2D sprite node in a 3D world.
A node that displays a 2D texture in a 3D environment. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation. See also [SpriteBase3D] where properties such as the billboard mode are defined.
- Current frame to display from sprite sheet. [member hframes] or [member vframes] must be greater than 1.
- Coordinates of the frame to display from sprite sheet. This is as an alias for the [member frame] property. [member hframes] or [member vframes] must be greater than 1.
- The number of columns in the sprite sheet.
- If [code]true[/code], the sprite will use [member region_rect] and display only the specified part of its texture.
- The region of the atlas texture to display. [member region_enabled] must be [code]true[/code].
- [Texture2D] object to draw. If [member GeometryInstance3D.material_override] is used, this will be overridden. The size information is still used.
- The number of rows in the sprite sheet.
Emitted when the [member frame] changes.
Emitted when the [member texture] changes.