Framework bits needed for widgets and basic label added.
This commit is contained in:
parent
451c95a0ca
commit
018ccedd46
8 changed files with 495 additions and 293 deletions
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@ -28,6 +28,7 @@ HEADERS += \
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src/gui/gui.h \
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src/gui/image.h \
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src/gui/surface.h \
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src/gui/widgets/label.h \
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src/gui/wmwindow.h \
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src/os.h \
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src/platform/platform.h \
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@ -43,6 +44,7 @@ SOURCES += \
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src/gui/gui.c \
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src/gui/image.c \
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src/gui/surface.c \
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src/gui/widgets/label.c \
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src/gui/wmwindow.c \
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src/main.c \
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src/platform/djgpp.c \
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@ -1,9 +1,11 @@
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#include "gui.h"
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#include "font.h"
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#include "wmwindow.h"
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#include "image.h"
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#include "array.h"
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#include "wmwindow.h"
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#include "widgets/label.h"
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typedef struct WidgetCatalogS {
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uint8_t key; // Magic
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@ -18,16 +20,27 @@ FontT *__guiFontVGA8x14 = NULL;
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FontT *__guiFontVGA8x16 = NULL;
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static uint8_t _magicCount = 0;
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static WidgetCatalogT *_widgetCatalog = NULL;
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static uint8_t _guiRunning = 1;
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static SurfaceT *_mousePointer[MOUSE_COUNT] = { 0 };
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static ColorT _mouseTransparency = 0;
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static uint8_t _mouseCurrent = MOUSE_POINTER;
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static PointT _mouseHotspot[MOUSE_COUNT] = {
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{ 0, 0 },
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{ 8, 8 }
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};
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static uint8_t _magicCount = 0;
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static WidgetCatalogT *_widgetCatalog = NULL;
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static uint8_t _guiRunning = 1;
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static WidgetT **_deleteList = NULL;
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static SurfaceT *_mousePointer[MOUSE_COUNT] = { 0 };
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static ColorT _mouseTransparency = 0;
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static uint8_t _mouseCurrent = MOUSE_POINTER;
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static PointT _mouseHotspot[MOUSE_COUNT] = { { 0, 0 }, { 8, 8 } };
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static void guiDeleteListProcess(void);
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static void guiDeleteListProcess(void) {
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// Process any pending deletions.
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while (arrlen(_deleteList) > 0) {
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_deleteList[0]->reg->destroy(_deleteList[0]);
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arrdel(_deleteList, 0);
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}
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arrfree(_deleteList);
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}
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void guiEventsDo(void) {
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@ -50,6 +63,9 @@ void guiEventsDo(void) {
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// Copy to screen.
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videoBlit(0, 0, __guiBackBuffer);
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// Process any pending deletions.
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guiDeleteListProcess();
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// Emergency Exit?
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if (event.flags & EVENT_FLAG_KEYPRESS && event.key == KEY_ESC) guiStop();
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}
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@ -85,6 +101,9 @@ void guiShutdown(void) {
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uint8_t i;
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wmShutdown();
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guiDeleteListProcess();
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DEL(__guiBaseColors);
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while (hmlen(_widgetCatalog) > 0) {
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@ -93,8 +112,6 @@ void guiShutdown(void) {
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}
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hmfree(_widgetCatalog);
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wmShutdown();
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fontUnload(&__guiFontVGA8x16);
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fontUnload(&__guiFontVGA8x14);
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fontUnload(&__guiFontVGA8x8);
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@ -151,6 +168,7 @@ uint8_t guiStartup(int16_t width, int16_t height, int16_t depth) {
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// Register all known widgets with the GUI.
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guiRegister(windowRegister);
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guiRegister(labelRegister);
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return SUCCESS;
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}
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@ -175,6 +193,12 @@ void guiWidgetBaseSet(WidgetT *widget, uint8_t magic, uint16_t x, uint16_t y, ui
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}
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void guiWidgetDestroy(WidgetT *widget) {
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// Add to list of widgets to delete.
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arrput(_deleteList, widget);
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}
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uint8_t guiWidgetDirtyGet(WidgetT *widget) {
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return widget->dirty;
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}
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@ -32,8 +32,9 @@ typedef struct RectS {
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typedef struct RegisterS {
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char *widgetName; // Text name of widget.
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WidgetEventT paint; // Paint routine.
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WidgetEventT click; // Click handler.
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WidgetEventT destroy; // Destroy routine.
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WidgetEventT paint; // Paint routine.
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GuiCallbackT unregister; // Unregister routine.
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} RegisterT;
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@ -41,6 +42,7 @@ typedef struct WidgetS {
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uint8_t magic; // Magic ID of widget.
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RectT r; // Outer bounds, except for windows.
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RegisterT *reg; // Registration information.
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void *data; // Pointer to arbitrary data for user.
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uint8_t dirty; // Is the widget dirty?
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} WidgetT;
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@ -91,6 +93,7 @@ void guiShutdown(void);
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uint8_t guiStartup(int16_t width, int16_t height, int16_t depth);
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void guiStop(void);
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void guiWidgetBaseSet(WidgetT *widget, uint8_t magic, uint16_t x, uint16_t y, uint16_t w, uint16_t h);
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void guiWidgetDestroy(WidgetT *widget);
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uint8_t guiWidgetDirtyGet(WidgetT *widget);
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void guiWidgetDirtySet(WidgetT *widget, uint8_t dirty);
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77
client/src/gui/widgets/label.c
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77
client/src/gui/widgets/label.c
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@ -0,0 +1,77 @@
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#include "label.h"
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uint8_t __MAGIC_LABEL = 0;
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static void labelDestroy(struct WidgetS *widget, ...);
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static void labelPaint(struct WidgetS *widget, ...);
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void labelClickSet(LabelT *label, WidgetEventT handler, void *data) {
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label->base.reg->click = handler;
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label->base.data = data;
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}
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void labelColorSet(LabelT *label, ColorT foreground, ColorT background) {
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label->foreground = foreground;
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label->background = background;
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label->base.dirty = 1;
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}
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LabelT *labelCreate(uint16_t x, uint16_t y, uint16_t w, uint16_t h, FontT *font, char *contents, ...) {
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LabelT *l = NULL;
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// ***TODO*** Auto-calculate width/height.
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NEW(LabelT, l);
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memset(l, 0, sizeof(LabelT));
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guiWidgetBaseSet((WidgetT *)l, __MAGIC_LABEL, x, y, w, h);
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l->font = font;
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l->text = strdup(contents);
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l->foreground = GUI_BLACK;
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l->background = GUI_LIGHTGRAY;
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l->modsEnabled = 0;
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return l;
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}
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static void labelDestroy(struct WidgetS *widget, ...) {
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LabelT *l = (LabelT *)widget;
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if (l->text) DEL(l->text);
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DEL(l);
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}
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static void labelPaint(struct WidgetS *widget, ...) {
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LabelT *l = (LabelT *)widget;
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if (l->base.dirty) {
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l->base.dirty = 0;
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fontSet(l->font);
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fontColorSet(l->foreground, l->background);
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fontModsEnabledSet(l->modsEnabled);
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// ***TODO*** Alignment, clipping, etc.
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fontRender(l->text, l->base.r.x, l->base.r.y);
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}
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}
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RegisterT *labelRegister(uint8_t magic) {
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static RegisterT reg = {
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"Label",
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NULL, // No default on-click handler.
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labelDestroy,
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labelPaint,
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NULL // No unregister handler.
