hamncheese/godot/modules/gltf
2023-10-05 18:25:25 -05:00
..
doc_classes Updating Godot 2023-10-05 18:25:25 -05:00
editor Updating Godot 2023-10-05 18:25:25 -05:00
extensions Updating Godot 2023-10-05 18:25:25 -05:00
structures Updating Godot 2023-10-05 18:25:25 -05:00
config.py Initial commit 2023-08-26 15:59:57 -05:00
gltf_defines.h Initial commit 2023-08-26 15:59:57 -05:00
gltf_document.cpp Updating Godot 2023-10-05 18:25:25 -05:00
gltf_document.h Updating Godot 2023-10-05 18:25:25 -05:00
gltf_state.cpp Initial commit 2023-08-26 15:59:57 -05:00
gltf_state.h Initial commit 2023-08-26 15:59:57 -05:00
gltf_template_convert.h Initial commit 2023-08-26 15:59:57 -05:00
README.md Initial commit 2023-08-26 15:59:57 -05:00
register_types.cpp New version with edge binary no longer embedded. 2023-09-14 21:50:26 -05:00
register_types.h Initial commit 2023-08-26 15:59:57 -05:00
SCsub Initial commit 2023-08-26 15:59:57 -05:00

Godot GLTF import and export module

In a nutshell, the GLTF module works like this:

  • The structures/ folder contains GLTF structures, the small pieces that make up a GLTF file, represented as C++ classes.
  • The extensions/ folder contains GLTF extensions, which are optional features that build on top of the base GLTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.
  • The editor/ folder uses GLTFDocument to import and export 3D models.