kpmpgsmkii/client/src/dos/mouse.c
2021-10-13 20:07:25 -05:00

102 lines
2.7 KiB
C

/*
* Kangaroo Punch Multi Player Game Server Mark II
* Copyright (C) 2020-2021 Scott Duensing
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
*/
#include "mouse.h"
#include "vesa.h"
// Based on http://www.brackeen.com/vga/source/djgpp20/mouse.c.html
#define MOUSE_INT 0x33
#define MOUSE_RESET 0x00
#define MOUSE_STATUS 0x03
#define MOUSE_GETMOTION 0x0B
#define MOUSE_LEFT_BUTTON 0x01
#define MOUSE_RIGHT_BUTTON 0x02
#define MOUSE_MIDDLE_BUTTON 0x04
static MouseT _mouse;
MouseT *mouseRead(void) {
int32_t x;
int32_t y;
int16_t dx;
int16_t dy;
union REGS regs;
regs.x.ax = MOUSE_GETMOTION;
int86(MOUSE_INT, &regs, &regs);
dx = regs.x.cx; // Temporary assignment changes values to signed.
dy = regs.x.dx; // Don't skip this step. :-)
x = _mouse.x + dx;
y = _mouse.y + dy;
if (x < 0) x = 0;
if (x > _mouse.w - 1) x = _mouse.w - 1;
if (y < 0) y = 0;
if (y > _mouse.h - 1) y = _mouse.h - 1;
_mouse.x = (uint16_t)x;
_mouse.y = (uint16_t)y;
_mouse.buttonLeftWasDown = _mouse.buttonLeft;
_mouse.buttonRightWasDown = _mouse.buttonRight;
_mouse.buttonMiddleWasDown = _mouse.buttonMiddle;
regs.x.ax = MOUSE_STATUS;
int86(MOUSE_INT, &regs, &regs);
_mouse.buttonLeft = ((regs.x.bx & MOUSE_LEFT_BUTTON) > 0);
_mouse.buttonRight = ((regs.x.bx & MOUSE_RIGHT_BUTTON) > 0);
_mouse.buttonMiddle = ((regs.x.bx & MOUSE_MIDDLE_BUTTON) > 0);
return &_mouse;
}
void mouseShutdown(void) {
// Nothing to do in DOS
}
int16_t mouseStartup(void) {
union REGS regs;
regs.x.ax = MOUSE_RESET;
int86(MOUSE_INT, &regs, &regs);
_mouse.active = regs.x.ax;
_mouse.buttonCount = regs.x.bx == 0x0002 ? 2 : 3;
_mouse.buttonLeft = 0;
_mouse.buttonRight = 0;
_mouse.buttonMiddle = 0;
_mouse.buttonLeftWasDown = 0;
_mouse.buttonRightWasDown = 0;
_mouse.buttonMiddleWasDown = 0;
_mouse.x = 0;
_mouse.y = 0;
_mouse.w = vbeDisplayWidthGet();
_mouse.h = vbeDisplayHeightGet();
mouseRead();
return _mouse.active;
}