muddle/ports/f256/f256zip.c
2024-02-05 19:47:10 -06:00

282 lines
6.3 KiB
C

/*
* Copyright (c) 2024 Scott Duensing, scott@kangaroopunch.com
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
/*
* Z-Machine for the Foenix F256 computers.
*
* F256 machines are 65c02 based systems with 512k of banked RAM.
* As such, this ZIP is going to load the story entirely into "high"
* memory (above the 64k accessable to the CPU) and page things in
* and out as needed.
*
* To keep library code at a minimum, we'll also statically allocate
* as much as possible and do other "bad" things now frowned upon in
* modern development. :-)
*/
#include "f256.h"
#include "portme.h"
#include "story.h"
#include "memory.h"
#include "state.h"
#include "interpreter.h"
#include "../../include/text.h"
#define BASE_ADDRESS 0x10000
static char *_saveName = 0;
void portAttributeSet(byte attribute) {
switch (attribute) {
case TEXT_ATTR_NORMAL:
textSetColor(7, 1);
break;
case TEXT_ATTR_REVERSE:
textSetColor(1, 7);
break;
case TEXT_ATTR_BOLD:
textSetColor(15, 1);
break;
case TEXT_ATTR_EMPHASIS:
textSetColor(14, 1);
break;
}
}
uint8_t portByteGet(uint32_t address) {
return FAR_PEEK(BASE_ADDRESS + address);
}
void portByteSet(uint32_t address, uint8_t value) {
FAR_POKE(BASE_ADDRESS + address, value);
}
void portCharGetPos(byte *x, byte *y) {
byte tx;
byte ty;
textGetXY(&tx, &ty);
// ZIP uses 1-based coordinates.
*x = tx + 1;
*y = ty + 1;
}
void portCharPrint(char c) {
static char ch[2] = { 0, 0 };
ch[0] = c;
textPrint(ch);
}
void portCharSetPos(byte x, byte y) {
// ZIP uses 1-based coordinates.
textGotoXY(x - 1, y - 1);
}
void portDie(char *fmt, ...) {
#ifdef DEBUGGING
printf("%s\n", fmt); // Yeah, this isn't right.
#endif
exit(1);
}
bool portFileRestore(void) {
FILE *in;
bool ok = false;
uint32_t i;
byte b;
in = fopen(_saveName, "rb");
if (in) {
ok = true;
// Read in PC.
ok &= (fread(&__state.pc, sizeof(__state.pc), 1, in) == 1);
// Read in SP.
ok &= (fread(&__state.sp, sizeof(__state.sp), 1, in) == 1);
// Read in BP.
ok &= (fread(&__state.bp, sizeof(__state.bp), 1, in) == 1);
// Read in dynamic game RAM.
for (i=0; i<storyStaticMemoryBaseAddress(); i++) {
ok &= (fread(&b, 1, 1, in) == 1);
ZPOKE(i, b);
}
// Read in stack.
ok &= (fread(__state.stack, sizeof(__state.stack[0]), __state.sp, in) == __state.sp);
fclose(in);
}
return ok;
}
bool portFileSave(void) {
FILE *out;
bool ok = false;
uint32_t i;
byte b;
out = fopen(_saveName, "wb");
if (out) {
ok = true;
// Write out PC.
ok &= (fwrite(&__state.pc, sizeof(__state.pc), 1, out) == 1);
// Write out SP.
ok &= (fwrite(&__state.sp, sizeof(__state.sp), 1, out) == 1);
// Write out BP.
ok &= (fwrite(&__state.bp, sizeof(__state.bp), 1, out) == 1);
// Write out dynamic game RAM.
for (i=0; i<storyStaticMemoryBaseAddress(); i++) {
b = ZPEEK(i);
ok &= (fwrite(&b, 1, 1, out) == 1);
}
// Write out stack.
ok &= (fwrite(__state.stack, sizeof(__state.stack[0]), __state.sp, out) == __state.sp);
fclose(out);
}
return ok;
}
char portCharGet(void) {
#if 0
static char playback[] = "open mailbox\ntake leaflet\nread leaflet\ndrop leaflet\n";
static uint32_t pointer = 0;
if (pointer < libStrLen(playback)) return playback[pointer++];
#endif
return getchar();
}
uint16_t portRandomGet(int16_t range) {
// If range is zero, randomize with "best" random seed.
// If range is negative, use the positive value to seed.
if (range == 0) return 0;
if (range < 0) {
randomSeed(-range);
return 0;
}
return (randomRead() % range) + 1;
}
void portStoryLoad(void) {
// On the F256, the story is loaded into RAM along with the ZIP.
// ***TODO*** This likely breaks the "restart" command.
// Later, we probably want to see if the user has a memory expansion
// installed. If they do, we can use it and then use the lower memory
// for graphics and sound.
storyChecksumCalculate();
}
uint16_t portWordGet(uint32_t address) {
return SWAP_UINT16(FAR_PEEKW(BASE_ADDRESS + address));
}
void portWordSet(uint32_t address, uint16_t value) {
FAR_POKEW(BASE_ADDRESS + address, SWAP_UINT16(value));
}
int main(void) {
byte c;
byte colors[16][3] = {
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0xaa },
{ 0x00, 0xaa, 0x00 },
{ 0x00, 0xaa, 0xaa },
{ 0xaa, 0x00, 0x00 },
{ 0xaa, 0x00, 0xaa },
{ 0xaa, 0x55, 0x00 },
{ 0xaa, 0xaa, 0xaa },
{ 0x55, 0x55, 0x55 },
{ 0x55, 0x55, 0xff },
{ 0x55, 0xff, 0x55 },
{ 0x55, 0xff, 0xff },
{ 0xff, 0x55, 0x55 },
{ 0xff, 0x55, 0xff },
{ 0xff, 0xff, 0x55 },
{ 0xff, 0xff, 0xff }
};
_saveName = "zork1.sav";
f256Init();
// Load EGA palette into text CLUT.
for (c=0; c<16; c++) {
textDefineForegroundColor(c, colors[c][0], colors[c][1], colors[c][2]);
textDefineBackgroundColor(c, colors[c][0], colors[c][1], colors[c][2]);
}
textEnableBackgroundColors(true);
textSetColor(15, 0);
textPrint("Welcome to MUDDLE Beta 1, Another Z-Machine!\n\n");
textSetColor(7, 0);
textPrint("Copyright 2024 Scott Duensing, All Rights Reserved.\n");
textPrint("Kangaroo Punch Studios https://kangaroopunch.com\n\n\n");
textSetColor(8, 0);
textPrint("Thinking...");
stateReset();
portStoryLoad();
opcodesSetup();
storySetup(80, 30);
textSetColor(7, 1);
textClear();
textSetCursor(199);
interpreterRun();
return 0;
}