First release!

This commit is contained in:
Scott Duensing 2022-08-10 20:28:04 -05:00
parent a9e7dd9bad
commit 5eb3b2b608
3 changed files with 10 additions and 38 deletions

1
.gitattributes vendored
View file

@ -2,3 +2,4 @@
*.jpg filter=lfs diff=lfs merge=lfs -text
*.png filter=lfs diff=lfs merge=lfs -text
*.mp4 filter=lfs diff=lfs merge=lfs -text
*.wav filter=lfs diff=lfs merge=lfs -text

View file

@ -139,13 +139,13 @@ ROOMS = {
EXITS = "MCQ@",
NAME = "A MAINTENANCE ROOM",
DESCRIPTION = "THERE ARE DOORS TO THE NORTH AND SOUTH. THE NORTHERN DOOR IS OPEN. YOU CAN HEAR THE ROLLER COASTER.",
VIDEO = "FR14038SE/FR14178PL/" --"FR14038SE/FR14100PL/"
VIDEO = "FR14038SE/FR14178PL/"
}, {
-- H 8
EXITS = "D@N@",
NAME = "THE BELLY DANCER'S TENT",
DESCRIPTION = "SHE STOPS AND LOOKS AT YOU.",
VIDEO = "FR11818SE/FR11926PL/" --"FR11818SE/FR11907PL/"
VIDEO = "FR11818SE/FR11926PL/"
}, {
-- I 9
EXITS = "@@M@",
@ -175,7 +175,7 @@ ROOMS = {
EXITS = "I@G@",
NAME = "A CRAWLWAY",
DESCRIPTION = "THE PASSAGE LEADS NORTH TO THE TOP OF THE ROLLER COASTER. THE NOISE IS QUITE LOUD.",
VIDEO = "FR14724SE/FR14890PL/" --"FR14724SE/FR14855PL/"
VIDEO = "FR14724SE/FR14890PL/"
}, {
-- N 14
EXITS = "@@@R",
@ -302,9 +302,7 @@ function onOverlayUpdate()
end
if END_FRAME ~= -1 then
debugPrint("Frame " .. discGetFrame() .. " Waiting " .. END_FRAME)
if (discGetFrame() >= END_FRAME) then
--debugPrint("Playback end. Switching to state " .. NEXT_STATE)
discSearch(END_FRAME)
END_FRAME = -1
STATE = NEXT_STATE
@ -434,8 +432,6 @@ function pioneer(newstate, command)
STATE = STATE_DONT_CHANGE
end
--debugPrint("Laserdisc " .. command .. " NEXT_STATE " .. NEXT_STATE .. " STATE " .. STATE)
end
@ -449,7 +445,6 @@ function processGameState(what)
local func = STATES[STATE]
if (func) then
--debugPrint("Firing state " .. STATE .. " with [" .. what .. "]")
func(what)
end
@ -619,7 +614,6 @@ STATES = {
screenPrint("YOU HAVE JUST RECEIVED AN ANONYMOUS")
screenPrint("TIP THAT A BOMB HAS BEEN PLANTED")
screenPrint("ON A ROLLER COASTER.")
--pioneer(STATE_BOMB_PLANTED, "FR6726SE/FR6959PL/")
pioneer(STATE_BOMB_PLANTED, "FR6726SE/FR7022PL/")
end,
@ -627,7 +621,6 @@ STATES = {
screenPrint("")
screenPrint("YOU ARE CALLED TO INVESTIGATE AND FLY")
screenPrint("OFF TO STOP THE SABOTEUR.")
--pioneer(STATE_PLANE_ARRIVED, "FR30032SE/FR30214PL/")
pioneer(STATE_PLANE_ARRIVED, "FR30032SE/FR30258PL/")
end,
@ -780,7 +773,6 @@ STATES = {
screenPrint("YOU ARE SERVED A DELICIOUS MEAL")
screenPrint("UNFORTUNATELY, THE SERVICE IS")
screenPrint("RATHER SLOW.")
--pioneer(STATE_BOOM, "FR19453SE/FR19799PL/")
pioneer(STATE_BOOM, "FR19453SE/FR19884PL/")
else
screenPrint("PLEASE ANSWER YES OR NO.")
@ -836,7 +828,6 @@ STATES = {