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};
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// One-time widget startup code.
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__MAGIC_LABEL = magic;
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return ®
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}
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27
client/src/gui/widgets/label.h
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27
client/src/gui/widgets/label.h
Normal file
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@ -0,0 +1,27 @@
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#ifndef LABEL_H
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#define LABEL_H
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#include "../gui.h"
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typedef struct LabelS {
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WidgetT base; // Required by all widgets.
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char *text; // Contents of label.
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FontT *font; // Font to use.
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uint8_t modsEnabled; // Escape codes enabled?
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ColorT foreground; // Foreground color.
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ColorT background; // Background color.
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} LabelT;
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extern uint8_t __MAGIC_LABEL; // Magic ID assigned to us from the GUI.
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void labelClickSet(LabelT *label, WidgetEventT handler, void *data);
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void labelColorSet(LabelT *label, ColorT foreground, ColorT background);
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LabelT *labelCreate(uint16_t x, uint16_t y, uint16_t w, uint16_t h, FontT *font, char *contents, ...);
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RegisterT *labelRegister(uint8_t magic);
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#endif // LABEL_H
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@ -17,12 +17,14 @@ static WindowT *_windowTop = NULL;
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static int16_t _iconCount = 0;
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static void windowCache(WindowT *w);
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static void windowCache(WindowT *w, uint8_t redrawWindow);
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static void windowDestroy(struct WidgetS *widget, ...);
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static void windowPaint(struct WidgetS *widget, ...);
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static void windowScrollHorizontalHandler(EventT *e, WindowT *w);
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static void windowScrollVerticalHandler(EventT *e, WindowT *w);
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static void windowCache(WindowT *w) {
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static void windowCache(WindowT *w, uint8_t redrawWindow) {
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char c;
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int16_t i;
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int16_t x1;
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@ -35,6 +37,7 @@ static void windowCache(WindowT *w) {
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int16_t originalX;
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int16_t originalY;
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double d;
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RectT originalBounds;
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ColorT titleBackgroundColor;
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ColorT widgetColor;
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SurfaceT *target = surfaceGet();
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@ -61,241 +64,258 @@ static void windowCache(WindowT *w) {
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// Draw into cache.
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surfaceSet(w->cached);
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// Determine some colors.
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titleBackgroundColor = (w == _windowTop) ? GUI_DARKGRAY : GUI_LIGHTGRAY;
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widgetColor = (w == _windowTop) ? GUI_LIGHTGRAY : GUI_DARKGRAY;
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if (redrawWindow) {
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// Determine some colors.
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titleBackgroundColor = (w == _windowTop) ? GUI_DARKGRAY : GUI_LIGHTGRAY;
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widgetColor = (w == _windowTop) ? GUI_LIGHTGRAY : GUI_DARKGRAY;
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// Get ready!
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x1 = w->base.r.x;
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y1 = w->base.r.y;
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x2 = w->base.r.x + w->base.r.w - 1;
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y2 = w->base.r.y + w->base.r.h - 1;
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// Get ready!
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x1 = w->base.r.x;
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y1 = w->base.r.y;
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x2 = w->base.r.x + w->base.r.w - 1;
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y2 = w->base.r.y + w->base.r.h - 1;
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// Draw border.
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surfaceBoxHighlight(x1, y1, x2, y2, GUI_WHITE, GUI_BLACK);
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x1++; y1++; x2--; y2--;
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for (i=0; i<3; i++) {
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surfaceBox(x1, y1, x2, y2, GUI_LIGHTGRAY);
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// Draw border.
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surfaceBoxHighlight(x1, y1, x2, y2, GUI_WHITE, GUI_BLACK);
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x1++; y1++; x2--; y2--;
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}
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surfaceBoxHighlight(x1, y1, x2, y2, GUI_BLACK, GUI_WHITE);
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x1++; y1++; x2--; y2--;
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// Do we need a titlebar?
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if (w->title || w->flags & WIN_CLOSE || w->flags & WIN_MAXIMIZE || w->flags & WIN_MINIMIZE) {
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tx1 = x1;
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tx2 = x2;
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ty2 = y1 + WIDGET_SIZE;
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// Close box?
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if (w->flags & WIN_CLOSE) {
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tx1 += WIDGET_SIZE;
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w->close.x = x1;
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w->close.y = y1;
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w->close.x2 = tx1 - 1;
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w->close.y2 = ty2 - 1;
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surfaceBoxFilled(w->close.x + 1, w->close.y + 1, w->close.x2 - 1, w->close.y2 - 1, titleBackgroundColor);
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surfaceBoxHighlight(w->close.x + 3, w->close.y + 8, w->close.x2 - 3, w->close.y2 - 8, GUI_WHITE, widgetColor);
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surfaceBoxHighlight(w->close.x, w->close.y, w->close.x2, w->close.y2, GUI_WHITE, GUI_BLACK);
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} else {
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w->close.x = w->close.y = w->close.x2 = w->close.y2 = 0;
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for (i=0; i<3; i++) {
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surfaceBox(x1, y1, x2, y2, GUI_LIGHTGRAY);
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x1++; y1++; x2--; y2--;
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}
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surfaceBoxHighlight(x1, y1, x2, y2, GUI_BLACK, GUI_WHITE);
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x1++; y1++; x2--; y2--;
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// Maximize box?
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if (w->flags & WIN_MAXIMIZE) {
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tx2 -= WIDGET_SIZE;
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w->maximize.x = tx2 + 1;
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w->maximize.y = y1;
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w->maximize.x2 = tx2 + WIDGET_SIZE;
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w->maximize.y2 = ty2 - 1;
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surfaceBoxFilled(w->maximize.x + 1, w->maximize.y + 1, w->maximize.x2 - 1, w->maximize.y2 - 1, titleBackgroundColor);
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surfaceLine(w->maximize.x + 4, w->maximize.y + 10, w->maximize.x + 10, w->maximize.y + 4, GUI_WHITE);
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surfaceLine(w->maximize.x + 4, w->maximize.y + 10, w->maximize.x + 10, w->maximize.y2 - 3, GUI_WHITE);
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surfaceLine(w->maximize.x2 - 3, w->maximize.y + 10, w->maximize.x2 - 9, w->maximize.y + 4, widgetColor);
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surfaceLine(w->maximize.x2 - 3, w->maximize.y + 10, w->maximize.x2 - 9, w->maximize.y2 - 3, widgetColor);
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surfaceBoxHighlight(w->maximize.x, w->maximize.y, w->maximize.x2, w->maximize.y2, GUI_WHITE, GUI_BLACK);
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} else {
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w->maximize.x = w->maximize.y = w->maximize.x2 = w->maximize.y2 = 0;
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}
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// Do we need a titlebar?
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if (w->title || w->flags & WIN_CLOSE || w->flags & WIN_MAXIMIZE || w->flags & WIN_MINIMIZE) {
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tx1 = x1;
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tx2 = x2;
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ty2 = y1 + WIDGET_SIZE;
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// Minimize box?
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if (w->flags & WIN_MINIMIZE) {
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tx2 -= WIDGET_SIZE;
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w->minimize.x = tx2 + 1;
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w->minimize.y = y1;
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w->minimize.x2 = tx2 + WIDGET_SIZE;
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w->minimize.y2 = ty2 - 1;
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surfaceBoxFilled(w->minimize.x + 1, w->minimize.y + 1, w->minimize.x2 - 1, w->minimize.y2 - 1, titleBackgroundColor);
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surfaceBoxHighlight(w->minimize.x + 7, w->minimize.y + 7, w->minimize.x2 - 7, w->minimize.y2 - 7, GUI_WHITE, widgetColor);
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surfaceBoxHighlight(w->minimize.x, w->minimize.y, w->minimize.x2, w->minimize.y2, GUI_WHITE, GUI_BLACK);
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} else {
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w->minimize.x = w->minimize.y = w->minimize.x2 = w->maximize.y2 = 0;
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}
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// Draw titlebar background.
