Problem with shooting gallery scene.
This commit is contained in:
parent
2a3d70d31d
commit
f127b96aa6
1 changed files with 91 additions and 76 deletions
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@ -29,7 +29,7 @@ END_FRAME = -1 -- If not -1, play video until this frame is reached
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DELAY = 0 -- How long to sit before next state, in roughly half seconds
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DELAY = 0 -- How long to sit before next state, in roughly half seconds
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-- Game Engine States
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-- Game Engine States
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STATE_NONE = -1
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STATE_NONE = 0 -- Lua tables start at 1, so this is an invalid state
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STATE_GET_NAME = 1
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STATE_GET_NAME = 1
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STATE_GOT_NAME = 2
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STATE_GOT_NAME = 2
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STATE_BOMB_PLANTED = 3
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STATE_BOMB_PLANTED = 3
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@ -50,7 +50,7 @@ STATE_PLAY_AGAIN = 17
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STATE_BREAK_BOX = 18
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STATE_BREAK_BOX = 18
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STATE_WON_BEAR = 19
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STATE_WON_BEAR = 19
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STATE_CHOOSE_PRIZE = 20
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STATE_CHOOSE_PRIZE = 20
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STATE_WIN_GAME = 21
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STATE_WON_GAME = 21
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STATE_EXIT_GAME = 22
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STATE_EXIT_GAME = 22
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STATE_PUT_WHERE = 23
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STATE_PUT_WHERE = 23
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@ -146,7 +146,7 @@ ROOMS = {
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EXITS = "Q@@@",
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EXITS = "Q@@@",
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NAME = "THE OBSERVATION TOWER",
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NAME = "THE OBSERVATION TOWER",
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DESCRIPTION = "BELOW, YOU CAN SEE THE WHOLE CARNIVAL. THE TOP OF THE ROLLER COASTER IS IN SIGHT.",
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DESCRIPTION = "BELOW, YOU CAN SEE THE WHOLE CARNIVAL. THE TOP OF THE ROLLER COASTER IS IN SIGHT.",
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VIDEO = "FR8300SE/FR8488PL/"
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VIDEO = "FR8300SE/FR8458PL/"
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}, {
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}, {
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-- M 13
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-- M 13
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EXITS = "I@G@",
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EXITS = "I@G@",
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@ -186,57 +186,7 @@ ROOMS = {
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}
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}
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}
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}
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OBJECTS = {
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OBJECTS = {} -- Initialized in resetGameData
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{
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NAME = "COINS",
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DESCRIPTION = "TWO DIMES AND A NICKEL",
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LOCATION = 4
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}, {
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NAME = "TOOLKIT",
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DESCRIPTION = "IT CONTAINS EVERYTHING NEEDED FOR SMALL ELECTRONIC REPAIRS",
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LOCATION = 7
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}, {
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NAME = "TICKET",
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DESCRIPTION = "IT SAYS, 'GOOD FOR 1 FREE GAME AT THE BALL TOSS, COURTESY OF CREATIVE COMPUTING, THE #1 MAGAZINE OF SOFTWARE AND APPLICATIONS.'",
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LOCATION = 14
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}, {
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NAME = "BOOK",
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DESCRIPTION = "THE TITLE IS 'RADIO FREQUENCY JAMMING TECHNIQUES.'",
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LOCATION = 15
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}, {
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NAME = "LAMP",
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DESCRIPTION = "IT IS VERY GAUDY.",
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LOCATION = -1
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}, {
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NAME = "TOWELS",
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DESCRIPTION = "NICE AND FLUFFY.",
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LOCATION = -1
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}, {
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NAME = "POSTER",
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DESCRIPTION = "WHOOPIE -- IT'S THE DALLAS CHEERLEADERS.",
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LOCATION = -1
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}, {
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NAME = "BEAR",
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DESCRIPTION = "WHEN YOU PUSH THE BUTTON ON ITS BACK, IT SAYS 'I WUV YOU.'",
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LOCATION = -1
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}, {
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NAME = "UNIFORM",
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DESCRIPTION = "",
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LOCATION = 10
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}, {
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NAME = "RADIO",
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DESCRIPTION = "",
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LOCATION = -1
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}, {
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NAME = "BATTERIES",
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DESCRIPTION = "",
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LOCATION = -1
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}, {
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NAME = "JAMMER",
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DESCRIPTION = "",
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LOCATION = -1
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}
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}
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FURNITURE = {
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FURNITURE = {
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{
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{
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@ -318,7 +268,6 @@ function onOverlayUpdate()
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colorBackground(0, 0, 0, 255) -- The 255 makes this black opaque to hide the blue disc stopped screen.
