/*
 * Kangaroo Punch MultiPlayer Game Server Mark II
 * Copyright (C) 2020-2021  Scott Duensing
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <https://www.gnu.org/licenses/>.
 *
 */


#include "database.h"
#include "console.h"
#include "array.h"

#include "version.h"


void clientApiVersionBad(ClientThreadT *client, PacketDecodeDataT *data) {
	// ***TODO***
}


void clientApiVersionOkay(ClientThreadT *client, PacketDecodeDataT *data) {
	PacketEncodeDataT        encoded      = { 0 };

	(void)data;

	// Build PROCEED packet.
	encoded.control    = PACKET_CONTROL_DAT;
	encoded.packetType = PACKET_TYPE_PROCEED;
	encoded.channel    = data->channel;
	encoded.encrypt    = 0;
	packetEncode(client->packetThreadData, &encoded, NULL, 0);
	// Send it.
	packetSend(client->packetThreadData, &encoded);
}
