ifengine/osdepend.c
2018-09-10 20:22:34 -05:00

528 lines
12 KiB
C

/* $Id: osdepend.c,v 1.2 2000/05/25 22:28:56 jholder Exp $
* --------------------------------------------------------------------
* see doc/License.txt for License Information
* --------------------------------------------------------------------
*
* File name: $Id: osdepend.c,v 1.2 2000/05/25 22:28:56 jholder Exp $
*
* Description:
*
* Modification history:
* $Log: osdepend.c,v $
* Revision 1.2 2000/05/25 22:28:56 jholder
* changes routine names to reflect zmachine opcode names per spec 1.0
*
* Revision 1.1.1.1 2000/05/10 14:21:34 jholder
*
* imported
*
*
* --------------------------------------------------------------------
*/
/*
* osdepend.c
*
* All non screen specific operating system dependent routines.
*
* Olaf Barthel 28-Jul-1992
* Modified John Holder(j-holder@home.com) 25-July-1995
* Support for standalone storyfiles by Magnu Olsson (mol@df.lth.se) Nov.1995
*
*/
#include "ztypes.h"
//#include "jzexe.h"
/* File names will be O/S dependent */
#if defined(AMIGA)
#define SAVE_NAME "Story.Save" /* Default save name */
#define SCRIPT_NAME "PRT:" /* Default script name */
#define RECORD_NAME "Story.Record" /* Default record name */
#define AUXILARY_NAME "Story.Aux" /* Default auxilary name */
#else /* defined(AMIGA) */
#define SAVE_NAME "story.sav" /* Default save name */
#define SCRIPT_NAME "story.scr" /* Default script name */
#define RECORD_NAME "story.rec" /* Default record name */
#define AUXILARY_NAME "story.aux" /* Default auxilary name */
#endif /* defined(AMIGA) */
#ifdef STRICTZ
/* Define stuff for stricter Z-code error checking, for the generic
* Unix/DOS/etc terminal-window interface. Feel free to change the way
* player prefs are specified, or replace report_zstrict_error()
* completely if you want to change the way errors are reported.
*/
/* There are four error reporting modes: never report errors;
* report only the first time a given error type occurs; report
* every time an error occurs; or treat all errors as fatal
* errors, killing the interpreter. I strongly recommend
* "report once" as the default. But you can compile in a
* different default by changing the definition of
* STRICTZ_DEFAULT_REPORT_MODE. In any case, the player can
* specify a report mode on the command line by typing "-s 0"
* through "-s 3".
*/
#define STRICTZ_REPORT_NEVER (0)
#define STRICTZ_REPORT_ONCE (1)
#define STRICTZ_REPORT_ALWAYS (2)
#define STRICTZ_REPORT_FATAL (3)
#define STRICTZ_DEFAULT_REPORT_MODE STRICTZ_REPORT_NEVER
static int strictz_report_mode;
static int strictz_error_count[STRICTZ_NUM_ERRORS];
#endif /* STRICTZ */
#if !defined(AMIGA)
/* getopt linkages */
extern int optind;
extern const char *optarg;
extern ZINT16 default_fg, default_bg;
#endif /* !defined(AMIGA) */
#if defined OS2 || defined __MSDOS__
int iPalette;
#endif
#if !defined(AMIGA)
/*
* file_cleanup
*
* Perform actions when a file is successfully closed. Flag can be one of:
* GAME_SAVE, GAME_RESTORE, GAME_SCRIPT.
*
*/
void file_cleanup( const char *file_name, int flag )
{
UNUSEDVAR( file_name );
UNUSEDVAR( flag );
} /* file_cleanup */
#endif /* !defined(AMIGA) */
#if !defined(AMIGA)
/*
* sound
*
* Play a sound file or a note.
*
* argc = 1: argv[0] = note# (range 1 - 3)
*
* Play note.
*
* argc = 2: argv[0] = 0
* argv[1] = 3
*
* Stop playing current sound.
*
* argc = 2: argv[0] = 0
* argv[1] = 4
*
* Free allocated resources.
*
* argc = 3: argv[0] = ID# of sound file to replay.
* argv[1] = 2
* argv[2] = Volume to replay sound with, this value
* can range between 1 and 8.
*
* argc = 4: argv[0] = ID# of sound file to replay.
* argv[1] = 2
* argv[2] = Control information
* argv[3] = Volume information
*
* Volume information:
*
* 0x34FB -> Fade sound in
* 0x3507 -> Fade sound out
* other -> Replay sound at maximum volume
*
* Control information:
*
* This word is divided into two bytes,
* the upper byte determines the number of
* cycles to play the sound (e.g. how many
* times a clock chimes or a dog barks).
