/* * Kangaroo Punch MultiPlayer Game Server Mark II * Copyright (C) 2020-2021 Scott Duensing * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "memory.h" #include "util.h" FILE *_memoryLog = NULL; #ifdef MEMORY_CHECK_ENABLED void mwLogW(FILE *p); #endif FILE *memoryLogHandleGet(void) { return _memoryLog; } #ifdef MEMORY_CHECK_ENABLED void memoryOutput(int c) { fputc(c, _memoryLog); fflush(_memoryLog); #ifdef __linux__ // Also output to stdout on Linux. fputc(c, stdout); fflush(stdout); #endif } #endif void memoryShutdown(void) { #ifdef MEMORY_CHECK_ENABLED unlink("memwatch.log"); // It just insists on creating this! mwTerm(); #endif } void memoryStartup(char *appName) { char *logName = utilAppNameWithNewExtensionGet(appName, "log"); _memoryLog = fopen(logName, "w"); #ifdef MEMORY_CHECK_ENABLED mwLogW(_memoryLog); mwSetOutFunc(memoryOutput); mwInit(); #endif free(logName); }