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colorBackground(0, 0, 0, 255) -- The 255 makes this black opaque to hide the blue disc stopped screen.
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overlayClear()
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overlayClear()
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colorBackground(0, 0, 0, 0) -- Then we set it back to transparent for future rendering.
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colorBackground(0, 0, 0, 0) -- Then we set it back to transparent for future rendering.
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x = (overlayGetWidth() - spriteGetWidth(SHOW_JPG)) * 0.5
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x = (overlayGetWidth() - spriteGetWidth(SHOW_JPG)) * 0.5
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y = (overlayGetHeight() - spriteGetHeight(SHOW_JPG)) * 0.5
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y = (overlayGetHeight() - spriteGetHeight(SHOW_JPG)) * 0.5
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if x < 0 then x = 0 end
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if x < 0 then x = 0 end
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@ -330,7 +279,9 @@ function onOverlayUpdate()
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end
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end
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if END_FRAME ~= -1 then
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if END_FRAME ~= -1 then
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--debugPrint("Frame " .. discGetFrame() .. " Waiting " .. END_FRAME)
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if (discGetFrame() >= END_FRAME) then
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if (discGetFrame() >= END_FRAME) then
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debugPrint("Playback end. Switching to state " .. NEXT_STATE)
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discSearch(END_FRAME)
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discSearch(END_FRAME)
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END_FRAME = -1
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END_FRAME = -1
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STATE = NEXT_STATE
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STATE = NEXT_STATE
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@ -453,6 +404,8 @@ function pioneer(newstate, command)
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NEXT_STATE = newstate
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NEXT_STATE = newstate
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end
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end
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debugPrint("Laserdisc " .. command .. " NEXT_STATE " .. NEXT_STATE .. " STATE " .. STATE)
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end
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end
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@ -466,6 +419,7 @@ function processGameState(what)
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local func = STATES[STATE]
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local func = STATES[STATE]
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if (func) then
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if (func) then
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debugPrint("Firing state " .. STATE .. " with [" .. what .. "]")
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func(what)
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func(what)
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end
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end
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@ -476,7 +430,7 @@ function processInput()
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-- Send input to processGameState and display on screen.
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-- Send input to processGameState and display on screen.
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if INPUT ~= "" then
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if INPUT ~= "" then
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screenPrint(INPUT)
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screenPrint(">" .. INPUT)
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if NEXT_STATE ~= STATE_NONE then
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if NEXT_STATE ~= STATE_NONE then
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STATE = NEXT_STATE
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STATE = NEXT_STATE
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NEXT_STATE = STATE_NONE
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NEXT_STATE = STATE_NONE
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@ -497,6 +451,58 @@ function resetGameData()
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T = 0 -- Time
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T = 0 -- Time
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BK = 0 -- Has read book
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BK = 0 -- Has read book
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B = 0 -- Batteries in jammer
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B = 0 -- Batteries in jammer
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OBJECTS = {
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{
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NAME = "COINS",
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DESCRIPTION = "TWO DIMES AND A NICKEL",
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LOCATION = 4
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}, {
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NAME = "TOOLKIT",
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DESCRIPTION = "IT CONTAINS EVERYTHING NEEDED FOR SMALL ELECTRONIC REPAIRS",
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LOCATION = 7
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}, {
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NAME = "TICKET",
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DESCRIPTION = "IT SAYS, 'GOOD FOR 1 FREE GAME AT THE BALL TOSS, COURTESY OF CREATIVE COMPUTING, THE #1 MAGAZINE OF SOFTWARE AND APPLICATIONS.'",
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LOCATION = 14
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}, {
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NAME = "BOOK",
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DESCRIPTION = "THE TITLE IS 'RADIO FREQUENCY JAMMING TECHNIQUES.'",
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LOCATION = 15
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}, {
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NAME = "LAMP",
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DESCRIPTION = "IT IS VERY GAUDY.",
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LOCATION = -1
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}, {
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NAME = "TOWELS",
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DESCRIPTION = "NICE AND FLUFFY.",
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LOCATION = -1
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}, {
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NAME = "POSTER",
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DESCRIPTION = "WHOOPIE -- IT'S THE DALLAS CHEERLEADERS.",
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LOCATION = -1
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}, {
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NAME = "BEAR",
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DESCRIPTION = "WHEN YOU PUSH THE BUTTON ON ITS BACK, IT SAYS 'I WUV YOU.'",
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LOCATION = -1
