/* * * Ham'n'Cheese * Copyright (C) 2023-2024 Scott Duensing * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 3 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, see * */ #ifndef GODOT_EMBEDDED_H #define GODOT_EMBEDDED_H #include "core/object/ref_counted.h" #include "core/variant/variant.h" class Embedded : public RefCounted { GDCLASS(Embedded, RefCounted); protected: static void _bind_methods(); public: Embedded(); bool save_edge(String filename); }; #endif // GODOT_EMBEDDED_H