hamncheese/godot/thirdparty/graphite/src/inc/Decompressor.h
2023-08-26 15:59:57 -05:00

31 lines
1.2 KiB
C++

// SPDX-License-Identifier: MIT OR MPL-2.0 OR LGPL-2.1-or-later OR GPL-2.0-or-later
// Copyright 2015, SIL International, All rights reserved.
#pragma once
#include <cstddef>
namespace lz4
{
// decompress an LZ4 block
// Parameters:
// @in - Input buffer containing an LZ4 block.
// @in_size - Size of the input LZ4 block in bytes.
// @out - Output buffer to hold decompressed results.
// @out_size - The size of the buffer pointed to by @out.
// Invariants:
// @in - This buffer must be at least 1 machine word in length,
// regardless of the actual LZ4 block size.
// @in_size - This must be at least 4 and must also be <= to the
// allocated buffer @in.
// @out - This must be bigger than the input buffer and at least
// 13 bytes.
// @out_size - Must always be big enough to hold the expected size.
// Return:
// -1 - Decompression failed.
// size - Actual number of bytes decompressed.
int decompress(void const *in, size_t in_size, void *out, size_t out_size);
} // end of namespace shrinker