kpmpgsmkii/test.conf
2021-11-30 20:29:58 -06:00

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# This is the configuration file for dosbox-staging (0.78.0).
# Lines starting with a '#' character are comments.
[sdl]
# fullscreen: Start directly in fullscreen.
# Run INTRO and see Special Keys for window control hotkeys.
# display: Number of display to use; values depend on OS and user settings.
# fullresolution: What resolution to use for fullscreen: 'original', 'desktop'
# or a fixed size (e.g. 1024x768).
# windowresolution: Set window size when running in windowed mode:
# default: Select the best option based on your
# environment and other settings.
# small, medium, or large (or s, m, l):
# Size the window relative to the desktop.
# <custom>: Scale the window to the given dimensions in
# WxH format. For example: 1024x768.
# Scaling is not performed for output=surface.
# window_position: Set initial window position when running in windowed mode:
# auto: Let the window manager decide the position.
# <custom>: Set window position in X,Y format. For example: 250,100
# 0,0 is the top-left corner of the screen.
# window_decorations: Controls whether to display window decorations in windowed mode.
# vsync: Synchronize with display refresh rate if supported. This can
# reduce flickering and tearing, but may also impact performance.
# vsync_skip: Number of microseconds to allow rendering to block before skipping the next frame. 0 disables this and will always render.
# max_resolution: Optionally restricts the viewport resolution within the window/screen:
# auto: The viewport fills the window/screen (default).
# <custom>: Set max viewport resolution in WxH format.
# For example: 960x720
# output: What video system to use for output.
# Possible values: surface, texture, texturenb, texturepp, opengl, openglnb, openglpp.
# texture_renderer: Choose a renderer driver when using a texture output mode.
# Use texture_renderer=auto for an automatic choice.
# Possible values: auto, opengl, opengles2, software.
# capture_mouse: Choose a mouse control method:
# onclick: Capture the mouse when clicking any button in the window.
# onstart: Capture the mouse immediately on start.
# seamless: Let the mouse move seamlessly; captures only with middle-click or hotkey.
# nomouse: Hide the mouse and don't send input to the game.
# Choose how middle-clicks are handled (second parameter):
# middlegame: Middle-clicks are sent to the game.
# middlerelease: Middle-click will release the captured mouse, and also capture when seamless.
# Defaults (if not present or incorrect): seamless middlerelease
# Possible values: seamless, onclick, onstart, nomouse.
# sensitivity: Mouse sensitivity. The optional second parameter specifies vertical sensitivity (e.g. 100,-50).
# raw_mouse_input: Enable this setting to bypass your operating system's mouse
# acceleration and sensitivity settings. This works in
# fullscreen or when the mouse is captured in window mode.
# waitonerror: Wait before closing the console if dosbox has an error.
# priority: Priority levels for dosbox. Second entry behind the comma is for when dosbox is not focused/minimized.
# pause is only valid for the second entry. auto disables priority levels and uses OS defaults
# Possible values: auto, lowest, lower, normal, higher, highest, pause.
# mapperfile: File used to load/save the key/event mappings from.
# Resetmapper only works with the default value.
# screensaver: Use 'allow' or 'block' to override the SDL_VIDEO_ALLOW_SCREENSAVER
# environment variable (which usually blocks the OS screensaver
# while the emulator is running).
# Possible values: auto, allow, block.
fullscreen = false
display = 0
fullresolution = desktop
windowresolution = default
window_position = auto
window_decorations = true
vsync = false
vsync_skip = 7000
max_resolution = auto
output = opengl
texture_renderer = auto
capture_mouse = seamless middlerelease
sensitivity = 100
raw_mouse_input = false
waitonerror = true
priority = auto,auto
mapperfile = mapper-sdl2-0.78.0.map
screensaver = auto
[dosbox]
