/* * Kangaroo Punch MultiPlayer Game Server Mark II * Copyright (C) 2020-2021 Scott Duensing * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef VESA20_H #define VESA20_H #include "os.h" #include "color.h" uint8_t vbeDisplayDepthBitsGet(void); uint8_t vbeDisplayDepthBytesGet(void); uint16_t vbeDisplayHeightGet(void); uint16_t vbeDisplayWidthGet(void); ColorT vbeColorMake(uint8_t red, uint8_t green, uint8_t blue); void vbePresent(void); int16_t vbeInfoShow(void); int16_t vbeShutdown(void); uint8_t vbeStartup(uint16_t xRes, uint16_t yRes, uint8_t bpp); void vbeVBlankWait(void); #endif // VESA20_H