w->maximize.y2 += dy;
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}
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if (w->flags & WIN_MINIMIZE) {
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w->minimize.x += dx;
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w->minimize.y += dy;
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w->minimize.x2 += dx;
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w->minimize.y2 += dy;
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}
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w->titlebar.x += dx;
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w->titlebar.y += dy;
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w->titlebar.x2 += dx;
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w->titlebar.y2 += dy;
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}
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w->bounds.x += dx;
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w->bounds.y += dy;
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w->bounds.x2 += dx;
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w->bounds.y2 += dy;
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w->base.r.x = x;
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w->base.r.y = y;
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}
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void windowPaint(struct WidgetS *widget, ...) {
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int16_t i;
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int16_t x1;
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int16_t y1;
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int16_t x2;
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int16_t y2;
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int16_t tx1;
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int16_t tx2;
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int16_t ty2;
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int16_t originalX;
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int16_t originalY;
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WindowT *w;
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SurfaceT *target;
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ColorT titleBackgroundColor;
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ColorT widgetColor;
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target = surfaceGet();
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w = (WindowT *)widget;
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#ifdef USE_CACHING
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// Do we need redrawn?
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if (guiWidgetDirtyGet(widget)) {
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guiWidgetDirtySet(widget, 0);
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// Move the window to 0,0 to cache to it's own surface.
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originalX = w->base.r.x;
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originalY = w->base.r.y;
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w->base.r.x = 0;
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w->base.r.y = 0;
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// Do we have a cached surface already?
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if (w->cached) {
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// Did the size change?
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if ((surfaceWidthGet(w->cached) != w->base.r.w) || (surfaceHeightGet(w->cached) != w->base.r.h)) {
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// Yeah. We will recreate it.
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surfaceDestroy(&w->cached);
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}
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}
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// Do we need to create a surface?
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if (!w->cached) {
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w->cached = surfaceCreate(w->base.r.w, w->base.r.h);
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}
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// Draw into cache.
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surfaceSet(w->cached);
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#endif
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// Determine some colors.
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titleBackgroundColor = (w == _windowTop) ? GUI_DARKGRAY : GUI_LIGHTGRAY;
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widgetColor = (w == _windowTop) ? GUI_LIGHTGRAY : GUI_DARKGRAY;
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// Get ready!
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x1 = w->base.r.x;
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y1 = w->base.r.y;
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x2 = w->base.r.x + w->base.r.w - 1;
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y2 = w->base.r.y + w->base.r.h - 1;
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// Draw border.
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surfaceBoxHighlight(x1, y1, x2, y2, GUI_WHITE, GUI_BLACK);
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x1++; y1++; x2--; y2--;
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for (i=0; i<3; i++) {
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surfaceBox(x1, y1, x2, y2, GUI_LIGHTGRAY);
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x1++; y1++; x2--; y2--;
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}
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surfaceBoxHighlight(x1, y1, x2, y2, GUI_BLACK, GUI_WHITE);
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x1++; y1++; x2--; y2--;
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// Do we need a titlebar?
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if (w->title || w->flags & WIN_CLOSE || w->flags & WIN_MAXIMIZE || w->flags & WIN_MINIMIZE) {
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tx1 = x1;
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tx2 = x2;
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ty2 = y1 + 20;
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// Close box?
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if (w->flags & WIN_CLOSE) {
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tx1 += 20;
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w->close.x = x1;
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w->close.y = y1;
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w->close.x2 = tx1 - 1;
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w->close.y2 = ty2 - 1;
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surfaceBoxFilled(w->close.x + 1, w->close.y + 1, w->close.x2 - 1, w->close.y2 - 1, titleBackgroundColor);
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surfaceBoxHighlight(w->close.x + 3, w->close.y + 8, w->close.x2 - 3, w->close.y2 - 8, GUI_WHITE, widgetColor);
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surfaceBoxHighlight(w->close.x, w->close.y, w->close.x2, w->close.y2, GUI_WHITE, GUI_BLACK);
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} else {
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w->close.x = w->close.y = w->close.x2 = w->close.y2 = 0;
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}
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// Maximize box?
