200 lines
4.7 KiB
C
200 lines
4.7 KiB
C
/*
|
|
* Copyright (c) 2024 Scott Duensing, scott@kangaroopunch.com
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
* of this software and associated documentation files (the "Software"), to deal
|
|
* in the Software without restriction, including without limitation the rights
|
|
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
* copies of the Software, and to permit persons to whom the Software is
|
|
* furnished to do so, subject to the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice shall be included in
|
|
* all copies or substantial portions of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
* SOFTWARE.
|
|
*/
|
|
|
|
|
|
/*
|
|
* Z-Machine for the Foenix F256 computers.
|
|
*
|
|
* F256 machines are 65c02 based systems with 512k of banked RAM.
|
|
* As such, this ZIP is going to load the story entirely into "high"
|
|
* memory (above the 64k accessable to the CPU) and page things in
|
|
* and out as needed.
|
|
*
|
|
* To keep library code at a minimum, we'll also statically allocate
|
|
* as much as possible and do other "bad" things now frowned upon in
|
|
* modern development. :-)
|
|
*/
|
|
|
|
|
|
#include "f256.h"
|
|
|
|
#include "portme.h"
|
|
#include "story.h"
|
|
#include "memory.h"
|
|
#include "state.h"
|
|
#include "interpreter.h"
|
|
|
|
|
|
#define BASE_ADDRESS 0x10000
|
|
|
|
|
|
uint8_t portByteGet(uint16_t address) {
|
|
return FAR_PEEK(BASE_ADDRESS + address);
|
|
}
|
|
|
|
|
|
void portByteSet(uint16_t address, uint8_t value) {
|
|
FAR_POKE(BASE_ADDRESS + address, value);
|
|
}
|
|
|
|
|
|
void portCharPrint(char c) {
|
|
static char ch[2] = { 0, 0 };
|
|
ch[0] = c;
|
|
textPrint(ch);
|
|
}
|
|
|
|
|
|
void portDie(char *fmt, ...) {
|
|
exit(1);
|
|
}
|
|
|
|
|
|
bool portFileRestore(void) {
|
|
|
|
FILE *in;
|
|
bool ok = false;
|
|
uint32_t i;
|
|
byte b;
|
|
|
|
in = fopen("save.dat", "rb");
|
|
if (in) {
|
|
ok = true;
|
|
|
|
// Read in PC.
|
|
ok &= (fread(&__state.pc, sizeof(__state.pc), 1, in) == 1);
|
|
// Read in SP.
|
|
ok &= (fread(&__state.sp, sizeof(__state.sp), 1, in) == 1);
|
|
// Read in BP.
|
|
ok &= (fread(&__state.bp, sizeof(__state.bp), 1, in) == 1);
|
|
// Read in dynamic game RAM.
|
|
for (i=0; i<storyStaticMemoryBaseAddress(); i++) {
|
|
ok &= (fread(&b, 1, 1, in) == 1);
|
|
ZPOKE(i, b);
|
|
}
|
|
// Read in stack.
|
|
ok &= (fread(__state.stack, sizeof(__state.stack[0]), __state.sp, in) == __state.sp);
|
|
|
|
fclose(in);
|
|
}
|
|
|
|
return ok;
|
|
}
|
|
|
|
|
|
bool portFileSave(void) {
|
|
FILE *out;
|
|
bool ok = false;
|
|
uint32_t i;
|
|
byte b;
|
|
|
|
out = fopen("save.dat", "wb");
|
|
if (out) {
|
|
ok = true;
|
|
|
|
// Write out PC.
|
|
ok &= (fwrite(&__state.pc, sizeof(__state.pc), 1, out) == 1);
|
|
// Write out SP.
|
|
ok &= (fwrite(&__state.sp, sizeof(__state.sp), 1, out) == 1);
|
|
// Write out BP.
|
|
ok &= (fwrite(&__state.bp, sizeof(__state.bp), 1, out) == 1);
|
|
// Write out dynamic game RAM.
|
|
for (i=0; i<storyStaticMemoryBaseAddress(); i++) {
|
|
b = ZPEEK(i);
|
|
ok &= (fwrite(&b, 1, 1, out) == 1);
|
|
}
|
|
// Write out stack.
|
|
ok &= (fwrite(__state.stack, sizeof(__state.stack[0]), __state.sp, out) == __state.sp);
|
|
|
|
fclose(out);
|
|
}
|
|
|
|
return ok;
|
|
}
|
|
|
|
|
|
void portInput(uint32_t ramAddr, uint8_t length) {
|
|
uint8_t i;
|
|
char c;
|
|
|
|
for (i=0; i<length; i++) {
|
|
c = getchar();
|
|
ZPOKE(ramAddr, c);
|
|
if ((c == 13) || (c == 10)) break;
|
|
}
|
|
}
|
|
|
|
|
|
uint16_t portRandomGet(int16_t range) {
|
|
// If range is zero, randomize with "best" random seed.
|
|
// If range is negative, use the positive value to seed.
|
|
|
|
if (range == 0) return 0;
|
|
|
|
if (range < 0) {
|
|
randomSeed(-range);
|
|
return 0;
|
|
}
|
|
|
|
return (randomRead() % range) + 1;
|
|
}
|
|
|
|
|
|
void portStoryLoad(void) {
|
|
|
|
// Later, we probably want to see if the user has a memory expansion
|
|
// installed. If they do, we can use it and then use the lower memory
|
|
// for graphics and sound.
|
|
|
|
// Currently no status bar.
|
|
ZPOKE(STORY_FLAG_V3, ZPEEK(STORY_FLAG_V3) | STORY_FLAG_V3_STATUS_LINE_NOT_AVAILABLE);
|
|
|
|
// Uncomment for status bar and window splitting.
|
|
//POKE(STORY_FLAG_V3, PEEK(STORY_FLAG_V3) & ~STORY_FLAG_V3_STATUS_LINE_NOT_AVAILABLE);
|
|
//POKE(STORY_FLAG_V3, PEEK(STORY_FLAG_V3) | STORY_FLAG_V3_SCREEN_SPLITTING);
|
|
}
|
|
|
|
|
|
uint16_t portWordGet(uint16_t address) {
|
|
return SWAP_UINT16(FAR_PEEKW(BASE_ADDRESS + address));
|
|
}
|
|
|
|
|
|
void portWordSet(uint16_t address, uint16_t value) {
|
|
FAR_POKEW(BASE_ADDRESS + address, SWAP_UINT16(value));
|
|
}
|
|
|
|
|
|
int main(void) {
|
|
|
|
f256Init();
|
|
|
|
textSetCursor(199);
|
|
|
|
stateReset();
|
|
portStoryLoad();
|
|
opcodesSetup();
|
|
storySetup();
|
|
interpreterRun();
|
|
|
|
return 0;
|
|
}
|