/*
 *	Copyright (c) 2024 Scott Duensing, scott@kangaroopunch.com
 *
 *	Permission is hereby granted, free of charge, to any person obtaining a copy
 *	of this software and associated documentation files (the "Software"), to deal
 *	in the Software without restriction, including without limitation the rights
 *	to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 *	copies of the Software, and to permit persons to whom the Software is
 *	furnished to do so, subject to the following conditions:
 *
 *	The above copyright notice and this permission notice shall be included in
 *	all copies or substantial portions of the Software.
 *
 *	THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 *	IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 *	FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 *	AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 *	LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 *	OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 *	SOFTWARE.
 */


#ifndef UI_H
#define UI_H


#include "common.h"


#define UI_KEY_UP     255
#define UI_KEY_RIGHT  254
#define UI_KEY_DOWN   253
#define UI_KEY_LEFT   252


void      uiFileAdd(char *filename, uint32_t size);
void      uiGameSelect(void);
char     *uiSaveGet(void);
void      uiSizeGet(byte *w, byte *h);
void      uiSizeSet(byte w, byte h);
char     *uiStoryGet(void);
uint32_t  uiStorySizeGet(void);


#endif // UI_H
