hamncheese/build-godot.sh
2023-09-14 21:50:26 -05:00

56 lines
2 KiB
Bash
Executable file

#!/bin/bash
# Eventually provide a build_profile file to reduce file size.
TEMPLATE="disable_3d=yes svg=no"
LTO="lto=none" # Use "lto=full" for releases.
pushd godot
# Use Our Custom Settings.
ln -f -s ../custom.py .
# Clean Prior Builds.
#scons --clean
# Build Editor.
scons platform=linuxbsd target=editor arch=x86_64 ${LTO}
# Create JSON for IDE support.
scons compiledb=yes
# Build Templates.
scons platform=linuxbsd target=template_release arch=x86_64 ${TEMPLATE} ${LTO}
popd
:<<NOTES
#scons platform=list
# Linux
scons platform=linuxbsd target=template_release arch=x86_32 ${TEMPLATE}
scons platform=linuxbsd target=template_debug arch=x86_32 ${TEMPLATE}
scons platform=linuxbsd target=template_release arch=x86_64 ${TEMPLATE}
scons platform=linuxbsd target=template_debug arch=x86_64 ${TEMPLATE}
# Windows
scons platform=windows target=template_debug arch=x86_32 ${TEMPLATE}
scons platform=windows target=template_release arch=x86_32 ${TEMPLATE}
scons platform=windows target=template_debug arch=x86_64 ${TEMPLATE}
scons platform=windows target=template_release arch=x86_64 ${TEMPLATE}
# MacOS
scons platform=macos target=template_release osxcross_sdk=darwin15 arch=x86_64 ${TEMPLATE}
scons platform=macos target=template_debug osxcross_sdk=darwin15 arch=x86_64 ${TEMPLATE}
scons platform=macos target=template_release osxcross_sdk=darwin15 arch=arm64 ${TEMPLATE}
scons platform=macos target=template_debug osxcross_sdk=darwin15 arch=arm64 ${TEMPLATE}
#lipo -create bin/godot.macos.opt.x86_64 bin/godot.macos.opt.arm64 -output bin/godot.macos.opt.universal
#lipo -create bin/godot.macos.opt.debug.x86_64 bin/godot.macos.opt.debug.arm64 -output bin/godot.macos.opt.debug.universal
#cp -r misc/dist/macos_template.app .
#mkdir -p macos_template.app/Contents/MacOS
#cp bin/godot.macos.opt.universal macos_template.app/Contents/MacOS/godot_macos_release.64
#cp bin/godot.macos.opt.debug.universal macos_template.app/Contents/MacOS/godot_macos_debug.64
#chmod +x macos_template.app/Contents/MacOS/godot_macos*
NOTES