[STATE_ROOM_9] = function(what)
screenPrint("IF YOU LOOK BACK, YOU'LL NOTICE")
screenPrint("A CAR SPEEDING TOWARD YOU.")
--pioneer(STATE_PLAY_AGAIN, "FR16185SE/FR16223PL/")
pioneer(STATE_PLAY_AGAIN, "FR16185SE/FR16239PL/")
end,
@ -871,15 +862,12 @@ STATES = {
V, N = getVerbNoun(what)
--debugPrint("Parser [" .. V .. "][" .. N .. "]")
STATE = STATE_NONE
-- And now the fun!
if L == 2 and (what == "BREAK BOX" or what == "PUSH BUTTON" or what == "PRESS BUTTON" or what == "TURN KNOB" or what == "TURN DIAL") then
KW = 1
screenPrint("UH OH, I THINK THAT WAS A MISTAKE.")
--pioneer(STATE_BREAK_BOX, "FR18722SE/FR18807PL/")
pioneer(STATE_BREAK_BOX, "FR18722SE/FR18827PL/")
end
@ -961,9 +949,7 @@ STATES = {
screenPrint("YOU HAND OVER THE COINS AND PICK")
screenPrint("UP THE GUN.")
OBJECTS[1].LOCATION = -1
--pioneer(STATE_WON_BEAR, "FR10960SE/FR11107PL/")
pioneer(STATE_WON_BEAR, "FR10960SE/FR11146PL/")
--debugPrint("Asked for state " .. STATE_WON_BEAR)
end
end
@ -973,7 +959,7 @@ STATES = {
screenPrint("YOU CAN'T AFFORD THE GAME.")
else
screenPrint("YOU HAND OVER THE TICKET AND THROW THE BALL.")
-- CHR$(7) three times here
soundPlay(sndBeeps)
screenPrint("IT'S A WINNER.")
screenPrint("YOU HAVE A CHOICE OF FOUR PRIZES!")
screenPrint("A LAMP, TOWELS, RADIO, OR POSTER.")
@ -1017,7 +1003,6 @@ STATES = {
if B == 0 then
screenPrint("IT DOESN'T WORK, MAYBE IT NEEDS BATTERIES?")
else
--pioneer(STATE_WON_GAME, "FR12169SE/FR12227PL/")
pioneer(STATE_WON_GAME, "FR12169SE/FR12240PL/")
end
end
@ -1036,7 +1021,6 @@ STATES = {
if what == "MAKE JAMMER" then
KW = 1
-- 55000
if BK == 0 then
screenPrint("YOU DON'T KNOW HOW.")
else
@ -1176,7 +1160,6 @@ STATES = {
T = T + 1
if T > 150 then
screenPrint("I THINK TIME JUST RAN OUT.")
--pioneer(STATE_PLAY_AGAIN, "FR19801SE/FR20007PL/")
pioneer(STATE_PLAY_AGAIN, "FR19885SE/FR20109PL/")
end
@ -1185,8 +1168,6 @@ STATES = {
NEXT_STATE = STATE_PARSER
end
--debugPrint("Parser Exit")
end,
[STATE_BOOM] = function(what)
@ -1332,6 +1313,8 @@ fntApple12Height = spriteGetHeight(sprApple12) + 2
fntApple12Width = spriteGetWidth(sprApple12) + 1
spriteUnload(sprApple12)
sndBeeps = soundLoad(GAME .. "/Sounds/beep3.wav")
resetGameData()
-- Initialize text screen
@ -1340,19 +1323,4 @@ screenClear()
NEXT_STATE = STATE_NONE
STATE = STATE_GET_NAME
--[[
NA = "SCOTT"
STATE = STATE_LOOK
L = 1
KW = 1
B = 1
OBJECTS[1].LOCATION = -1
OBJECTS[2].LOCATION = 0
OBJECTS[3].LOCATION = -2
OBJECTS[8].LOCATION = -2
OBJECTS[9].LOCATION = 0
OBJECTS[10].LOCATION = 0
OBJECTS[11].LOCATION = -2
]]--
pioneer(STATE, "FR2818SE/")

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Sounds/beep3.wav (Stored with Git LFS) Normal file

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