Provides parameters for [method PhysicsDirectSpaceState2D.intersect_shape].
By changing various properties of this object, such as the shape, you can configure the parameters for [method PhysicsDirectSpaceState2D.intersect_shape].
- If [code]true[/code], the query will take [Area2D]s into account.
- If [code]true[/code], the query will take [PhysicsBody2D]s into account.
- The physics layers the query will detect (as a bitmask). By default, all collision layers are detected. See [url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
- The list of object [RID]s that will be excluded from collisions. Use [method CollisionObject2D.get_rid] to get the [RID] associated with a [CollisionObject2D]-derived node.
- The collision margin for the shape.
- The motion of the shape being queried for.
- The [Shape2D] that will be used for collision/intersection queries. This stores the actual reference which avoids the shape to be released while being used for queries, so always prefer using this over [member shape_rid].
- The queried shape's [RID] that will be used for collision/intersection queries. Use this over [member shape] if you want to optimize for performance using the Servers API: [codeblocks] [gdscript] var shape_rid = PhysicsServer2D.circle_shape_create() var radius = 64 PhysicsServer2D.shape_set_data(shape_rid, radius)

  var params = PhysicsShapeQueryParameters2D.new() params.shape_rid = shape_rid

  # Execute physics queries here...

  # Release the shape when done with physics queries. PhysicsServer2D.free_rid(shape_rid) [/gdscript] [csharp] RID shapeRid = PhysicsServer2D.CircleShapeCreate(); int radius = 64; PhysicsServer2D.ShapeSetData(shapeRid, radius);

  var params = new PhysicsShapeQueryParameters2D(); params.ShapeRid = shapeRid;

  // Execute physics queries here...

  // Release the shape when done with physics queries. PhysicsServer2D.FreeRid(shapeRid); [/csharp] [/codeblocks]
- The queried shape's transform matrix.