/* * Copyright (c) 2024 Scott Duensing, scott@kangaroopunch.com * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef UI_H #define UI_H #include "common.h" #define UI_KEY_UP 255 #define UI_KEY_RIGHT 254 #define UI_KEY_DOWN 253 #define UI_KEY_LEFT 252 void uiFileAdd(char *filename, uint32_t size); void uiGameSelect(char *path); char *uiSaveGet(void); void uiSizeGet(byte *w, byte *h); void uiSizeSet(byte w, byte h); char *uiStoryGet(void); uint32_t uiStorySizeGet(void); #endif // UI_H