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w->titlebar.x = tx1;
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w->titlebar.y = y1;
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w->titlebar.x2 = tx2;
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w->titlebar.y2 = ty2 - 1;
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surfaceBoxFilled(w->titlebar.x + 1, w->titlebar.y + 1, w->titlebar.x2 - 1, w->titlebar.y2 - 1, titleBackgroundColor);
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if (w->title) {
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// Prepare font. Don't allow color changes in titles.
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fontSet(__guiFontVGA8x16);
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fontColorSet(GUI_WHITE, titleBackgroundColor);
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fontModsEnabledSet(0);
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// How many characters do we have room for?
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i = ((w->titlebar.x2 - w->titlebar.x) >> 3) - 2;
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// Does the title fit?
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if ((int16_t)strlen(w->title) <= i) {
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// Render entire title.
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fontRender(w->title, w->titlebar.x + 12, w->titlebar.y + 2);
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// Close box?
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if (w->flags & WIN_CLOSE) {
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tx1 += WIDGET_SIZE;
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w->close.x = x1;
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w->close.y = y1;
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w->close.x2 = tx1 - 1;
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w->close.y2 = ty2 - 1;
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surfaceBoxFilled(w->close.x + 1, w->close.y + 1, w->close.x2 - 1, w->close.y2 - 1, titleBackgroundColor);
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surfaceBoxHighlight(w->close.x + 3, w->close.y + 8, w->close.x2 - 3, w->close.y2 - 8, GUI_WHITE, widgetColor);
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surfaceBoxHighlight(w->close.x, w->close.y, w->close.x2, w->close.y2, GUI_WHITE, GUI_BLACK);
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} else {
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// Render partial title.
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c = w->title[i];
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w->title[i] = 0;
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fontRender(w->title, w->titlebar.x + 12, w->titlebar.y + 2);
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w->title[i] = c;
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w->close.x = w->close.y = w->close.x2 = w->close.y2 = 0;
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}
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}
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surfaceBoxHighlight(w->titlebar.x, w->titlebar.y, w->titlebar.x2, w->titlebar.y2, GUI_WHITE, GUI_BLACK);
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y1 += WIDGET_SIZE;
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} else {
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w->close.x = w->close.y = w->close.x2 = w->close.y2 = 0;
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w->maximize.x = w->maximize.y = w->maximize.x2 = w->maximize.y2 = 0;
|
||||
w->minimize.x = w->minimize.y = w->minimize.x2 = w->maximize.y2 = 0;
|
||||
w->titlebar.x = w->titlebar.y = w->titlebar.x2 = w->titlebar.y2 = 0;
|
||||
}
|
||||
// Maximize box?
|
||||
if (w->flags & WIN_MAXIMIZE) {
|
||||
tx2 -= WIDGET_SIZE;
|
||||
w->maximize.x = tx2 + 1;
|
||||
w->maximize.y = y1;
|
||||
w->maximize.x2 = tx2 + WIDGET_SIZE;
|
||||
w->maximize.y2 = ty2 - 1;
|
||||
surfaceBoxFilled(w->maximize.x + 1, w->maximize.y + 1, w->maximize.x2 - 1, w->maximize.y2 - 1, titleBackgroundColor);
|
||||
surfaceLine(w->maximize.x + 4, w->maximize.y + 10, w->maximize.x + 10, w->maximize.y + 4, GUI_WHITE);
|
||||
surfaceLine(w->maximize.x + 4, w->maximize.y + 10, w->maximize.x + 10, w->maximize.y2 - 3, GUI_WHITE);
|
||||
surfaceLine(w->maximize.x2 - 3, w->maximize.y + 10, w->maximize.x2 - 9, w->maximize.y + 4, widgetColor);
|
||||
surfaceLine(w->maximize.x2 - 3, w->maximize.y + 10, w->maximize.x2 - 9, w->maximize.y2 - 3, widgetColor);
|
||||
surfaceBoxHighlight(w->maximize.x, w->maximize.y, w->maximize.x2, w->maximize.y2, GUI_WHITE, GUI_BLACK);
|
||||
} else {
|
||||
w->maximize.x = w->maximize.y = w->maximize.x2 = w->maximize.y2 = 0;
|
||||
}
|
||||
|
||||
// Vertical Scroll Bar?
|
||||
if (w->flags & WIN_SCROLL_V) {
|
||||
w->scrollv.x2 = x2;
|
||||
w->scrollv.x = w->scrollv.x2 - (WIDGET_SIZE - 1);
|
||||
w->scrollv.y = y1;
|
||||
w->scrollv.y2 = y2;
|
||||
// Draw scroll bar.
|
||||
surfaceBoxFilled(w->scrollv.x + 1, w->scrollv.y + 1, w->scrollv.x2 - 1, w->scrollv.y2 - 1, titleBackgroundColor);
|
||||
surfaceBoxHighlight(w->scrollv.x, w->scrollv.y, w->scrollv.x2, w->scrollv.y2, GUI_WHITE, GUI_BLACK);
|
||||
surfaceLineH(w->scrollv.x + 1, w->scrollv.x2, w->scrollv.y + (WIDGET_SIZE - 1), GUI_BLACK);
|
||||
surfaceLineH(w->scrollv.x + 1, w->scrollv.x2, w->scrollv.y2 - (WIDGET_SIZE - 1), GUI_WHITE);
|
||||
// Prepare font.
|
||||
fontSet(__guiFontVGA8x8);
|
||||
fontColorSet(widgetColor, titleBackgroundColor);
|
||||
// Draw arrows.
|
||||
fontRender("\x1e", w->scrollv.x + 7, w->scrollv.y + 7);
|
||||
fontRender("\x1f", w->scrollv.x + 7, w->scrollv.y2 - 12);
|
||||
// Minimize box?
|
||||
if (w->flags & WIN_MINIMIZE) {
|
||||
tx2 -= WIDGET_SIZE;
|
||||
w->minimize.x = tx2 + 1;
|
||||
w->minimize.y = y1;
|
||||
w->minimize.x2 = tx2 + WIDGET_SIZE;
|
||||
w->minimize.y2 = ty2 - 1;
|
||||
surfaceBoxFilled(w->minimize.x + 1, w->minimize.y + 1, w->minimize.x2 - 1, w->minimize.y2 - 1, titleBackgroundColor);
|
||||
surfaceBoxHighlight(w->minimize.x + 7, w->minimize.y + 7, w->minimize.x2 - 7, w->minimize.y2 - 7, GUI_WHITE, widgetColor);
|
||||
surfaceBoxHighlight(w->minimize.x, w->minimize.y, w->minimize.x2, w->minimize.y2, GUI_WHITE, GUI_BLACK);
|
||||
} else {
|
||||
w->minimize.x = w->minimize.y = w->minimize.x2 = w->maximize.y2 = 0;
|
||||
}
|
||||
|
||||
x2 -= (WIDGET_SIZE - 1);
|
||||
} else {
|
||||
w->scrollv.x = w->scrollv.y = w->scrollv.x2 = w->scrollv.y2 = 0;
|
||||
}
|
||||
// Draw titlebar background.