# language: Select another language file.
# machine: The type of machine DOSBox tries to emulate.
# Possible values: hercules, cga, cga_mono, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe.
# captures: Directory where things like wave, midi, screenshot get captured.
# memsize: Amount of memory DOSBox has in megabytes.
# This value is best left at its default to avoid problems with some games,
# though few games might require a higher value.
# There is generally no speed advantage when raising this value.
# vmemsize: Video memory in MiB (1-8) or KiB (256 to 8192). 'auto' uses the default per video adapter.
# Possible values: auto, 1, 2, 4, 8, 256, 512, 1024, 2048, 4096, 8192.
# vesa_modes: Controls the selection of VESA 1.2 and 2.0 modes offered:
# compatible A tailored selection that maximizes game compatibility.
# This is recommended along with 4 or 8 MB of video memory.
# all Offers all modes for a given video memory size, however
# some games may not use them properly (flickering) or may need
# more system memory (mem = ) to use them.
# Possible values: compatible, all.
# autoexec_section: How autoexec sections are handled from multiple config files.
# join : combines them into one big section (legacy behavior).
# overwrite : use the last one encountered, like other conf settings.
# Possible values: join, overwrite.
# startup_verbosity: Controls verbosity prior to displaying the program:
# Verbosity | Splash | Welcome | Early stdout
# high | yes | yes | yes
# medium | no | yes | yes
# low | no | no | yes
# quiet | no | no | no
# splash_only | yes | no | no
# auto | 'low' if exec or dir is passed, otherwise 'high'
# Possible values: auto, high, medium, low, splash_only, quiet.
language =
machine = svga_s3
captures = capture
memsize = 16
vmemsize = auto
vesa_modes = compatible
autoexec_section = join
startup_verbosity = auto
[render]
# frameskip: How many frames DOSBox skips before drawing one.
# aspect: Scales the vertical resolution to produce a 4:3 display aspect
# ratio, matching that of the original standard-definition monitors
# for which the majority of DOS games were designed. This setting
# only affects video modes that use non-square pixels, such as
# 320x200 or 640x400; where as square-pixel modes, such as 640x480
# and 800x600, will be displayed as-is.
# monochrome_palette: Select default palette for monochrome display.
# Works only when emulating hercules or cga_mono.
# You can also cycle through available colours using F11.
# Possible values: white, paperwhite, green, amber.
# scaler: Scaler used to enlarge/enhance low resolution modes.
# If 'forced' is appended, then the scaler will be used even if
# the result might not be desired.
# Note that some scalers may use black borders to fit the image
# within your configured display resolution. If this is
# undesirable, try either a different scaler or enabling
# fullresolution output.
# Possible values: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x.
# glshader: Either 'none' or a GLSL shader name. Works only with
# OpenGL output. Can be either an absolute path, a file
# in the 'glshaders' subdirectory of the DOSBox
# configuration directory, or one of the built-in shaders:
# advinterp2x, advinterp3x, advmame2x, advmame3x,
# crt-easymode-flat, crt-fakelottes-flat, rgb2x, rgb3x,
# scan2x, scan3x, tv2x, tv3x, sharp (default).
frameskip = 0
aspect = true
monochrome_palette = white
scaler = none
glshader = default
[composite]
# composite: Enable composite mode on start. 'auto' lets the program decide.
# Note: Fine-tune the settings below (ie: hue) using the composite hotkeys.
# Then read the new settings from your console and enter them here.
# Possible values: auto, on, off.
# era: Era of composite technology. When 'auto', PCjr uses new and CGA/Tandy use old.
# Possible values: auto, old, new.
# hue: Appearance of RGB palette. For example, adjust until sky is blue.
# saturation: Intensity of colors, from washed out to vivid.
# contrast: Ratio between the dark and light area.
# brightness: Luminosity of the image, from dark to light.
# convergence: Convergence of subpixel elements, from blurry to sharp (CGA and Tandy-only).
composite = auto
era = auto
hue = 0
saturation = 100
contrast = 100
brightness = 0
convergence = 0
[cpu]