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}, {
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NAME = "UNIFORM",
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DESCRIPTION = "",
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LOCATION = 10
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}, {
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NAME = "RADIO",
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DESCRIPTION = "",
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LOCATION = -1
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}, {
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NAME = "BATTERIES",
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DESCRIPTION = "",
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LOCATION = -1
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}, {
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NAME = "JAMMER",
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DESCRIPTION = "",
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LOCATION = -1
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}
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}
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end
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end
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@ -672,7 +678,7 @@ STATES = {
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end
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end
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-- Exits
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-- Exits
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for i = 1,4,1 do
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for i = 1,4,1 do
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if ROOMS[L].EXITS:sub(i, 1) ~= "@" then
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if ROOMS[L].EXITS:sub(i, i) ~= "@" then
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exits = exits .. DIRECTIONS[i] .. " "
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exits = exits .. DIRECTIONS[i] .. " "
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end
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end
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end
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end
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@ -815,6 +821,8 @@ STATES = {
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V, N = getVerbNoun(what)
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V, N = getVerbNoun(what)
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debugPrint("Parser [" .. V .. "][" .. N .. "]")
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STATE = STATE_NONE
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STATE = STATE_NONE
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-- And now the fun!
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-- And now the fun!
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@ -852,10 +860,9 @@ STATES = {
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if (V == "EXAMINE" or V == "LOOK") and N ~= "" then
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if (V == "EXAMINE" or V == "LOOK") and N ~= "" then
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KW = 1
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KW = 1
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-- 27000
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t = 0
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t = 0
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for i = 1,NO,1 do
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for i = 1,NO,1 do
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if (OBJECTS[i].LOCATION == 0 or OBJECTS[i].LOCATION = L) and N == OBJECTS[i].NAME then
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if (OBJECTS[i].LOCATION == 0 or OBJECTS[i].LOCATION == L) and N == OBJECTS[i].NAME then
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if OBJECTS[i].DESCRIPTION == "" then
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if OBJECTS[i].DESCRIPTION == "" then
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screenPrint("I SEE NOTHING IMPORTANT.")
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screenPrint("I SEE NOTHING IMPORTANT.")
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else
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else
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@ -865,7 +872,7 @@ STATES = {
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end
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end
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end
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end
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for i = 1,NF,1 do
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for i = 1,NF,1 do
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if (FURNITURE[i].LOCATION == 0 or FURNITURE[i].LOCATION = L) and N == FURNITURE[i].NAME then
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if (FURNITURE[i].LOCATION == 0 or FURNITURE[i].LOCATION == L) and N == FURNITURE[i].NAME then
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if FURNITURE[i].DESCRIPTION == "" then
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if FURNITURE[i].DESCRIPTION == "" then
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screenPrint("NOTHING EXTRAORDINARY HERE.")
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screenPrint("NOTHING EXTRAORDINARY HERE.")
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else
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else
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@ -890,7 +897,8 @@ STATES = {
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if V == "GO" then
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if V == "GO" then
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KW = 1
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KW = 1
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processGameState(STATE_PARSER, N)
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STATE = STATE_PARSER
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processGameState(N)
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end
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end
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if (what == "GIVE COINS" or what == "PLAY" or what == "SHOOT") and L == 6 then
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if (what == "GIVE COINS" or what == "PLAY" or what == "SHOOT") and L == 6 then
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@ -903,6 +911,7 @@ STATES = {
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screenPrint("UP THE GUN.")
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screenPrint("UP THE GUN.")
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OBJECTS[1].LOCATION = -1
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OBJECTS[1].LOCATION = -1
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pioneer(STATE_WON_BEAR, "FR10960SE/FR11107PL/")
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pioneer(STATE_WON_BEAR, "FR10960SE/FR11107PL/")
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debugPrint("Asked for state " .. STATE_WON_BEAR)
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end
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end
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end
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end
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@ -955,7 +964,7 @@ STATES = {
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if B == 0 then
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if B == 0 then
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screenPrint("IT DOESN'T WORK, MAYBE IT NEEDS BATTERIES?")