|
||||
w->titlebar.x = tx1;
|
||||
w->titlebar.y = y1;
|
||||
w->titlebar.x2 = tx2;
|
||||
w->titlebar.y2 = ty2 - 1;
|
||||
surfaceBoxFilled(w->titlebar.x + 1, w->titlebar.y + 1, w->titlebar.x2 - 1, w->titlebar.y2 - 1, titleBackgroundColor);
|
||||
if (w->title) {
|
||||
// Prepare font. Don't allow color changes in titles.
|
||||
fontSet(__guiFontVGA8x16);
|
||||
fontColorSet(GUI_WHITE, titleBackgroundColor);
|
||||
fontModsEnabledSet(0);
|
||||
// How many characters do we have room for?
|
||||
i = ((w->titlebar.x2 - w->titlebar.x) >> 3) - 2;
|
||||
// Does the title fit?
|
||||
if ((int16_t)strlen(w->title) <= i) {
|
||||
// Render entire title.
|
||||
fontRender(w->title, w->titlebar.x + 12, w->titlebar.y + 2);
|
||||
} else {
|
||||
// Render partial title.
|
||||
c = w->title[i];
|
||||
w->title[i] = 0;
|
||||
fontRender(w->title, w->titlebar.x + 12, w->titlebar.y + 2);
|
||||
w->title[i] = c;
|
||||
}
|
||||
}
|
||||
surfaceBoxHighlight(w->titlebar.x, w->titlebar.y, w->titlebar.x2, w->titlebar.y2, GUI_WHITE, GUI_BLACK);
|
||||
|
||||
// Horizontal Scroll Bar?
|
||||
if (w->flags & WIN_SCROLL_H) {
|
||||
w->scrollh.x = x1;
|
||||
w->scrollh.x2 = x2;
|
||||
w->scrollh.y2 = y2;
|
||||
w->scrollh.y = w->scrollh.y2 - (WIDGET_SIZE - 1);
|
||||
// Draw scroll bar.
|
||||
surfaceBoxFilled(w->scrollh.x + 1, w->scrollh.y + 1, w->scrollh.x2 - 1, w->scrollh.y2 - 1, titleBackgroundColor);
|
||||
surfaceBoxHighlight(w->scrollh.x, w->scrollh.y, w->scrollh.x2, w->scrollh.y2, GUI_WHITE, GUI_BLACK);
|
||||
surfaceLineV(w->scrollh.x + (WIDGET_SIZE - 1), w->scrollh.y + 1, w->scrollh.y2, GUI_BLACK);
|
||||
surfaceLineV(w->scrollh.x2 - (WIDGET_SIZE - 1), w->scrollh.y + 1, w->scrollh.y2, GUI_WHITE);
|
||||
// If we have both horizontal and vertical scroll bars, we need to fix a shadow.
|
||||
if (w->flags & WIN_SCROLL_V) {
|
||||
surfaceLineV(w->scrollh.x2 - 1, w->scrollh.y, w->scrollh.y2, GUI_BLACK);
|
||||
surfaceLineV(w->scrollh.x2, w->scrollh.y, w->scrollh.y2, GUI_WHITE);
|
||||
}
|
||||
// Prepare font.
|
||||
fontSet(__guiFontVGA8x8);
|
||||
fontColorSet(widgetColor, titleBackgroundColor);
|
||||
// Draw arrows.
|
||||
fontRender("\x11", w->scrollh.x + 7, w->scrollh.y + 7);
|
||||
fontRender("\x10", w->scrollh.x2 - 12, w->scrollh.y + 7);
|
||||
|
||||
y2 -= (WIDGET_SIZE - 1);
|
||||
} else {
|
||||
w->scrollh.x = w->scrollh.y = w->scrollh.x2 = w->scrollh.y2 = 0;
|
||||
}
|
||||
|
||||
// Find content area.
|
||||
w->bounds.x = x1;
|
||||
w->bounds.y = y1;
|
||||
w->bounds.x2 = x2;
|
||||
w->bounds.y2 = y2;
|
||||
|
||||
// Do we have content yet?
|
||||
if (w->content) {
|
||||
|
||||
// Vertical Scroll Bar Thumb?
|
||||
if (w->flags & WIN_SCROLL_V) {
|
||||
// Distance between arrow buttons on scroll bar.
|
||||
i = w->scrollv.y2 - w->scrollv.y - (WIDGET_SIZE * 2 - 2) - 2;
|
||||
// Percentage to scale content height to scroll bar height.
|
||||
d = (double)i / (double)surfaceHeightGet(w->content);
|
||||
// Find position and size of thumb.
|
||||
w->thumbv.x = w->scrollv.x + 1;
|
||||
w->thumbv.x2 = w->scrollv.x2 - 1;
|
||||
w->thumbv.y = w->scrollv.y + WIDGET_SIZE + (w->offset.y * d);
|
||||
w->thumbv.y2 = w->thumbv.y + ((w->bounds.y2 - w->bounds.y) * d);
|
||||
// Clamp overflow due to doubles and my off-by-one brain.
|
||||
if (w->thumbv.y2 >= w->thumbv.y + i - 1) w->thumbv.y2 = w->thumbv.y + i - 1;
|
||||
// Draw thumb.
|
||||
surfaceBoxFilled(w->thumbv.x + 1, w->thumbv.y + 1, w->thumbv.x2 - 1, w->thumbv.y2 - 1, widgetColor);
|
||||
surfaceBoxHighlight(w->thumbv.x, w->thumbv.y, w->thumbv.x2, w->thumbv.y2, GUI_WHITE, GUI_BLACK);
|
||||
y1 += WIDGET_SIZE;
|
||||
} else {
|
||||
w->thumbv.x = w->thumbv.y = w->thumbv.x2 = w->thumbv.y2 = 0;
|
||||
w->close.x = w->close.y = w->close.x2 = w->close.y2 = 0;
|
||||
w->maximize.x = w->maximize.y = w->maximize.x2 = w->maximize.y2 = 0;
|
||||
w->minimize.x = w->minimize.y = w->minimize.x2 = w->maximize.y2 = 0;
|
||||
w->titlebar.x = w->titlebar.y = w->titlebar.x2 = w->titlebar.y2 = 0;
|
||||
}
|
||||
|
||||
// Horizontal Scroll Bar Thumb?
|
||||
// Vertical Scroll Bar?
|
||||
if (w->flags & WIN_SCROLL_V) {
|
||||
w->scrollv.x2 = x2;
|
||||
w->scrollv.x = w->scrollv.x2 - (WIDGET_SIZE - 1);
|
||||
w->scrollv.y = y1;
|
||||
w->scrollv.y2 = y2;
|
||||
// Draw scroll bar.
|
||||
surfaceBoxFilled(w->scrollv.x + 1, w->scrollv.y + 1, w->scrollv.x2 - 1, w->scrollv.y2 - 1, titleBackgroundColor);
|
||||
surfaceBoxHighlight(w->scrollv.x, w->scrollv.y, w->scrollv.x2, w->scrollv.y2, GUI_WHITE, GUI_BLACK);
|
||||
surfaceLineH(w->scrollv.x + 1, w->scrollv.x2, w->scrollv.y + (WIDGET_SIZE - 1), GUI_BLACK);
|
||||
surfaceLineH(w->scrollv.x + 1, w->scrollv.x2, w->scrollv.y2 - (WIDGET_SIZE - 1), GUI_WHITE);
|
||||
// Prepare font.