* The meaning of the lower byte is yet to
* be discovered :)
*
*/
void sound( int argc, zword_t * argv )
{
/* Supply default parameters */
if ( argc < 4 )
argv[3] = 0;
if ( argc < 3 )
argv[2] = 0xff;
if ( argc < 2 )
argv[1] = 2;
/* Generic bell sounder */
if ( argc == 1 || argv[1] == 2 )
display_char( '\007' );
} /* sound */
#endif /* !defined(AMIGA) */
/*
* get_file_name
*
* Return the name of a file. Flag can be one of:
* GAME_SAVE - Save file (write only)
* GAME_RESTORE - Save file (read only)
* GAME_SCRIPT - Script file (write only)
* GAME_RECORD - Keystroke record file (write only)
* GAME_PLABACK - Keystroke record file (read only)
* GAME_SAVE_AUX - Auxilary (preferred settings) file (write only)
* GAME_LOAD_AUX - Auxilary (preferred settings) file (read only)
*/
int get_file_name( char *file_name, char *default_name, int flag )
{
char buffer[127 + 2]; /* 127 is the biggest positive char */
int status = 0;
/* If no default file name then supply the standard name */
if ( default_name[0] == '\0' )
{
if ( flag == GAME_SCRIPT )
strcpy( default_name, SCRIPT_NAME );
else if ( flag == GAME_RECORD || flag == GAME_PLAYBACK )
strcpy( default_name, RECORD_NAME );
else if ( flag == GAME_SAVE_AUX || GAME_LOAD_AUX )
strcpy( default_name, AUXILARY_NAME );
else /* (flag == GAME_SAVE || flag == GAME_RESTORE) */
strcpy( default_name, SAVE_NAME );
}
/* Prompt for the file name */
output_line( "Enter a file name." );
output_string( "(Default is \"" );
output_string( default_name );
output_string( "\"): " );
buffer[0] = 127;
buffer[1] = 0;
( void ) get_line( buffer, 0, 0 );
/* Copy file name from the input buffer */
if ( h_type > V4 )
{
unsigned char len = buffer[1];
memcpy( file_name, &buffer[2], len );
file_name[len] = '\0';
}
else
strcpy( file_name, &buffer[1] );
/* If nothing typed then use the default name */
if ( file_name[0] == '\0' )
strcpy( file_name, default_name );
#if !defined(VMS) /* VMS has file version numbers, so cannot overwrite */
/* Check if we are going to overwrite the file */
if ( flag == GAME_SAVE || flag == GAME_SCRIPT || flag == GAME_RECORD || flag == GAME_SAVE_AUX )
{
FILE *tfp;
#if defined BUFFER_FILES
char tfpbuffer[BUFSIZ];
#endif
char c;
/* Try to access the file */
tfp = fopen( file_name, "r" );
if ( tfp != NULL )
{
/* If it succeeded then prompt to overwrite */
#if defined BUFFER_FILES
setbuf( tfp, tfpbuffer );
#endif
output_line( "You are about to write over an existing file." );
output_string( "Proceed? (Y/N) " );
do
{
c = ( char ) input_character( 0 );
c = ( char ) toupper( c );
}
while ( c != 'Y' && c != 'N' );
output_char( c );
output_new_line( );
/* If no overwrite then fail the routine */
if ( c == 'N' )
status = 1;
fclose( tfp );
}
}
#endif /* !defined(VMS) */
/* Record the file name if it was OK */
if ( status == 0 )
record_line( file_name );
return ( status );
} /* get_file_name */
#if !defined(AMIGA)
/*
* fatal
*
* Display message and stop interpreter.
*
*/
void fatal( const char *s )
{
reset_screen( );
fprintf( stderr, "\nFatal error: %s (PC = 0x%08lX)\n", s, pc );
#ifdef DEBUG_TERPRE
fprintf( stdout, "\nFatal error: %s (PC = 0x%08lX)\n", s, pc );
#endif
exit( 1 );
} /* fatal */
#endif /* !defined(AMIGA) */
/*
* report_strictz_error
*
* This handles Z-code error conditions which ought to be fatal errors,
* but which players might want to ignore for the sake of finishing the
* game.
*
* The error is provided as both a numeric code and a string. This allows
* us to print a warning the first time a particular error occurs, and
* ignore it thereafter.