# core: CPU Core used in emulation. auto will switch to dynamic if available and
# appropriate.
# Possible values: auto, dynamic, normal, simple.
# cputype: CPU Type used in emulation. auto is the fastest choice.
# Possible values: auto, 386, 386_slow, 486_slow, pentium_slow, 386_prefetch.
# cycles: Number of instructions DOSBox tries to emulate each millisecond.
# Setting this value too high results in sound dropouts and lags.
# Cycles can be set in 3 ways:
# 'auto' tries to guess what a game needs.
# It usually works, but can fail for certain games.
# 'fixed #number' will set a fixed number of cycles. This is what you usually
# need if 'auto' fails (Example: fixed 4000).
# 'max' will allocate as much cycles as your computer is able to
# handle.
# Possible values: auto, fixed, max.
# cycleup: Number of cycles added or subtracted with speed control hotkeys.
# Run INTRO and see Special Keys for list of hotkeys.
# cycledown: Setting it lower than 100 will be a percentage.
core = auto
cputype = pentium_slow
cycles = 12000
#cycles = auto
cycleup = 10
cycledown = 20
[mixer]
# nosound: Enable silent mode, sound is still emulated though.
# rate: Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality.
# Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
# blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged.
# Possible values: 1024, 2048, 4096, 8192, 512, 256, 128.
# prebuffer: How many milliseconds of data to keep on top of the blocksize.
# negotiate: Allow system audio driver to negotiate optimal rate and blocksize
# as close to the specified values as possible.
nosound = false
rate = 48000
blocksize = 512
prebuffer = 20
negotiate = true
[midi]
# mididevice: Device that will receive the MIDI data (from the emulated MIDI
# interface - MPU-401). Choose one of the following:
# 'fluidsynth', to use the built-in MIDI synthesizer. See the
# [fluidsynth] section for detailed configuration.
# 'mt32', to use the built-in Roland MT-32 synthesizer.
# See the [mt32] section for detailed configuration.
# 'auto', to use the first working external MIDI player. This
# might be a software synthesizer or physical device.
# Possible values: auto, oss, alsa, fluidsynth, mt32, none.
# midiconfig: Configuration options for the selected MIDI interface.
# This is usually the id or name of the MIDI synthesizer you want
# to use (find the id/name with DOS command 'mixer /listmidi').
# - This option has no effect when using the built-in synthesizers
# (mididevice = fluidsynth or mt32).
# - When using ALSA, use Linux command 'aconnect -l' to list open
# MIDI ports, and select one (for example 'midiconfig=14:0'
# for sequencer client 14, port 0).
# - If you're using a physical Roland MT-32 with revision 0 PCB,
# the hardware may require a delay in order to prevent its
# buffer from overflowing. In that case, add 'delaysysex',
# for example: 'midiconfig=2 delaysysex'.
# See the README/Manual for more details.
# mpu401: Type of MPU-401 to emulate.
# Possible values: intelligent, uart, none.
mididevice = auto
midiconfig =
mpu401 = intelligent
[fluidsynth]
# soundfont: Path to a SoundFont file in .sf2 format. You can use an
# absolute or relative path, or the name of an .sf2 inside
# the 'soundfonts' directory within your DOSBox configuration
# directory.
# An optional percentage will scale the SoundFont's volume.
# For example: 'soundfont.sf2 50' will attenuate it by 50 percent.
# The scaling percentage can range from 1 to 500.
# chorus: Chorus effect: 'auto', 'on', 'off', or custom values.
# When using custom values:
# All five must be provided in-order and space-separated.
# They are: voice-count level speed depth modulation-wave, where:
# - voice-count is an integer from 0 to 99.
# - level is a decimal from 0.0 to 10.0
# - speed is a decimal, measured in Hz, from 0.1 to 5.0
# - depth is a decimal from 0.0 to 21.0
# - modulation-wave is either 'sine' or 'triangle'
# For example: chorus = 3 1.2 0.3 8.0 sine
# reverb: Reverb effect: 'auto', 'on', 'off', or custom values.
# When using custom values:
# All four must be provided in-order and space-separated.
# They are: room-size damping width level, where:
# - room-size is a decimal from 0.0 to 1.0
# - damping is a decimal from 0.0 to 1.0
# - width is a decimal from 0.0 to 100.0
# - level is a decimal from 0.0 to 1.0
# For example: reverb = 0.61 0.23 0.76 0.56
soundfont = default.sf2
chorus = auto
reverb = auto
[mt32]
# model: Model of synthesizer to use.
# 'auto' picks the first model with available ROMs, in order as listed.
# 'cm32l' and 'mt32' pick the first model of their type, in the order listed.
# 'mt32_old' and 'mt32_new' are aliases for 1.07 and 2.04, respectively.
# Possible values: auto, cm32l, cm32l_102, cm32l_100, mt32, mt32_old, mt32_107, mt32_106, mt32_105, mt32_104, mt32_bluer, mt32_new, mt32_204.
