/* * Copyright (c) 2024 Scott Duensing, scott@kangaroopunch.com * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef STORY_H #define STORY_H #include "common.h" #include "portme.h" #define STORY_STATUS_MASK 0xfe #define STORY_STATUS_SCORE_TURNS 0 #define STORY_STATUS_HOURS_MINUTES 1 #define STORY_FLAG_V3 0x01 #define STORY_FLAG_V3_STATUS (1 << 1) #define STORY_FLAG_V3_TWO_DISKS (1 << 2) #define STORY_FLAG_V3_STATUS_LINE_NOT_AVAILABLE (1 << 4) #define STORY_FLAG_V3_SCREEN_SPLITTING (1 << 5) #define STORY_FLAG_V3_VARIABLE_PITCH_FONT (1 << 6) #define STORY_FLAG_V4_COLOR (1 << 0) #define STORY_FLAG_V4_PICTURE (1 << 1) #define STORY_FLAG_V4_BOLDFACE (1 << 2) #define STORY_FLAG_V4_ITALIC (1 << 3) #define STORY_FLAG_V4_FIXED_SPACE (1 << 4) #define STORY_FLAG_V4_SOUND (1 << 5) #define STORY_FLAG_V4_TIMED_INPUT (1 << 7) #define STORY_FLAG_2_V1_TRANSCRIPTING (1 << 0) #define STORY_FLAG_2_V3_FORCE_FIXED_PITCHED (1 << 1) #define STORY_FLAG_2_V6_FORCE_REDRAW (1 << 2) #define STORY_FLAG_2_V5_USE_PICTURES (1 << 3) #define STORY_FLAG_2_V5_USE_UNDO (1 << 4) #define STORY_FLAG_2_V5_USE_MOUSE (1 << 5) #define STORY_FLAG_2_V5_USE_COLOR (1 << 6) #define STORY_FLAG_2_V5_USE_SOUND (1 << 7) #define STORY_FLAG_2_V6_USE_MENUS (1 << 8) #define STORY_SCREEN_HEIGHT_INFINITE 255 #define STORY_SCREEN_HEIGHT_LINES 0x20 #define STORY_SCREEN_WIDTH_CHARACTERS 0x21 #define STORY_INTERPRETER_NUMBER_DECSYSTEM_20 1 #define STORY_INTERPRETER_NUMBER_APPLE_IIE 2 #define STORY_INTERPRETER_NUMBER_MACINTOSH 3 #define STORY_INTERPRETER_NUMBER_AMIGA 4 #define STORY_INTERPRETER_NUMBER_ATARI_ST 5 #define STORY_INTERPRETER_NUMBER_IBM_PC 6 #define STORY_INTERPRETER_NUMBER_COMMODORE_128 7 #define STORY_INTERPRETER_NUMBER_COMMODORE_64 8 #define STORY_INTERPRETER_NUMBER_APPLE_IIC 9 #define STORY_INTERPRETER_NUMBER_APPLE_IIGS 10 #define STORY_INTERPRETER_NUMBER_TANDY_COLOR 11 #define STORY_FLAG_3_USE_TRANSPARENCY (1 << 0) #define storyVersion() portByteGet(0x0) #define storyFlags() portByteGet(STORY_FLAG_V3) #define storyHighMemory() portWordGet(0x4) #define storyInitialPC() portWordGet(0x6) // V1-5 #define storyInitialPackedPC() memoryUnpackAddress(portWordGet(0x6), MEMORY_ROUTINE) // V6 #define storyDictionaryAddress() portWordGet(0x8) #define storyObjectTableAddress() portWordGet(0xa) #define storyGlobalVariableTableAddress() portWordGet(0xc) #define storyStaticMemoryBaseAddress() portWordGet(0xe) #define storyFlags2() portWordGet(0x10) #define storyAbbreviationTableAddress() portWordGet(0x18) #define storyFileSize() portWordGet(0x1a) #define storyChecksum() portWordGet(0x1c) #define storyInterpreterNumber() portByteGet(0x1e) #define storyInterpreterVersion() portByteGet(0x1f) #define storyScreenHeightLines() portByteGet(STORY_SCREEN_HEIGHT_LINES) #define storyScreenWidthCharacters() portByteGet(STORY_SCREEN_WIDTH_CHARACTERS) #define storyScreenHeightUnits() portWordGet(0x22) #define storyScreenWidthUnits() portWordGet(0x24) #define storyFontHeightUnits() (storyVersion() == 5 ? portByteGet(0x27) ? portByteGet(0x26)) // WTF Infocom? #define storyFontWidthUnits() (storyVersion() == 5 ? portByteGet(0x26) ? portByteGet(0x27)) #define storyRoutinesOffset() portWordGet(0x28) #define storyStringsOffset() portWordGet(0x2a) #define storyDefaultBackgroundColor() portByteGet(0x2c) #define storyDefaultForegroundColor() portByteGet(0x2d) #define storyTerminatingCharactersTableAddress() portWordGet(0x2e) #define storyWidthInPixelsToOutputStream3() portByteGet(0x30) #define storyStandardRevisionNumber() portByteGet(0x32) #define storyAlphabetTableAddress() portWordGet(0x34) #define storyHeaderExtensionTableAddress() portWordGet(0x36) #define storyHXWordsInTable() portWordGet(storyHeaderExtensionTableAddress()) #define storyHXMouseXClick() portWordGet(storyHeaderExtensionTableAddress() + 2) #define storyHXMouseYClick() portWordGet(storyHeaderExtensionTableAddress() + 4) #define storyHXUnicodeTranslationTableAddress() portWordGet(storyHeaderExtensionTableAddress() + 6) #define storyHXFlags3() portWordGet(storyHeaderExtensionTableAddress() + 8) #define storyHXTrueDefaultForegroundColor() portWordGet(storyHeaderExtensionTableAddress() + 10) #define storyHXTrueDefaultBackgroundColor() portWordGet(storyHeaderExtensionTableAddress() + 12) #define storyAddToChecksum(index,value) __state.checksum += (index < 64 ? 0 : value) void storyChecksumCalculate(void); uint32_t storyLength(void); void storySetup(void); #endif // STORY_H