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screenPrint("IT DOESN'T WORK, MAYBE IT NEEDS BATTERIES?")
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else
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else
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pioneer(STATE_WIN_GAME, "FR12169SE/FR12227PL/")
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pioneer(STATE_WON_GAME, "FR12169SE/FR12227PL/")
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end
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end
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end
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end
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end
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end
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@ -1027,7 +1036,7 @@ STATES = {
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singeQuit()
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singeQuit()
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end
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end
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if what == "READ BOOK" and (OBJECT[3].LOCATION == 0 or OBJECT[3].LOCATION == L) then
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if what == "READ BOOK" and (OBJECTS[3].LOCATION == 0 or OBJECTS[3].LOCATION == L) then
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KW = 1
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KW = 1
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screenPrint("YOU NOW KNOW HOw TO MAKE A")
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screenPrint("YOU NOW KNOW HOw TO MAKE A")
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screenPrint("JAMMER FROM A RADIO.")
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screenPrint("JAMMER FROM A RADIO.")
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@ -1036,7 +1045,8 @@ STATES = {
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if what == "READ TICKET" then
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if what == "READ TICKET" then
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KW = 1
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KW = 1
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processGameState(STATE_PARSER, "LOOK TICKET")
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STATE = STATE_PARSER
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processGameState("LOOK TICKET")
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end
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end
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if what == "S" or what == "SOUTH" then
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if what == "S" or what == "SOUTH" then
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@ -1044,7 +1054,7 @@ STATES = {
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D = 3
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D = 3
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end
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end
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if what == "TAKE" and N ~= "" then
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if (V == "TAKE" or V == "GET") and N ~= "" then
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KW = 1
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KW = 1
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t = 0
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t = 0
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t2 = 0
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t2 = 0
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@ -1053,7 +1063,7 @@ STATES = {
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screenPrint("YOU ALREADY HAVE THE " .. N .. ".")
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screenPrint("YOU ALREADY HAVE THE " .. N .. ".")
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t = -1
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t = -1
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end
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end
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if (N == "ALL" or N == "EVERYTHING" or N == OBJECTS[i].NAME) and OBJECTS[i].LOCATION == L)
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if (N == "ALL" or N == "EVERYTHING" or N == OBJECTS[i].NAME) and OBJECTS[i].LOCATION == L then
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OBJECTS[i].LOCATION = 0
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OBJECTS[i].LOCATION = 0
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t = 1
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t = 1
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screenPrint(N .. " TAKEN.")
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screenPrint(N .. " TAKEN.")
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@ -1084,11 +1094,11 @@ STATES = {
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D = 4
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D = 4
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end
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end
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if what == "WEAR UNIFORM" and (OBJECT[9].LOCATION == 0 or OBJECT[9].LOCATION == L) then
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if what == "WEAR UNIFORM" and (OBJECTS[9].LOCATION == 0 or OBJECTS[9].LOCATION == L) then
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KW = 1
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KW = 1
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screenPrint("IT FITS WELL AND MAKES A GOOD")
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screenPrint("IT FITS WELL AND MAKES A GOOD")
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screenPrint("DISGUISE.")
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screenPrint("DISGUISE.")
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OBJECT[9].LOCATION = 0
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OBJECTS[9].LOCATION = 0
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pioneer(STATE_PARSER, "FR5890SE/")
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pioneer(STATE_PARSER, "FR5890SE/")
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end
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end
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@ -1118,6 +1128,9 @@ STATES = {
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if STATE == STATE_NONE then
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if STATE == STATE_NONE then
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NEXT_STATE = STATE_PARSER
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NEXT_STATE = STATE_PARSER
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end
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end
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debugPrint("Parser Exit")
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end,
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end,
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[STATE_BOOM] = function(what)
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[STATE_BOOM] = function(what)
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@ -1129,7 +1142,7 @@ STATES = {
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[STATE_PLAY_AGAIN] = function(what)
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[STATE_PLAY_AGAIN] = function(what)
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if what == "" then
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if what == "" then
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screenClear()
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screenPrint("")
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screenPrint("IT IS ONE YEAR LATER.")
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screenPrint("IT IS ONE YEAR LATER.")
