commit fb4a74af3e60143be8b374d0719fb7d638913394 Author: Scott Duensing Date: Sat Sep 1 17:20:01 2018 -0500 scott created page: JoeyLib diff --git a/JoeyLib.md b/JoeyLib.md new file mode 100644 index 0000000..79e34a5 --- /dev/null +++ b/JoeyLib.md @@ -0,0 +1,29 @@ +Welcome to **JoeyLib**! + +**JoeyLib** is the low-level porting library that isolates the game code from the target platform's hardware. Using standard ANSI C and JoeyLib allows a single codebase to run on the following targets: + +* Apple IIgs +* x86 Windows +* x86 macOS +* x86 Linux + +Future targets: + +* Amiga +* Atari ST +* DOS? +* Acorn? + +With the Apple IIgs being the most limited of the supported platforms, much of JoeyLib was designed with it in mind. + +# Features / Limitations + +* 4-bit color (16 colors, default palette is the [EGA Palette](https://en.wikipedia.org/wiki/Enhanced_Graphics_Adapter#Color_palette)) +* 4-bits per pixel +* Double buffered rendering +* High-speed tile blitting +* Custom memory management +* Custom image format support (and conversion tools) +* MOD music +* Sound effects +* Joystick/Gamepad/Keyboard input