|
||||
fontSet(__guiFontVGA8x8);
|
||||
fontColorSet(widgetColor, titleBackgroundColor);
|
||||
// Draw arrows.
|
||||
fontRender("\x1e", w->scrollv.x + 7, w->scrollv.y + 7);
|
||||
fontRender("\x1f", w->scrollv.x + 7, w->scrollv.y2 - 12);
|
||||
|
||||
x2 -= (WIDGET_SIZE - 1);
|
||||
} else {
|
||||
w->scrollv.x = w->scrollv.y = w->scrollv.x2 = w->scrollv.y2 = 0;
|
||||
}
|
||||
|
||||
// Horizontal Scroll Bar?
|
||||
if (w->flags & WIN_SCROLL_H) {
|
||||
// Distance between arrow buttons on scroll bar.
|
||||
i = w->scrollh.x2 - w->scrollh.x - (WIDGET_SIZE * 2 - 2) - 2;
|
||||
// Percentage to scale content width to scroll bar width.
|
||||
d = (double)i / (double)surfaceWidthGet(w->content);
|
||||
// Find position and size of thumb.
|
||||
w->thumbh.x = w->scrollh.x + WIDGET_SIZE + (w->offset.x * d);
|
||||
w->thumbh.x2 = w->thumbh.x + ((w->bounds.x2 - w->bounds.x) * d);
|
||||
w->thumbh.y = w->scrollh.y + 1;
|
||||
w->thumbh.y2 = w->scrollh.y2 - 1;
|
||||
// Clamp overflow due to doubles and my off-by-one brain.
|
||||
if (w->thumbh.x2 >= w->thumbh.x + i - 1) w->thumbh.x2 = w->thumbh.x + i - 1;
|
||||
// Draw thumb.
|
||||
surfaceBoxFilled(w->thumbh.x + 1, w->thumbh.y + 1, w->thumbh.x2 - 1, w->thumbh.y2 - 1, widgetColor);
|
||||
surfaceBoxHighlight(w->thumbh.x, w->thumbh.y, w->thumbh.x2, w->thumbh.y2, GUI_WHITE, GUI_BLACK);
|
||||
w->scrollh.x = x1;
|
||||
w->scrollh.x2 = x2;
|
||||
w->scrollh.y2 = y2;
|
||||
w->scrollh.y = w->scrollh.y2 - (WIDGET_SIZE - 1);
|
||||
// Draw scroll bar.
|
||||
surfaceBoxFilled(w->scrollh.x + 1, w->scrollh.y + 1, w->scrollh.x2 - 1, w->scrollh.y2 - 1, titleBackgroundColor);
|
||||
surfaceBoxHighlight(w->scrollh.x, w->scrollh.y, w->scrollh.x2, w->scrollh.y2, GUI_WHITE, GUI_BLACK);
|
||||
surfaceLineV(w->scrollh.x + (WIDGET_SIZE - 1), w->scrollh.y + 1, w->scrollh.y2, GUI_BLACK);
|
||||
surfaceLineV(w->scrollh.x2 - (WIDGET_SIZE - 1), w->scrollh.y + 1, w->scrollh.y2, GUI_WHITE);
|
||||
// If we have both horizontal and vertical scroll bars, we need to fix a shadow.
|
||||
if (w->flags & WIN_SCROLL_V) {
|
||||
surfaceLineV(w->scrollh.x2 - 1, w->scrollh.y, w->scrollh.y2, GUI_BLACK);
|
||||
surfaceLineV(w->scrollh.x2, w->scrollh.y, w->scrollh.y2, GUI_WHITE);
|
||||
}
|
||||
// Prepare font.
|
||||
fontSet(__guiFontVGA8x8);
|
||||
fontColorSet(widgetColor, titleBackgroundColor);
|
||||
// Draw arrows.
|
||||
fontRender("\x11", w->scrollh.x + 7, w->scrollh.y + 7);
|
||||
fontRender("\x10", w->scrollh.x2 - 12, w->scrollh.y + 7);
|
||||
|
||||
y2 -= (WIDGET_SIZE - 1);
|
||||
} else {
|
||||
w->scrollh.x = w->scrollh.y = w->scrollh.x2 = w->scrollh.y2 = 0;
|
||||
}
|
||||
|
||||
// Find content area.
|
||||
w->bounds.x = x1;
|
||||
w->bounds.y = y1;
|
||||
w->bounds.x2 = x2;
|
||||
w->bounds.y2 = y2;
|
||||
|
||||
// Do we have content yet?
|
||||
if (w->content) {
|
||||
|
||||
// Vertical Scroll Bar Thumb?
|
||||
if (w->flags & WIN_SCROLL_V) {
|
||||
// Distance between arrow buttons on scroll bar.
|
||||
i = w->scrollv.y2 - w->scrollv.y - (WIDGET_SIZE * 2 - 2) - 2;
|
||||
// Percentage to scale content height to scroll bar height.
|
||||
d = (double)i / (double)surfaceHeightGet(w->content);
|
||||
// Find position and size of thumb.
|
||||
w->thumbv.x = w->scrollv.x + 1;
|
||||
w->thumbv.x2 = w->scrollv.x2 - 1;
|
||||
w->thumbv.y = w->scrollv.y + WIDGET_SIZE + (w->offset.y * d);
|
||||
w->thumbv.y2 = w->thumbv.y + ((w->bounds.y2 - w->bounds.y) * d);
|
||||
// Clamp overflow due to doubles and my off-by-one brain.
|
||||
if (w->thumbv.y2 >= w->thumbv.y + i - 1) w->thumbv.y2 = w->thumbv.y + i - 1;
|
||||
// Draw thumb.
|
||||
surfaceBoxFilled(w->thumbv.x + 1, w->thumbv.y + 1, w->thumbv.x2 - 1, w->thumbv.y2 - 1, widgetColor);
|
||||
surfaceBoxHighlight(w->thumbv.x, w->thumbv.y, w->thumbv.x2, w->thumbv.y2, GUI_WHITE, GUI_BLACK);
|
||||
} else {
|
||||
w->thumbv.x = w->thumbv.y = w->thumbv.x2 = w->thumbv.y2 = 0;
|
||||
}
|
||||
|
||||
// Horizontal Scroll Bar Thumb?
|
||||
if (w->flags & WIN_SCROLL_H) {
|
||||
// Distance between arrow buttons on scroll bar.
|
||||
i = w->scrollh.x2 - w->scrollh.x - (WIDGET_SIZE * 2 - 2) - 2;
|
||||
// Percentage to scale content width to scroll bar width.
|
||||
d = (double)i / (double)surfaceWidthGet(w->content);
|
||||
// Find position and size of thumb.
|
||||
w->thumbh.x = w->scrollh.x + WIDGET_SIZE + (w->offset.x * d);
|
||||
w->thumbh.x2 = w->thumbh.x + ((w->bounds.x2 - w->bounds.x) * d);
|
||||
w->thumbh.y = w->scrollh.y + 1;
|
||||
w->thumbh.y2 = w->scrollh.y2 - 1;
|
||||
// Clamp overflow due to doubles and my off-by-one brain.
|
||||
if (w->thumbh.x2 >= w->thumbh.x + i - 1) w->thumbh.x2 = w->thumbh.x + i - 1;
|
||||
// Draw thumb.
