/* * Kangaroo Punch MultiPlayer Game Server Mark II * Copyright (C) 2020-2021 Scott Duensing * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef PACKET_H #define PACKET_H #include "os.h" /* * Packet format (without framing): * * Byte 01: cces ssss - Two control bits, one encryption bit, five sequence bits. * Byte 02: pppp pppp - Eight bits, packet type. * Byte 03: cccc cccc - Eight bits, channel. * Byte 04: dddd dddd \ * Byte ..: dddd dddd > Packet payload. * Byte X0: dddd dddd / * Byte X1: cccc cccc - Checksum * */ #define PACKET_MAX 1024 // Maximum number of bytes per packet #define PACKET_SEQUENCE_MAX 32 // Five bits of data #define PACKET_INPUT_QUEUE_SIZE 4096 #define PACKET_BUFFER_SIZE (PACKET_MAX * 2 + 2 + 8) // Worst case, every byte is a PACKET_FRAME. Add two for ending frame. Add 8 for worst case header and CRC. #define PACKET_FRAME 0x7e #define PACKET_CONTROL_DAT 0 // Regular data packet. #define PACKET_CONTROL_RTX 1 // Retransmission packet. #define PACKET_CONTROL_NAK 2 // Negative acknowledge. #define PACKET_TYPE_NONE 0 // No packet. #define PACKET_TYPE_TEST 1 typedef struct PacketDecodeDataS { // Output uint8_t packetType; // One of PACKET_TYPE_* char *data; // Buffer received. MUST FREE. uint16_t length; // Length of buffer. uint8_t channel; // Which data channel it arrived on. } PacketDecodeDataT; typedef struct PacketEncodeDataS { // Input uint8_t control; // One of PACKET_CONTROL_* uint8_t packetType; // One of PACKET_TYPE_* uint8_t channel; // Which data channel to use. uint8_t encrypt; // Do we want the packet encrypted? // Input & Output uint16_t sequence; // For NAK packets, input the sequence number we missed. Other packets returns the sequence of this packet. // Output char *dataPointer; // Buffer ready to send. DO NOT FREE. uint16_t length; // Length of buffer. } PacketEncodeDataT; typedef struct PacketThreadDataS { // Internal state per thread for packet processing. uint8_t sequence; char decodeBuffer[PACKET_MAX]; char encodeBuffer[PACKET_BUFFER_SIZE]; char decodeQueue[PACKET_INPUT_QUEUE_SIZE]; uint16_t decodeQueueHead; uint16_t decodeQueueTail; uint8_t inEscape; uint8_t newPacket; } PacketThreadDataT; uint8_t packetDecode(PacketThreadDataT *threadData, PacketDecodeDataT *data, char *input, uint16_t length); void packetDecodeDataDestroy(PacketDecodeDataT **packet); uint8_t packetEncode(PacketThreadDataT *threadData, PacketEncodeDataT *data, char *input, uint16_t length); PacketThreadDataT *packetThreadDataCreate(void); void packetThreadDataDestroy(PacketThreadDataT **data); #endif // PACKET_H