43 lines
1.1 KiB
C++
43 lines
1.1 KiB
C++
/*
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*
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* Ham'n'Cheese
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* Copyright (C) 2023-2024 Scott Duensing <scott@kangaroopunch.com>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 3
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, see <http://www.gnu.org/licenses/>
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*
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*/
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#ifndef GODOT_EMBEDDED_H
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#define GODOT_EMBEDDED_H
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#include "core/object/ref_counted.h"
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#include "core/variant/variant.h"
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class Embedded : public RefCounted {
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GDCLASS(Embedded, RefCounted);
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protected:
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static void _bind_methods();
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public:
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Embedded();
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bool save_edge(String filename);
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};
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#endif // GODOT_EMBEDDED_H
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