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if (w->flags & WIN_MAXIMIZE) {
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tx2 -= 20;
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w->maximize.x = tx2 + 1;
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w->maximize.y = y1;
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w->maximize.x2 = tx2 + 20;
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w->maximize.y2 = ty2 - 1;
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surfaceBoxFilled(w->maximize.x + 1, w->maximize.y + 1, w->maximize.x2 - 1, w->maximize.y2 - 1, titleBackgroundColor);
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surfaceLine(w->maximize.x + 4, w->maximize.y + 10, w->maximize.x + 10, w->maximize.y + 4, GUI_WHITE);
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surfaceLine(w->maximize.x + 4, w->maximize.y + 10, w->maximize.x + 10, w->maximize.y2 - 3, GUI_WHITE);
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surfaceLine(w->maximize.x2 - 3, w->maximize.y + 10, w->maximize.x2 - 9, w->maximize.y + 4, widgetColor);
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surfaceLine(w->maximize.x2 - 3, w->maximize.y + 10, w->maximize.x2 - 9, w->maximize.y2 - 3, widgetColor);
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surfaceBoxHighlight(w->maximize.x, w->maximize.y, w->maximize.x2, w->maximize.y2, GUI_WHITE, GUI_BLACK);
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} else {
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w->maximize.x = w->maximize.y = w->maximize.x2 = w->maximize.y2 = 0;
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}
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// Minimize box?
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if (w->flags & WIN_MINIMIZE) {
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tx2 -= 20;
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w->minimize.x = tx2 + 1;
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w->minimize.y = y1;
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w->minimize.x2 = tx2 + 20;
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w->minimize.y2 = ty2 - 1;
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surfaceBoxFilled(w->minimize.x + 1, w->minimize.y + 1, w->minimize.x2 - 1, w->minimize.y2 - 1, titleBackgroundColor);
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surfaceBoxHighlight(w->minimize.x + 7, w->minimize.y + 7, w->minimize.x2 - 7, w->minimize.y2 - 7, GUI_WHITE, widgetColor);
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surfaceBoxHighlight(w->minimize.x, w->minimize.y, w->minimize.x2, w->minimize.y2, GUI_WHITE, GUI_BLACK);
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} else {
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w->minimize.x = w->minimize.y = w->minimize.x2 = w->maximize.y2 = 0;
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}
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// Draw titlebar background.
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w->titlebar.x = tx1;
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w->titlebar.y = y1;
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w->titlebar.x2 = tx2;
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w->titlebar.y2 = ty2 - 1;
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surfaceBoxFilled(w->titlebar.x + 1, w->titlebar.y + 1, w->titlebar.x2 - 1, w->titlebar.y2 - 1, titleBackgroundColor);
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if (w->title) {
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fontSet(__guiFontVGA8x16);
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fontColorSet(GUI_WHITE, titleBackgroundColor);
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fontRender(w->title, w->titlebar.x + 12, w->titlebar.y + 2);
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}
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surfaceBoxHighlight(w->titlebar.x, w->titlebar.y, w->titlebar.x2, w->titlebar.y2, GUI_WHITE, GUI_BLACK);
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} else {
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w->close.x = w->close.y = w->close.x2 = w->close.y2 = 0;
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w->maximize.x = w->maximize.y = w->maximize.x2 = w->maximize.y2 = 0;
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w->minimize.x = w->minimize.y = w->minimize.x2 = w->maximize.y2 = 0;
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w->titlebar.x = w->titlebar.y = w->titlebar.x2 = w->titlebar.y2 = 0;
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}
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// Find content area.
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y1 += 20;
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w->bounds.x = x1;
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w->bounds.y = y1;
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w->bounds.x2 = x2;
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w->bounds.y2 = y2;
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// Resize handle.
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if (w->flags & WIN_RESIZE) {
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x1 = w->base.r.x + w->base.r.w - 2;
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x2 = x1 - 3;
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y1 = w->base.r.y + w->base.r.h - 21;
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surfaceLineH(x1, x2, y1, GUI_BLACK);
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surfaceLineH(x1, x2, y1 + 1, GUI_WHITE);
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x1 = w->base.r.x + w->base.r.w - 21;
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y1 = w->base.r.y + w->base.r.h - 2;
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y2 = y1 - 3;
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surfaceLineV(x1, y1, y2, GUI_BLACK);
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surfaceLineV(x1 + 1, y1, y2, GUI_WHITE);
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}
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// Fake Window contents.
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surfaceBoxFilled(w->bounds.x, w->bounds.y, w->bounds.x2, w->bounds.y2, GUI_BLACK);
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#ifdef USE_CACHING
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// Fixup all the widget coordinates.
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windowMoveTo(w, originalX, originalY);
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}
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// By now we have a valid cached window. Blit it.
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surfaceBlit(target, w->base.r.x, w->base.r.y, w->cached);
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#endif
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}
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RegisterT *windowRegister(uint8_t magic) {
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static RegisterT reg = {
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"Window",
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windowPaint,
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windowDestroy,
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NULL
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};
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// One-time widget startup code.