|
||||
surfaceBoxFilled(w->thumbh.x + 1, w->thumbh.y + 1, w->thumbh.x2 - 1, w->thumbh.y2 - 1, widgetColor);
|
||||
surfaceBoxHighlight(w->thumbh.x, w->thumbh.y, w->thumbh.x2, w->thumbh.y2, GUI_WHITE, GUI_BLACK);
|
||||
} else {
|
||||
w->thumbh.x = w->thumbh.y = w->thumbh.x2 = w->thumbh.y2 = 0;
|
||||
}
|
||||
|
||||
} else { // Do we have content yet?
|
||||
w->thumbv.x = w->thumbv.y = w->thumbv.x2 = w->thumbv.y2 = 0;
|
||||
w->thumbh.x = w->thumbh.y = w->thumbh.x2 = w->thumbh.y2 = 0;
|
||||
}
|
||||
|
||||
} else { // Do we have content yet?
|
||||
w->thumbv.x = w->thumbv.y = w->thumbv.x2 = w->thumbv.y2 = 0;
|
||||
w->thumbh.x = w->thumbh.y = w->thumbh.x2 = w->thumbh.y2 = 0;
|
||||
}
|
||||
// Resize handle.
|
||||
if (w->flags & WIN_RESIZE) {
|
||||
w->resize1.x2 = w->base.r.x + w->base.r.w - 2;
|
||||
w->resize1.x = w->resize1.x2 - 3;
|
||||
w->resize1.y2 = w->base.r.y + w->base.r.h;
|
||||
w->resize1.y = w->resize1.y2 - (WIDGET_SIZE + 5);
|
||||
surfaceLineH(w->resize1.x, w->resize1.x2, w->resize1.y, GUI_BLACK);
|
||||
surfaceLineH(w->resize1.x, w->resize1.x2, w->resize1.y + 1, GUI_WHITE);
|
||||
w->resize2.x2 = w->base.r.x + w->base.r.w;
|
||||
w->resize2.x = w->resize2.x2 - (WIDGET_SIZE + 5);
|
||||
w->resize2.y2 = w->base.r.y + w->base.r.h - 2;
|
||||
w->resize2.y = w->resize2.y2 - 3;
|
||||
surfaceLineV(w->resize2.x, w->resize2.y, w->resize2.y2, GUI_BLACK);
|
||||
surfaceLineV(w->resize2.x + 1, w->resize2.y, w->resize2.y2, GUI_WHITE);
|
||||
} else {
|
||||
w->resize1.x = w->resize1.y = w->resize1.x2 = w->resize1.y2 = 0;
|
||||
w->resize2.x = w->resize2.y = w->resize2.x2 = w->resize2.y2 = 0;
|
||||
}
|
||||
|
||||
// Resize handle.
|
||||
if (w->flags & WIN_RESIZE) {
|
||||
w->resize1.x2 = w->base.r.x + w->base.r.w - 2;
|
||||
w->resize1.x = w->resize1.x2 - 3;
|
||||
w->resize1.y2 = w->base.r.y + w->base.r.h;
|
||||
w->resize1.y = w->resize1.y2 - (WIDGET_SIZE + 5);
|
||||
surfaceLineH(w->resize1.x, w->resize1.x2, w->resize1.y, GUI_BLACK);
|
||||
surfaceLineH(w->resize1.x, w->resize1.x2, w->resize1.y + 1, GUI_WHITE);
|
||||
w->resize2.x2 = w->base.r.x + w->base.r.w;
|
||||
w->resize2.x = w->resize2.x2 - (WIDGET_SIZE + 5);
|
||||
w->resize2.y2 = w->base.r.y + w->base.r.h - 2;
|
||||
w->resize2.y = w->resize2.y2 - 3;
|
||||
surfaceLineV(w->resize2.x, w->resize2.y, w->resize2.y2, GUI_BLACK);
|
||||
surfaceLineV(w->resize2.x + 1, w->resize2.y, w->resize2.y2, GUI_WHITE);
|
||||
} else {
|
||||
w->resize1.x = w->resize1.y = w->resize1.x2 = w->resize1.y2 = 0;
|
||||
w->resize2.x = w->resize2.y = w->resize2.x2 = w->resize2.y2 = 0;
|
||||
} else { // Redraw window.
|
||||
|
||||
// Since we didn't calculate them above, adjust bounds for content blit.
|
||||
originalBounds = w->bounds;
|
||||
w->bounds.x -= originalX;
|
||||
w->bounds.y -= originalY;
|
||||
w->bounds.x2 -= originalX;
|
||||
w->bounds.y2 -= originalY;
|
||||
}
|
||||
|
||||
// Blit contents.
|
||||
if (w->content) surfaceBlit(w->bounds.x, w->bounds.y, w->offset.x, w->offset.y, w->bounds.x2 - w->bounds.x, w->bounds.y2 - w->bounds.y, w->content);
|
||||
|
||||
// Fixup all the widget coordinates.
|
||||
windowMove(w, originalX, originalY);
|
||||
if (redrawWindow) {
|
||||
windowMove(w, originalX, originalY);
|
||||
} else {
|
||||
w->bounds = originalBounds;
|
||||
w->base.r.x = originalX;
|
||||
w->base.r.y = originalY;
|
||||
}
|
||||
|
||||
surfaceSet(target);
|
||||
}
|
||||
|
@ -311,16 +331,16 @@ WindowT *windowCreate(uint16_t x, uint16_t y, uint16_t w, uint16_t h, char *titl
|
|||
SurfaceT *t = surfaceGet();
|
||||
|
||||
NEW(WindowT, win);
|
||||
|
||||
memset(win, 0, sizeof(WindowT));
|
||||
guiWidgetBaseSet((WidgetT *)win, __MAGIC_WINDOW, x, y, w, h);
|
||||
guiWidgetBaseSet((WidgetT *)win, __MAGIC_WINDOW, x, y, w, h);
|
||||
win->title = strdup(title);
|
||||
win->flags = (uint8_t)flags;
|
||||
|
||||
//***DEBUG*** Hackery to get contents before we have widgets.
|
||||
/*
|
||||
// ***DEBUG*** Hackery to get contents before we have widgets.
|
||||
static uint8_t image = 1;
|
||||
static char name[16];
|
||||
windowCache(win);
|
||||
windowCache(win, 1);
|
||||
width = win->bounds.x2 - win->bounds.x;
|
||||
height = win->bounds.y2 - win->bounds.y;
|
||||
guiWidgetDirtySet(W(win), 1);
|
||||
|
@ -331,7 +351,8 @@ WindowT *windowCreate(uint16_t x, uint16_t y, uint16_t w, uint16_t h, char *titl
|
|||
win->offset.y = 100;//(surfaceHeightGet(win->content) - height) * 0.5;
|
||||
}
|
||||
image++;
|
||||
/*
|
||||
*/
|
||||
|
||||
// If the window is resizable, we need to get two more arguments for the content size.
|
||||
if (win->flags & WIN_RESIZE) {
|
||||
va_start(args, flags);
|
||||
|
@ -340,7 +361,7 @@ WindowT *windowCreate(uint16_t x, uint16_t y, uint16_t w, uint16_t h, char *titl
|
|||
va_end(args);
|
||||
} else {
|
||||
// Use whatever the default content area is. This causes an extra draw on create. Oh well.
