/* * Copyright (c) 2024 Scott Duensing, scott@kangaroopunch.com * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include #include "memory.h" #include "story.h" #include "state.h" #include "zork1.h" // The F256 has 512k of RAM. We use everything except the lower 64k. static uint8_t _RAM[1024 * (512 - 64)]; uint8_t memoryByte(uint16_t address) { return _RAM[address]; } void memorySetByte(uint16_t address, uint8_t value) { _RAM[address] = value; } void memorySetWord(uint16_t address, uint16_t value) { _RAM[address] = (value & 0xff00) << 8; // MSB first. _RAM[address + 1] = value & 0x00ff; } uint32_t memoryUnpackAddress(uint16_t address, uint8_t type) { switch (storyVersion()) { case 1: case 2: case 3: return (uint32_t)address * 2; case 4: case 5: return (uint32_t)address * 4; case 6: if (type == MEMORY_ROUTINE) { return ((uint32_t)address * 4) + storyRoutinesOffset(); } else { return ((uint32_t)address * 4) + storyStringsOffset(); } case 8: return (uint32_t)address * 8; } return ((uint16_t)_RAM[address] << 8) | ((uint16_t)_RAM[address + 1]); } uint16_t memoryWord(uint16_t address) { return ((uint16_t)_RAM[address] << 8) | ((uint16_t)_RAM[address + 1]); } void memoryLoadStory(void) { // For now, we just copy an embedded Zork 1 into RAM. memcpy(_RAM, zork1, zork1_len); // Later, we probably want to see if the user has a memory expansion // installed. If they do, we can use it and then use the lower memory // for graphics and sound. // Zero out all state data. memset(&__state, 0, sizeof(stateT)); // Currently no status bar. POKE(STORY_FLAG_V3, PEEK(STORY_FLAG_V3) | STORY_FLAG_V3_STATUS_LINE_NOT_AVAILABLE); // Uncomment for status bar and window splitting. //POKE(STORY_FLAG_V3, PEEK(STORY_FLAG_V3) & ~STORY_FLAG_V3_STATUS_LINE_NOT_AVAILABLE); //POKE(STORY_FLAG_V3, PEEK(STORY_FLAG_V3) | STORY_FLAG_V3_SCREEN_SPLITTING); // V6+ this is the address of main(), not just a raw starting address. __state.pc = storyInitialPC(); __state.sp = 0; }