43 lines
1.8 KiB
Bash
Executable file
43 lines
1.8 KiB
Bash
Executable file
#!/bin/bash
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COMMON="-j4"
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TEMPLATE="${COMMON} disable_3d=yes svg=no"
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#scons platform=list
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#scons --clean
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# Build editor
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#scons platform=linuxbsd target=editor arch=x86_64 lto=full ${COMMON}
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scons platform=linuxbsd target=editor arch=x86_64 ${COMMON}
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exit 0
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# Build all templates
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# Linux
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scons platform=linuxbsd target=template_release arch=x86_32 ${TEMPLATE}
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scons platform=linuxbsd target=template_debug arch=x86_32 ${TEMPLATE}
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scons platform=linuxbsd target=template_release arch=x86_64 ${TEMPLATE}
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scons platform=linuxbsd target=template_debug arch=x86_64 ${TEMPLATE}
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# Windows
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scons platform=windows target=template_debug arch=x86_32 ${TEMPLATE}
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scons platform=windows target=template_release arch=x86_32 ${TEMPLATE}
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scons platform=windows target=template_debug arch=x86_64 ${TEMPLATE}
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scons platform=windows target=template_release arch=x86_64 ${TEMPLATE}
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exit 0
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# MacOS
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scons platform=macos target=template_release osxcross_sdk=darwin15 arch=x86_64 ${TEMPLATE}
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scons platform=macos target=template_debug osxcross_sdk=darwin15 arch=x86_64 ${TEMPLATE}
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scons platform=macos target=template_release osxcross_sdk=darwin15 arch=arm64 ${TEMPLATE}
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scons platform=macos target=template_debug osxcross_sdk=darwin15 arch=arm64 ${TEMPLATE}
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#lipo -create bin/godot.macos.opt.x86_64 bin/godot.macos.opt.arm64 -output bin/godot.macos.opt.universal
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#lipo -create bin/godot.macos.opt.debug.x86_64 bin/godot.macos.opt.debug.arm64 -output bin/godot.macos.opt.debug.universal
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#cp -r misc/dist/macos_template.app .
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#mkdir -p macos_template.app/Contents/MacOS
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#cp bin/godot.macos.opt.universal macos_template.app/Contents/MacOS/godot_macos_release.64
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#cp bin/godot.macos.opt.debug.universal macos_template.app/Contents/MacOS/godot_macos_debug.64
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#chmod +x macos_template.app/Contents/MacOS/godot_macos*
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