#ifndef GODOT_EMBEDDED_H #define GODOT_EMBEDDED_H #include "core/object/ref_counted.h" #include "core/variant/variant.h" class Embedded : public RefCounted { GDCLASS(Embedded, RefCounted); protected: static void _bind_methods(); public: Embedded(); bool save_edge(String filename); }; #endif // GODOT_EMBEDDED_H