/* * Copyright (c) 2024 Scott Duensing, scott@kangaroopunch.com * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef STATE_H #define STATE_H #include "memory.h" #include "opcodes.h" #define DEBUGGING typedef struct stateS { uint16_t stack[2048]; //***TODO*** How big does this really need to be? Old games are 1024, new...? bool quit; uint32_t pc; // Program Counter uint16_t sp; // Stack Pointer uint16_t bp; // Base Pointer opcodeT opcodes[256]; opcodeT extOpcodes[30]; uint8_t operandCount; uint16_t operands[8]; char alphabetTable[78]; #ifdef DEBUGGING char *opcodesName[256]; char *extOpcodesName[30]; #endif } stateT; extern stateT __state; void stateReset(void); #endif // STATE_H