/*
 * Kangaroo Punch MultiPlayer Game Server Mark II
 * Copyright (C) 2020-2021  Scott Duensing
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <https://www.gnu.org/licenses/>.
 *
 */



#ifndef OS_H
#define OS_H


#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <stdint.h>
#include <stdarg.h>
#include <unistd.h>
#include <pthread.h>

// Should be after system headers in this file.
#define MEMORY_CHECK_ENABLED
#include  "memory.h"

// Now our headers.
#include "log.h"
#include "util.h"


// Allocation helpers.
#define NEW(t,v) (v)=(t*)malloc(sizeof(t))
#define DEL(v)   {free(v); v=NULL;}

#define SUCCESS 1
#define FAIL    0


// Declared in main.c
extern uint8_t __running;
extern uint8_t __restAvailable;


#endif // OS_H
