Whoops - you can now restore minimized windows.
This commit is contained in:
parent
9b0eb302a8
commit
87a69959c7
1 changed files with 3 additions and 3 deletions
|
@ -266,6 +266,7 @@ WindowT *windowCreate(uint16_t x, uint16_t y, uint16_t w, uint16_t h, char *titl
|
|||
if (flags & WIN_SCROLL_V) sflags |= SCROLLABLE_SCROLL_V;
|
||||
}
|
||||
|
||||
//***TODO*** We shouldn't be doing this for non-resizable windows that don't scroll. Or maybe it's simpler to just leave it?
|
||||
win->scroll = scrollableCreate(visibleSize.x, visibleSize.y, totalSize.x, totalSize.y, sflags);
|
||||
win->scroll->base.flags |= WIDGET_IS_WINDOW;
|
||||
widgetAdd(W(win), 0, 0, W(win->scroll));
|
||||
|
@ -689,15 +690,14 @@ void wmUpdate(EventT *event) {
|
|||
_iconCount = 0;
|
||||
for (i=0; i<arrlen(_windowList); i++) {
|
||||
widget = (WidgetT *)_windowList[i];
|
||||
widget->reg->paint(widget, 0);
|
||||
widget->reg->paint(widget, WINDOW_PAINT_ICONS);
|
||||
}
|
||||
|
||||
// Paint all windows.
|
||||
_iconCount = 0;
|
||||
for (i=0; i<arrlen(_windowList); i++) {
|
||||
surfaceSet(__guiBackBuffer);
|
||||
widget = (WidgetT *)_windowList[i];
|
||||
widget->reg->paint(widget, 1);
|
||||
widget->reg->paint(widget, WINDOW_PAINT_NORMAL);
|
||||
}
|
||||
|
||||
// Get top window.
|
||||
|
|
Loading…
Add table
Reference in a new issue