|
||||
windowCache(win);
|
||||
windowCache(win, 1);
|
||||
width = win->bounds.x2 - win->bounds.x;
|
||||
height = win->bounds.y2 - win->bounds.y;
|
||||
guiWidgetDirtySet(W(win), 1);
|
||||
|
@ -350,7 +371,6 @@ WindowT *windowCreate(uint16_t x, uint16_t y, uint16_t w, uint16_t h, char *titl
|
|||
surfaceSet(win->content);
|
||||
surfaceClear(GUI_LIGHTGRAY);
|
||||
surfaceSet(t);
|
||||
*/
|
||||
|
||||
// Add to window list.
|
||||
arrput(_windowList, win);
|
||||
|
@ -362,33 +382,37 @@ WindowT *windowCreate(uint16_t x, uint16_t y, uint16_t w, uint16_t h, char *titl
|
|||
}
|
||||
|
||||
|
||||
void windowDestroy(struct WidgetS *widget, ...) {
|
||||
static void windowDestroy(struct WidgetS *widget, ...) {
|
||||
uint16_t i;
|
||||
uint16_t c;
|
||||
WindowT *window = (WindowT *)widget;
|
||||
|
||||
// Find the window to delete.
|
||||
// Remove it from the window list, if it exists there.
|
||||
for (i=0; i<arrlen(_windowList); i++) {
|
||||
if (window == _windowList[i]) {
|
||||
// Was it the focused window?
|
||||
if (_windowList[i] == _windowTop) {
|
||||
// Find new topmost window on next call to focus.
|
||||
_windowTop = NULL;
|
||||
}
|
||||
// Free the title.
|
||||
if (_windowList[i]->title) DEL(_windowList[i]->title);
|
||||
// Free cached surface.
|
||||
if (_windowList[i]->cached) surfaceDestroy(&_windowList[i]->cached);
|
||||
// Free content surface.
|
||||
if (_windowList[i]->content) surfaceDestroy(&_windowList[i]->content);
|
||||
// Delete the window.
|
||||
DEL(_windowList[i]);
|
||||
// Remove it from window list.
|
||||
arrdel(_windowList, i);
|
||||
// Fixup focus.
|
||||
windowFocusSet(NULL);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Was it the focused window?
|
||||
if (window == _windowTop) {
|
||||
// Find new topmost window on next call to focus.
|
||||
_windowTop = NULL;
|
||||
}
|
||||
// Free the title.
|
||||
if (window->title) DEL(window->title);
|
||||
// Free children.
|
||||
for (c=0; c<arrlen(window->children); c++) guiWidgetDestroy(window->children[c]);
|
||||
arrfree(window->children);
|
||||
// Free cached surface.
|
||||
if (window->cached) surfaceDestroy(&window->cached);
|
||||
// Free content surface.
|
||||
if (window->content) surfaceDestroy(&window->content);
|
||||
// Delete the window.
|
||||
DEL(window);
|
||||
// Fixup focus.
|
||||
windowFocusSet(NULL);
|
||||
}
|
||||
|
||||
|
||||
|
@ -509,7 +533,7 @@ void windowMaximizeRestore(WindowT *win) {
|
|||
} // Maximized?
|
||||
|
||||
// Update.
|
||||
windowCache(win);
|
||||
windowCache(win, 1);
|
||||
}
|
||||
|
||||
|
||||
|
@ -600,7 +624,7 @@ void windowMove(WindowT *w, uint16_t x, uint16_t y) {
|
|||
}
|
||||
|
||||
|
||||
void windowPaint(struct WidgetS *widget, ...) {
|
||||
static void windowPaint(struct WidgetS *widget, ...) {
|
||||
int16_t x;
|
||||
int16_t y;
|
||||
int16_t px;
|
||||
|
@ -610,13 +634,32 @@ void windowPaint(struct WidgetS *widget, ...) {
|
|||
int16_t xc;
|
||||
int16_t yc;
|
||||
WindowT *w = (WindowT *)widget;
|
||||
SurfaceT *t = surfaceGet();
|
||||
|
||||
// Do we need redrawn?
|
||||
// Are any child widgets dirty?
|
||||
y = 0;
|
||||
for (x=0; x<arrlen(w->children); x++) {
|
||||
if (w->children[x]->dirty) {
|
||||
y = 1;
|
||||
if (w->children[x]->reg->paint) {
|
||||
surfaceSet(w->content);
|
||||
w->children[x]->reg->paint(w->children[x]);
|
||||
}
|
||||
}
|
||||
}
|
||||
surfaceSet(t);
|
||||
|
||||
// Does the window itself need redrawn?
|
||||
if (guiWidgetDirtyGet(widget)) {
|
||||
guiWidgetDirtySet(widget, 0);
|
||||
windowCache(w);
|
||||
x = 1;
|
||||
} else {
|
||||
x = 0;
|
||||
}
|
||||
|
||||
// Did a widget or the window need redrawn?
|
||||
if (x || y) windowCache(w, x);
|
||||
|
||||
// Are we minimized?
|
||||
if (w->flags & WIN_IS_ICON) {
|
||||
// Draw iconized version of contents. There are too many counters here but it's the only way it worked reliably.
|
||||
|
@ -645,9 +688,10 @@ void windowPaint(struct WidgetS *widget, ...) {
|
|||
RegisterT *windowRegister(uint8_t magic) {
|
||||
static RegisterT reg = {
|
||||
"Window",
|
||||
windowPaint,
|
||||
windowDestroy,
|
||||
NULL
|
||||
NULL, // Click event is special for windows.
|
||||
windowDestroy, // Destroy.
|
||||
windowPaint, // Paint.
|
||||
NULL // Unregister.
|
||||
};
|
||||
|
||||
// One-time widget startup code.
|
||||
|
@ -693,7 +737,7 @@ void windowResize(WindowT *win, uint16_t width, uint16_t height) {
|
|||
// Do resize.
|
||||
win->base.r.w = width;
|
||||
win->base.r.h =height;
|
||||
windowCache(win);
|
||||
windowCache(win, 1);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -707,7 +751,7 @@ static void windowScrollHorizontalHandler(EventT *e, WindowT *w) {
|
|||
// Clip.
|
||||
if (w->offset.x < 0) w->offset.x = 0;
|
||||
// Update.
|
||||
windowCache(w);
|
||||
windowCache(w, 1);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -718,7 +762,7 @@ static void windowScrollHorizontalHandler(EventT *e, WindowT *w) {
|
|||
// Clip.
|
||||
if (w->offset.x > surfaceWidthGet(w->content) - (w->bounds.x2 - w->bounds.x)) w->offset.x = surfaceWidthGet(w->content) - (w->bounds.x2 - w->bounds.x);
|
||||
// Update.
|
||||
windowCache(w);
|
||||
windowCache(w, 1);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -729,7 +773,7 @@ static void windowScrollHorizontalHandler(EventT *e, WindowT *w) {
|
|||
// Clip.
|
||||
if (w->offset.x < 0) w->offset.x = 0;
|
||||
// Update.
|
||||
windowCache(w);
|
||||
windowCache(w, 1);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -740,7 +784,7 @@ static void windowScrollHorizontalHandler(EventT *e, WindowT *w) {
|
|||
// Clip.
|
||||
if (w->offset.x > surfaceWidthGet(w->content) - (w->bounds.x2 - w->bounds.x)) w->offset.x = surfaceWidthGet(w->content) - (w->bounds.x2 - w->bounds.x);
|
||||
// Update.
|
||||
windowCache(w);
|
||||
windowCache(w, 1);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
@ -755,7 +799,7 @@ static void windowScrollVerticalHandler(EventT *e, WindowT *w) {
|
|||
// Clip.
|
||||
if (w->offset.y < 0) w->offset.y = 0;
|
||||
// Update.
