muddle/include/story.h
2024-01-13 19:29:54 -06:00

116 lines
5.8 KiB
C

/*
* Copyright (c) 2024 Scott Duensing, scott@kangaroopunch.com
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef STORY_H
#define STORY_H
#include "memory.h"
#define STORY_STATUS_SCORE_TURNS 0
#define STORY_STATUS_HOURS_MINUTES 1
#define STORY_FLAG_V3_STATUS (1 << 1)
#define STORY_FLAG_V3_TWO_DISKS (1 << 2)
#define STORY_FLAG_V3_STATUS_LINE_NOT_AVAILABLE (1 << 4)
#define STORY_FLAG_V3_SCREEN_SPLITTING (1 << 5)
#define STORY_FLAG_V3_VARIABLE_PITCH_FONT (1 << 6)
#define STORY_FLAG_V4_COLOR (1 << 0)
#define STORY_FLAG_V4_PICTURE (1 << 1)
#define STORY_FLAG_V4_BOLDFACE (1 << 2)
#define STORY_FLAG_V4_ITALIC (1 << 3)
#define STORY_FLAG_V4_FIXED_SPACE (1 << 4)
#define STORY_FLAG_V4_SOUND (1 << 5)
#define STORY_FLAG_V4_TIMED_INPUT (1 << 7)
#define STORY_FLAG_2_V1_TRANSCRIPTING (1 << 0)
#define STORY_FLAG_2_V3_FORCE_FIXED_PITCHED (1 << 1)
#define STORY_FLAG_2_V6_FORCE_REDRAW (1 << 2)
#define STORY_FLAG_2_V5_USE_PICTURES (1 << 3)
#define STORY_FLAG_2_V5_USE_UNDO (1 << 4)
#define STORY_FLAG_2_V5_USE_MOUSE (1 << 5)
#define STORY_FLAG_2_V5_USE_COLOR (1 << 6)
#define STORY_FLAG_2_V5_USE_SOUND (1 << 7)
#define STORY_FLAG_2_V6_USE_MENUS (1 << 8)
#define STORY_SCREEN_HEIGHT_INFINITE 255
#define STORY_INTERPRETER_NUMBER_DECSYSTEM_20 1
#define STORY_INTERPRETER_NUMBER_APPLE_IIE 2
#define STORY_INTERPRETER_NUMBER_MACINTOSH 3
#define STORY_INTERPRETER_NUMBER_AMIGA 4
#define STORY_INTERPRETER_NUMBER_ATARI_ST 5
#define STORY_INTERPRETER_NUMBER_IBM_PC 6
#define STORY_INTERPRETER_NUMBER_COMMODORE_128 7
#define STORY_INTERPRETER_NUMBER_COMMODORE_64 8
#define STORY_INTERPRETER_NUMBER_APPLE_IIC 9
#define STORY_INTERPRETER_NUMBER_APPLE_IIGS 10
#define STORY_INTERPRETER_NUMBER_TANDY_COLOR 11
#define STORY_FLAG_3_USE_TRANSPARENCY (1 << 0)
#define storyVersion() memoryByte(0x0)
#define storyFlags() memoryByte(0x1)
#define storyHightMemory() memoryWord(0x4)
#define storyInitialPC() memoryWord(0x6) // V1-5
#define storyInitialPackedPC() memoryUnpackAddress(memoryWord(0x6), MEMORY_ROUTINE) // V6
#define storyDictionaryAddress() memoryWord(0x8)
#define storyObjectTableAddress() memoryWord(0xa)
#define storyGlobalVariableTableAddress() memoryWord(0xc)
#define storyStaticMemoryBaseAddress() memoryWord(0xe)
#define storyFlags2() memoryWord(0x10)
#define storyAbbreviationTableAddress() memoryWord(0x18)
#define storyChecksum() memoryWord(0x1c)
#define storyInterpreterNumber() memoryByte(0x1e)
#define storyInterpreterVersion() memoryByte(0x1f)
#define storyScreenHeightLines() memoryByte(0x20)
#define storyScreenWidthCharacters() memoryByte(0x21)
#define storyScreenHeightUnits() memoryWord(0x22)
#define storyScreenWidthUnits() memoryWord(0x24)
#define storyFontHeightUnits() (storyVersion() == 5 ? memoryByte(0x27) ? memoryByte(0x26)) // WTF Infocom?
#define storyFontWidthUnits() (storyVersion() == 5 ? memoryByte(0x26) ? memoryByte(0x27))
#define storyRoutinesOffset() memoryWord(0x28)
#define storyStringsOffset() memoryWord(0x2a)
#define storyDefaultBackgroundColor() memoryByte(0x2c)
#define storyDefaultForegroundColor() memoryByte(0x2d)
#define storyTerminatingCharactersTableAddress() memoryWord(0x2e)
#define storyWidthInPixelsToOutputStream3() memoryByte(0x30)
#define storyStandardRevisionNumber() memoryByte(0x32)
#define storyAlphabetTableAddress() memoryWord(0x34)
#define storyHeaderExtensionTableAddress() memoryWord(0x36)
#define storyHXWordsInTable() memoryWord(storyHeaderExtensionTableAddress())
#define storyHXMouseXClick() memoryWord(storyHeaderExtensionTableAddress() + 2)
#define storyHXMouseYClick() memoryWord(storyHeaderExtensionTableAddress() + 4)
#define storyHXUnicodeTranslationTableAddress() memoryWord(storyHeaderExtensionTableAddress() + 6)
#define storyHXFlags3() memoryWord(storyHeaderExtensionTableAddress() + 8)
#define storyHXTrueDefaultForegroundColor() memoryWord(storyHeaderExtensionTableAddress() + 10)
#define storyHXTrueDefaultBackgroundColor() memoryWord(storyHeaderExtensionTableAddress() + 12)
uint32_t storyLength();
#endif // STORY_H