# romdir: The directory containing ROMs for one or more models.
# The directory can be absolute or relative, or leave it blank to
# use the 'mt32-roms' directory in your DOSBox configuration
# directory. Other common system locations will be checked as well.
# ROM files inside this directory may include any of the following:
# - MT32_CONTROL.ROM and MT32_PCM.ROM, for the 'mt32' model.
# - CM32L_CONTROL.ROM and CM32L_PCM.ROM, for the 'cm32l' model.
# - Unzipped MAME MT-32 and CM-32L ROMs, for the versioned models.
model = auto
romdir =
[sblaster]
# sbtype: Type of Sound Blaster to emulate. 'gb' is Game Blaster.
# Possible values: sb1, sb2, sbpro1, sbpro2, sb16, gb, none.
# sbbase: The IO address of the Sound Blaster.
# Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300.
# irq: The IRQ number of the Sound Blaster.
# Possible values: 7, 5, 3, 9, 10, 11, 12.
# dma: The DMA number of the Sound Blaster.
# Possible values: 1, 5, 0, 3, 6, 7.
# hdma: The High DMA number of the Sound Blaster.
# Possible values: 1, 5, 0, 3, 6, 7.
# sbmixer: Allow the Sound Blaster mixer to modify the DOSBox mixer.
# oplmode: Type of OPL emulation. On 'auto' the mode is determined by 'sbtype'.
# All OPL modes are AdLib-compatible, except for 'cms'.
# Possible values: auto, cms, opl2, dualopl2, opl3, opl3gold, none.
# oplemu: Provider for the OPL emulation. 'compat' provides better quality,
# 'nuked' is the default and most accurate (but the most CPU-intensive).
# Possible values: default, compat, fast, mame, nuked.
sbtype = sb16
sbbase = 220
irq = 7
dma = 1
hdma = 5
sbmixer = true
oplmode = auto
oplemu = default
[gus]
# gus: Enable Gravis UltraSound emulation.
# gusbase: The IO base address of the Gravis UltraSound.
# Possible values: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300.
# gusirq: The IRQ number of the Gravis UltraSound.
# Possible values: 5, 3, 7, 9, 10, 11, 12.
# gusdma: The DMA channel of the Gravis UltraSound.
# Possible values: 3, 0, 1, 5, 6, 7.
# ultradir: Path to UltraSound directory. In this directory
# there should be a MIDI directory that contains
# the patch files for GUS playback. Patch sets used
# with Timidity should work fine.
gus = false
gusbase = 240
gusirq = 5
gusdma = 3
ultradir = C:\ULTRASND
[innovation]
# sidmodel: Model of chip to emulate in the Innovation SSI-2001 card:
# - auto: Selects the 6581 chip.
# - 6581: The original chip, known for its bassy and rich character.
# - 8580: A later revision that more closely matched the SID specification.
# It fixed the 6581's DC bias and is less prone to distortion.
# The 8580 is an option on reproduction cards, like the DuoSID.
# - none: Disables the card.
# Possible values: auto, 6581, 8580, none.
# sidclock: The SID chip's clock frequency, which is jumperable on reproduction cards.
# - default: uses 0.895 MHz, per the original SSI-2001 card.
# - c64ntsc: uses 1.023 MHz, per NTSC Commodore PCs and the DuoSID.
# - c64pal: uses 0.985 MHz, per PAL Commodore PCs and the DuoSID.
# - hardsid: uses 1.000 MHz, available on the DuoSID.
# Possible values: default, c64ntsc, c64pal, hardsid.
# sidport: The IO port address of the Innovation SSI-2001.
# Possible values: 240, 260, 280, 2a0, 2c0.
# 6581filter: The SID's analog filtering meant that each chip was physically unique.
# Adjusts the 6581's filtering strength as a percent from 0 to 100.
# 8580filter: Adjusts the 8580's filtering strength as a percent from 0 to 100.
sidmodel = none
sidclock = default
sidport = 280
6581filter = 50
8580filter = 50
[speaker]
