Tweaked the build a bit for the F256.
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0b5699a5ca
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4 changed files with 6 additions and 4 deletions
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@ -80,7 +80,7 @@
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#define storyVersion() portByteGet(0x0)
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#define storyFlags() portByteGet(STORY_FLAG_V3)
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#define storyHightMemory() portWordGet(0x4)
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#define storyHighMemory() portWordGet(0x4)
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#define storyInitialPC() portWordGet(0x6) // V1-5
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#define storyInitialPackedPC() memoryUnpackAddress(portWordGet(0x6), MEMORY_ROUTINE) // V6
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#define storyDictionaryAddress() portWordGet(0x8)
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@ -1,6 +1,6 @@
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cmake_minimum_required(VERSION 3.12)
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project(dos-like-zip LANGUAGES C)
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project(muddle LANGUAGES C)
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find_package(SDL2 REQUIRED)
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@ -38,10 +38,11 @@ pushd .builddir
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${F256}/overlayhelper ../../../src/ui.c > overlay.ld
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${F256}/overlayhelper ../f256zip.c >> overlay.ld
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${CLANG} -c ${F256}/f256lib/f256.c
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#${CLANG} -c ${F256}/f256lib/f256.c
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${CLANG} -c ../../zip.c
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${CLANG} -c ../f256zip.c
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${CLANG} -T../f256.ld -o ${PROJECT} zip.o f256.o f256zip.o
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#${CLANG} -T../f256.ld -o ${PROJECT} zip.o f256.o f256zip.o
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${CLANG} -T../f256.ld -o ${PROJECT} zip.o f256zip.o
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llvm-nm ${PROJECT}.elf > ${PROJECT}.lst
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llvm-objdump -d --print-imm-hex ${PROJECT}.elf > ${PROJECT}.lst
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@ -37,6 +37,7 @@
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#define WITHOUT_GRAPHICS
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#include "f256.h"
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#include "f256.c"
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#include "portme.h"
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#include "lib.h"
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