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__MAGIC_WINDOW = magic;
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return ®
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}
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void wmPaint(EventT *event) {
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int16_t i;
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int16_t x2;
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int16_t y2;
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WidgetT *widget;
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WindowT *win;
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static uint8_t dragging = 0;
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static PointT dragOffset = { 0 };
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// Do we have windows?
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if (arrlen(_windowList) > 0) {
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// Paint all windows.
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for (i=0; i<arrlen(_windowList); i++) {
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surfaceSet(__guiBackBuffer);
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widget = (WidgetT *)_windowList[i];
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widget->reg->paint(widget);
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}
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// Get top window.
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win = _windowList[arrlen(_windowList) - 1];
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// Get right/bottom of window.
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x2 = win->base.r.x + win->base.r.w - 1;
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y2 = win->base.r.y + win->base.r.h - 1;
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// Wrap left button processing with a 'for' so we can 'break' out of it.
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for (;;) {
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// Is the left mouse button down?
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if (event->buttons & BUTTON_LEFT) {
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// DEBUG - draw active regions. ***TODO*** No resize grabber here.
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surfaceSet(__guiBackBuffer);
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surfaceBox(win->base.r.x, win->base.r.y, x2, y2, GUI_YELLOW);
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surfaceBox(win->bounds.x, win->bounds.y, win->bounds.x2, win->bounds.y2, GUI_CYAN);
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surfaceBox(win->close.x, win->close.y, win->close.x2, win->close.y2, GUI_LIGHTBLUE);
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surfaceBox(win->titlebar.x, win->titlebar.y, win->titlebar.x2, win->titlebar.y2, GUI_LIGHTCYAN);
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surfaceBox(win->minimize.x, win->minimize.y, win->minimize.x2, win->minimize.y2, GUI_LIGHTGREEN);
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surfaceBox(win->maximize.x, win->maximize.y, win->maximize.x2, win->maximize.y2, GUI_RED);
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// Are we currently dragging?
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if (dragging) {
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// Move window to new mouse location.
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windowMoveTo(win, event->x - dragOffset.x, event->y - dragOffset.y);
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break;
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} else { // Dragging.
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// Did the button just go down?
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if (event->flags & EVENT_FLAG_LEFT_DOWN) {
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// Are we on the topmost window?
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if (event->x <= x2 && event->x >= win->base.r.x && event->y <= y2 && event->y >= win->base.r.y) {
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//***TODO*** Are we inside the window content? Most likely, check first.
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if (event->x <= win->bounds.x2 && event->x >= win->bounds.x && event->y <= win->bounds.y2 && event->y >= win->bounds.y) {
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//***TODO*** Send to window for processing.
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}
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//***TODO*** Are we inside the close button?
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// Are we inside the title bar to begin dragging?
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if (event->x <= win->titlebar.x2 && event->x >= win->titlebar.x && event->y <= win->titlebar.y2 && event->y >= win->titlebar.y) {
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dragging = 1;
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dragOffset.x = event->x - win->base.r.x;
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dragOffset.y = event->y - win->base.r.y;
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break;
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}
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//***TODO*** Are we inside the minimize button?
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//***TODO*** Are we inside the maximize button?
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} else { // On topmost window.
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// Not over topmost window. Search backwards to find first window we're inside.
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i = arrlen(_windowList) - 2;
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if (i >= 0) {
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for (; i>=0; i--) {
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win = _windowList[i];
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// Get right/bottom of window.
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x2 = win->base.r.x + win->base.r.w - 1;
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y2 = win->base.r.y + win->base.r.h - 1;
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// Inside this window?
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if (event->x <= x2 && event->x >= win->base.r.x && event->y <= y2 && event->y >= win->base.r.y) {
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// Bring this window forward.
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windowFocusSet(win);
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// If we happened to be in the title bar, go ahead and start dragging.
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if (event->x <= win->titlebar.x2 && event->x >= win->titlebar.x && event->y <= win->titlebar.y2 && event->y >= win->titlebar.y) {
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dragging = 1;
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dragOffset.x = event->x - win->base.r.x;
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dragOffset.y = event->y - win->base.r.y;
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}
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break;
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}
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}
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}
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} // On topmost window.
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} // Button just went down.
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} // Dragging.
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} else { // Left mouse button.
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// Left mouse not down.
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// Can no longer be dragging.
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dragging = 0;
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}
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break;
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} // Left button processing.
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} // Do we have windows?
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}
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void wmShutdown(void) {
|
|
while (arrlen(_windowList) > 0) {
|
|
windowDestroy((WidgetT *)_windowList[0]);
|
|
}
|
|
arrfree(_windowList);
|
|
}
|
|
|
|
|
|
void wmStartup(void) {
|
|
}
|