*
* errnum : Numeric code for error (0 to STRICTZ_NUM_ERRORS-1)
* errstr : Text description of error
*
*/
#ifdef STRICTZ
void report_strictz_error( int errnum, const char *errstr )
{
int wasfirst;
char buf[256] = { 0 };
if ( errnum <= 0 || errnum >= STRICTZ_NUM_ERRORS )
return;
if ( strictz_report_mode == STRICTZ_REPORT_FATAL )
{
sprintf( buf, "STRICTZ: %s (PC = %lx)", errstr, pc );
fatal( buf );
return;
}
wasfirst = ( strictz_error_count[errnum] == 0 );
strictz_error_count[errnum]++;
if ( ( strictz_report_mode == STRICTZ_REPORT_ALWAYS ) ||
( strictz_report_mode == STRICTZ_REPORT_ONCE && wasfirst ) )
{
sprintf( buf, "STRICTZ Warning: %s (PC = %lx)", errstr, pc );
write_string( buf );
if ( strictz_report_mode == STRICTZ_REPORT_ONCE )
{
write_string( " (will ignore further occurrences)" );
}
else
{
sprintf( buf, " (occurrence %d)", strictz_error_count[errnum] );
write_string( buf );
}
z_new_line( );
}
} /* report_strictz_error */
#endif /* STRICTZ */
#if !defined(AMIGA)
/*
* fit_line
*
* This routine determines whether a line of text will still fit
* on the screen.
*
* line : Line of text to test.
* pos : Length of text line (in characters).
* max : Maximum number of characters to fit on the screen.
*
*/
int fit_line( const char *line_buffer, int pos, int max )
{
UNUSEDVAR( line_buffer );
return ( pos < max );
} /* fit_line */
#endif /* !defined(AMIGA) */
#if !defined(AMIGA)
/*
* print_status
*
* Print the status line (type 3 games only).
*
* argv[0] : Location name
* argv[1] : Moves/Time
* argv[2] : Score
*
* Depending on how many arguments are passed to this routine
* it is to print the status line. The rendering attributes
* and the status line window will be have been activated
* when this routine is called. It is to return FALSE if it
* cannot render the status line in which case the interpreter
* will use display_char() to render it on its own.
*
* This routine has been provided in order to support
* proportional-spaced fonts.
*
*/
int print_status( int argc, char *argv[] )
{
UNUSEDVAR( argc );
UNUSEDVAR( argv );
return ( FALSE );
} /* print_status */
#endif /* !defined(AMIGA) */
#if !defined(AMIGA)
/*
* set_font
*
* Set a new character font. Font can be either be:
*
* TEXT_FONT (1) = normal text character font
* GRAPHICS_FONT (3) = graphical character font
*
*/
void set_font( int font_type )
{
UNUSEDVAR( font_type );
} /* set_font */
#endif /* !defined(AMIGA) */
#if !defined MSDOS && !defined OS2 && !defined AMIGA && !defined HARD_COLORS && !defined ATARIST
/*
* set_colours
*
* Sets screen foreground and background colours.
*
*/
void set_colours( zword_t foreground, zword_t background )
{
(void)foreground;
(void)background;
} /* set_colours */
#endif /* !defined MSDOS && !defined OS2 && !defined AMIGA !defined HARD_COLORS && !defined ATARIST */
#if !defined VMS && !defined MSDOS && !defined OS2 && !defined POSIX
/*
* codes_to_text
*
* Translate Z-code characters to machine specific characters. These characters
* include line drawing characters and international characters.
*
* The routine takes one of the Z-code characters from the following table and
* writes the machine specific text replacement. The target replacement buffer
* is defined by MAX_TEXT_SIZE in ztypes.h. The replacement text should be in a
* normal C, zero terminated, string.
*
* Return 0 if a translation was available, otherwise 1.
*
* Arrow characters (0x18 - 0x1b):
*
* 0x18 Up arrow
* 0x19 Down arrow
* 0x1a Right arrow
* 0x1b Left arrow
*
* International characters (0x9b - 0xa3):
*
* 0x9b a umlaut (ae)
* 0x9c o umlaut (oe)
* 0x9d u umlaut (ue)
* 0x9e A umlaut (Ae)
* 0x9f O umlaut (Oe)
* 0xa0 U umlaut (Ue)
* 0xa1 sz (ss)
* 0xa2 open quote (>>)
* 0xa3 close quota (<<)
*
* Line drawing characters (0xb3 - 0xda):
*
* 0xb3 vertical line (|)
* 0xba double vertical line (#)
* 0xc4 horizontal line (-)
* 0xcd double horizontal line (=)
* all other are corner pieces (+)
*
*/
int codes_to_text( int c, char *s )
{
(void)c;
(void)s;
return 1;
} /* codes_to_text */
#endif /* !defined VMS && !defined MSDOS && !defined OS2 && !defined POSIX */