|
||||
windowCache(w);
|
||||
windowCache(w, 1);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -766,7 +810,7 @@ static void windowScrollVerticalHandler(EventT *e, WindowT *w) {
|
|||
// Clip.
|
||||
if (w->offset.y > surfaceHeightGet(w->content) - (w->bounds.y2 - w->bounds.y)) w->offset.y = surfaceHeightGet(w->content) - (w->bounds.y2 - w->bounds.y);
|
||||
// Update.
|
||||
windowCache(w);
|
||||
windowCache(w, 1);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -777,7 +821,7 @@ static void windowScrollVerticalHandler(EventT *e, WindowT *w) {
|
|||
// Clip.
|
||||
if (w->offset.y < 0) w->offset.y = 0;
|
||||
// Update.
|
||||
windowCache(w);
|
||||
windowCache(w, 1);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -788,16 +832,33 @@ static void windowScrollVerticalHandler(EventT *e, WindowT *w) {
|
|||
// Clip.
|
||||
if (w->offset.y > surfaceHeightGet(w->content) - (w->bounds.y2 - w->bounds.y)) w->offset.y = surfaceHeightGet(w->content) - (w->bounds.y2 - w->bounds.y);
|
||||
// Update.
|
||||
windowCache(w);
|
||||
windowCache(w, 1);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void wmShutdown(void) {
|
||||
while (arrlen(_windowList) > 0) {
|
||||
windowDestroy((WidgetT *)_windowList[0]);
|
||||
void windowWidgetAdd(WindowT *window, WidgetT *widget) {
|
||||
arrput(window->children, widget);
|
||||
}
|
||||
|
||||
|
||||
void windowWidgetRemove(WindowT *window, WidgetT *widget) {
|
||||
uint16_t i;
|
||||
|
||||
for (i=0; i<arrlen(window->children); i++) {
|
||||
if (window->children[i] == widget) {
|
||||
arrdel(window->children, i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void wmShutdown(void) {
|
||||
uint16_t i;
|
||||
|
||||
for (i=0; i<arrlen(_windowList); i++) guiWidgetDestroy((WidgetT *)_windowList[i]);
|
||||
arrfree(_windowList);
|
||||
}
|
||||
|
||||
|
|
|
@ -19,40 +19,41 @@
|
|||
|
||||
|
||||
typedef struct WindowS {
|
||||
WidgetT base; // Required by all widgets.
|
||||
char *title; // Title of window.
|
||||
uint8_t flags; // Window flags (see defines above).
|
||||
RectT close; // Coordinates of close box, if any.
|
||||
RectT titlebar; // Coordinates of title bar, if any.
|
||||
RectT minimize; // Coordinates of minimize box, if any.
|
||||
RectT maximize; // Coordinates of maximize box, if any.
|
||||
RectT resize1; // First resize area.
|
||||
RectT resize2; // Second resize area.
|
||||
RectT scrollv; // Vertical scroll bar.
|
||||
RectT scrollh; // Horizontal scroll bar.
|
||||
RectT thumbv; // Vertical scroll bar thumb.
|
||||
RectT thumbh; // Horizontal scroll bar thumb.
|
||||
RectT bounds; // Inside edge of window frame.
|
||||
RectT restore; // Size of window if they restore from maximized.
|
||||
PointT restoreOffset; // Scroll position if they restore from maximized.
|
||||
PointT offset; // Content scroll offset in window.
|
||||
SurfaceT *content; // Actual window contents - widgets and such.
|
||||
SurfaceT *cached; // Once rendered, keep a cached copy for faster redrawing.
|
||||
WidgetT base; // Required by all widgets.
|
||||
char *title; // Title of window.
|
||||
uint8_t flags; // Window flags (see defines above).
|
||||
RectT close; // Coordinates of close box, if any.
|
||||
RectT titlebar; // Coordinates of title bar, if any.
|
||||
RectT minimize; // Coordinates of minimize box, if any.
|
||||
RectT maximize; // Coordinates of maximize box, if any.
|
||||
RectT resize1; // First resize area.
|
||||
RectT resize2; // Second resize area.
|
||||
RectT scrollv; // Vertical scroll bar.
|
||||
RectT scrollh; // Horizontal scroll bar.
|
||||
RectT thumbv; // Vertical scroll bar thumb.
|
||||
RectT thumbh; // Horizontal scroll bar thumb.
|
||||
RectT bounds; // Inside edge of window frame.
|
||||
RectT restore; // Size of window if they restore from maximized.
|
||||
PointT restoreOffset; // Scroll position if they restore from maximized.
|
||||
PointT offset; // Content scroll offset in window.
|
||||
SurfaceT *content; // Actual window contents - widgets and such.
|
||||
SurfaceT *cached; // Once rendered, keep a cached copy for faster redrawing.
|
||||
WidgetT **children; // Widgets contained in the window.
|
||||
} WindowT;
|
||||
|
||||
|
||||
extern uint8_t __MAGIC_WINDOW; // Magic ID assigned to us from the GUI.
|
||||
extern uint8_t __MAGIC_WINDOW; // Magic ID assigned to us from the GUI.
|
||||
|
||||
|
||||
WindowT *windowCreate(uint16_t x, uint16_t y, uint16_t w, uint16_t h, char *title, int flags, ...);
|
||||
void windowDestroy(struct WidgetS *widget, ...);
|
||||
void windowFocusSet(WindowT *win);
|
||||
void windowMaximizeRestore(WindowT *win);
|
||||
void windowMinimize(WindowT *win);
|
||||
void windowMove(WindowT *win, uint16_t x, uint16_t y);
|
||||
void windowPaint(struct WidgetS *widget, ...);
|
||||
RegisterT *windowRegister(uint8_t magic);
|
||||
void windowResize(WindowT *win, uint16_t width, uint16_t height);
|
||||
void windowWidgetAdd(WindowT *window, WidgetT *widget);
|
||||
void windowWidgetRemove(WindowT *window, WidgetT *widget);
|
||||
|
||||
|
||||
void wmShutdown(void);
|
||||
|
|
|
@ -1,10 +1,13 @@
|
|||
#include "gui/gui.h"
|
||||
#include "gui/wmwindow.h"
|
||||
#include "gui/widgets/label.h"
|
||||
|
||||
|
||||
int main(int argc, char *argv[]) {
|
||||
char title[256];
|
||||
uint16_t i;
|
||||
char title[256];
|
||||
uint16_t i;
|
||||
LabelT *l = NULL;
|
||||
WindowT *w = NULL;
|
||||
|
||||
(void)argc;
|
||||
|
||||
|
@ -14,7 +17,11 @@ int main(int argc, char *argv[]) {
|
|||
if (guiStartup(800, 600, 16) == SUCCESS) {
|
||||
for (i=1; i<4; i++) {
|
||||
sprintf(title, "Testing %d", i);
|
||||
windowCreate(i * 50, i * 50, 300, 200, title, WIN_STANDARD);
|
||||
w = windowCreate(i * 50, i * 50, 300, 200, title, WIN_STANDARD, 640, 480);
|
||||
|
||||
l = labelCreate(10, 10, 0, 0, __guiFontVGA8x16, "Label Test");
|
||||
labelColorSet(l, __guiBaseColors[i], GUI_BLACK);
|
||||
windowWidgetAdd(w, W(l));
|
||||
}
|
||||
guiRun();
|
||||
guiShutdown();
|
||||
|
|
Loading…
Add table
Reference in a new issue