/* * Kangaroo Punch Multi Player Game Server Mark II * Copyright (C) 2020-2021 Scott Duensing * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include #include "stb.h" #define BITMAP_FILE "/home/scott/code/kpmpgsmkii/font/data/vga8x8.png" #define FONT_FILE "/home/scott/code/kpmpgsmkii/client/bin/vga8x8.dat" int main(int argc, char *argv[]) { unsigned char *font = NULL; unsigned char data = 0; FILE *out = NULL; int bits = 0; int x; int y; int n; int w; int h; (void)argc; (void)argv; // Load 8x8 font from disk. Font is in a 16x16 grid. font = stbi_load(BITMAP_FILE, (int *)&w, (int *)&h, (int *)&n, 3); if (!font) return 1; // Create data file for font. out = fopen(FONT_FILE, "wb"); if (!out) { stbi_image_free(font); return 2; } // Provide some metadata for enhancement later. fputc(8, out); // Width of characters fputc(8, out); // Height of characters fputc(16, out); // Number of characters per row fputc(255, out); // Number of characters - 1 // Convert bitmap to actual bits. for (y=0; y 7) { bits = 0; fputc(data, out); } } } fclose(out); // Clean up. stbi_image_free(font); // Prove we cleaned up. stb_leakcheck_dumpmem(); return 0; }