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screenPrint("THE ROLLER COASTER HAS BEEN REBUILT.")
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screenPrint("THE ROLLER COASTER HAS BEEN REBUILT.")
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screenPrint("THE SABOTEUR PLANS TO DESTROY IT AGAIN.")
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screenPrint("THE SABOTEUR PLANS TO DESTROY IT AGAIN.")
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@ -1160,7 +1173,8 @@ STATES = {
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screenPrint("GOOD SHOOTING.")
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screenPrint("GOOD SHOOTING.")
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screenPrint("HE HANDS YOU A TEDDY BEAR.")
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screenPrint("HE HANDS YOU A TEDDY BEAR.")
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OBJECTS[8].LOCATION = 0
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OBJECTS[8].LOCATION = 0
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NEXT_STATE = STATE_PARSER
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DELAY = 1
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NEXT_STATE = STATE_NONE
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||||||
end,
|
end,
|
||||||
|
|
||||||
[STATE_CHOOSE_PRIZE] = function(what)
|
[STATE_CHOOSE_PRIZE] = function(what)
|
||||||
|
@ -1185,12 +1199,11 @@ STATES = {
|
||||||
end,
|
end,
|
||||||
|
|
||||||
[STATE_WON_GAME] = function(what)
|
[STATE_WON_GAME] = function(what)
|
||||||
screenClear()
|
screenPrint("")
|
||||||
screenPrint("CONGRATULATIONS!")
|
screenPrint("CONGRATULATIONS!")
|
||||||
screenPrint("")
|
screenPrint("")
|
||||||
screenPrint("YOU SAVED THE ROLLER COASTER!")
|
screenPrint("YOU SAVED THE ROLLER COASTER!")
|
||||||
screenPrint("")
|
screenPrint("")
|
||||||
screenPrint("")
|
|
||||||
screenPrint("ANY KEY TO EXIT.")
|
screenPrint("ANY KEY TO EXIT.")
|
||||||
KEYHIT_ON = ON
|
KEYHIT_ON = ON
|
||||||
NEXT_STATE = STATE_EXIT_GAME
|
NEXT_STATE = STATE_EXIT_GAME
|
||||||
|
@ -1208,13 +1221,15 @@ STATES = {
|
||||||
V, N = getVerbNoun(what)
|
V, N = getVerbNoun(what)
|
||||||
|
|
||||||
if what == "DOWN" then
|
if what == "DOWN" then
|
||||||
processGameState(STATE_PARSER, "DROP " .. STATE_DATA)
|
STATE = STATE_PARSER
|
||||||
|
processGameState("DROP " .. STATE_DATA)
|
||||||
else
|
else
|
||||||
if V ~= "IN" and V ~= "ON" then
|
if V ~= "IN" and V ~= "ON" then
|
||||||
screenPrint("I CAN'T DO THAT.")
|
screenPrint("I CAN'T DO THAT.")
|
||||||
else
|
else
|
||||||
if N == "FLOOR" or N == "TABLE" then
|
if N == "FLOOR" or N == "TABLE" then
|
||||||
processGameState(STATE_PARSER, "DROP " .. STATE_DATA)
|
STATE = STATE_PARSER
|
||||||
|
processGameState("DROP " .. STATE_DATA)
|
||||||
else
|
else
|
||||||
for i = 1,NO,1 do
|
for i = 1,NO,1 do
|
||||||
if N == OBJECTS[i].NAME and (OBJECTS[i].LOCATION == L or OBJECTS[i].LOCATION == 0) then
|
if N == OBJECTS[i].NAME and (OBJECTS[i].LOCATION == L or OBJECTS[i].LOCATION == 0) then
|
||||||
|
@ -1259,7 +1274,7 @@ screenClear()
|
||||||
NEXT_STATE = STATE_NONE
|
NEXT_STATE = STATE_NONE
|
||||||
STATE = STATE_GET_NAME
|
STATE = STATE_GET_NAME
|
||||||
|
|
||||||
--NA = "SCOTT"
|
NA = "SCOTT"
|
||||||
--STATE = STATE_LOOK
|
STATE = STATE_LOOK
|
||||||
|
|
||||||
pioneer(STATE, "FR2818SE/")
|
pioneer(STATE, "FR2818SE/")
|
||||||
|
|
Loading…
Add table
Reference in a new issue