A 2D line.
A line through several points in 2D space.
https://godotengine.org/asset-library/asset/584 https://godotengine.org/asset-library/asset/583
Adds a point with the specified [param position] relative to the line's own position. Appends the new point at the end of the point list. If [param index] is given, the new point is inserted before the existing point identified by index [param index]. Every existing point starting from [param index] is shifted further down the list of points. The index must be greater than or equal to [code]0[/code] and must not exceed the number of existing points in the line. See [method get_point_count].
Removes all points from the line.
Returns the number of points in the line.
Returns the position of the point at index [param index].
Removes the point at index [param index] from the line.
Overwrites the position of the point at index [param index] with the supplied [param position].
- If [code]true[/code], the line's border will be anti-aliased. [b]Note:[/b] Line2D is not accelerated by batching when being anti-aliased.
- Controls the style of the line's first point. Use [enum LineCapMode] constants.
- The line's color. Will not be used if a gradient is set.
- Controls the style of the line's last point. Use [enum LineCapMode] constants.
- The gradient is drawn through the whole line from start to finish. The default color will not be used if a gradient is set.
- The style for the points between the start and the end.
- The points that form the lines. The line is drawn between every point set in this array. Points are interpreted as local vectors.
- The smoothness of the rounded joints and caps. Higher values result in smoother corners, but are more demanding to render and update. This is only used if a cap or joint is set as round. [b]Note:[/b] The default value is tuned for lines with the default [member width]. For thin lines, this value should be reduced to a number between [code]2[/code] and [code]4[/code] to improve performance.
- The direction difference in radians between vector points. This value is only used if [member joint_mode] is set to [constant LINE_JOINT_SHARP].
- The texture used for the line's texture. Uses [code]texture_mode[/code] for drawing style.
- The style to render the [code]texture[/code] on the line. Use [enum LineTextureMode] constants.
- The line's width.
- The line's width varies with the curve. The original width is simply multiply by the value of the Curve.
The line's joints will be pointy. If [code]sharp_limit[/code] is greater than the rotation of a joint, it becomes a bevel joint instead.
The line's joints will be bevelled/chamfered.
The line's joints will be rounded.
Don't draw a line cap.
Draws the line cap as a box.
Draws the line cap as a circle.
Takes the left pixels of the texture and renders it over the whole line.
Tiles the texture over the line. [member CanvasItem.texture_repeat] of the [Line2D] node must be [constant CanvasItem.TEXTURE_REPEAT_ENABLED] or [constant CanvasItem.TEXTURE_REPEAT_MIRROR] for it to work properly.
Stretches the texture across the line. [member CanvasItem.texture_repeat] of the [Line2D] node must be [constant CanvasItem.TEXTURE_REPEAT_DISABLED] for best results.