# pcspeaker: Enable PC-Speaker emulation.
# pcrate: Sample rate of the PC-Speaker sound generation.
# zero_offset: Neutralizes and prevents the PC speaker's DC-offset from harming other sources.
# 'auto' enables this for non-Windows systems and disables it on Windows.
# If your OS performs its own DC-offset correction, then set this to 'false'.
# Possible values: auto, true, false.
# tandy: Enable Tandy Sound System emulation. For 'auto', emulation is present only if machine is set to 'tandy'.
# Possible values: auto, on, off.
# tandyrate: Sample rate of the Tandy 3-Voice generation.
# Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
# disney: Enable Disney Sound Source emulation. (Covox Voice Master and Speech Thing compatible).
# ps1audio: Enable IBM PS/1 Audio emulation.
pcspeaker = true
pcrate = 18939
zero_offset = auto
tandy = auto
tandyrate = 44100
disney = true
ps1audio = false
[joystick]
# joysticktype: Type of joystick to emulate: auto (default),
# auto : Detect and use any joystick(s), if possible.,
# 2axis : Support up to two joysticks.
# 4axis : Support the first joystick only.
# 4axis_2 : Support the second joystick only.
# fcs : Support a Thrustmaster-type joystick.
# ch : Support a CH Flightstick-type joystick.
# hidden : Prevent DOS from seeing the joystick(s), but enable them for mapping.
# disabled : Fully disable joysticks: won't be polled, mapped, or visible in DOS.
# (Remember to reset DOSBox's mapperfile if you saved it earlier)
# Possible values: auto, 2axis, 4axis, 4axis_2, fcs, ch, hidden, disabled.
# timed: enable timed intervals for axis. Experiment with this option, if your joystick drifts (away).
# autofire: continuously fires as long as you keep the button pressed.
# swap34: swap the 3rd and the 4th axis. Can be useful for certain joysticks.
# buttonwrap: enable button wrapping at the number of emulated buttons.
# circularinput: enable translation of circular input to square output.
# Try enabling this if your left analog stick can only move in a circle.
# deadzone: the percentage of motion to ignore. 100 turns the stick into a digital one.
joysticktype = auto
timed = true
autofire = false
swap34 = false
buttonwrap = false
circularinput = false
deadzone = 10
[serial]
# serial1: set type of device connected to com port.
# Can be disabled, dummy, modem, nullmodem, directserial.
# Additional parameters must be in the same line in the form of
# parameter:value. Parameter for all types is irq (optional).
# for directserial: realport (required), rxdelay (optional).
# (realport:COM1 realport:ttyS0).
# for modem: listenport (optional).
# for nullmodem: server, rxdelay, txdelay, telnet, usedtr,
# transparent, port, inhsocket (all optional).
# Example: serial1=modem listenport:5000
# Possible values: dummy, disabled, modem, nullmodem, directserial.
# serial2: see serial1
# Possible values: dummy, disabled, modem, nullmodem, directserial.
# serial3: see serial1
# Possible values: dummy, disabled, modem, nullmodem, directserial.
# serial4: see serial1
# Possible values: dummy, disabled, modem, nullmodem, directserial.
# phonebookfile: File used to map fake phone numbers to addresses.
serial1 = modem listenport:8192 sock:1
serial2 = dummy
serial3 = disabled
serial4 = disabled
phonebookfile = phonebook.txt
[dos]
# xms: Enable XMS support.
# ems: Enable EMS support. The default (=true) provides the best
# compatibility but certain applications may run better with
# other choices, or require EMS support to be disabled (=false)
# to work at all.
# Possible values: true, emsboard, emm386, false.
# umb: Enable UMB support.
# ver: Set DOS version (5.0 by default). Specify as major.minor format.
# A single number is treated as the major version.
# Common settings are 3.3, 5.0, 6.22, and 7.1.
# keyboardlayout: Language code of the keyboard layout (or none).
xms = false
ems = false
umb = false
ver = 5.0
keyboardlayout = auto
[ipx]
# ipx: Enable ipx over UDP/IP emulation.
ipx = false
[autoexec]
mount c /home/scott/dos
c:
autoexec.bat