Abstract base class for all 3D physics joints.
Abstract base class for all joints in 3D physics. 3D joints bind together two physics bodies and apply a constraint.
https://godotengine.org/asset-library/asset/524
- If [code]true[/code], the two bodies of the nodes are not able to collide with each other.
- The node attached to the first side (A) of the joint.
- The node attached to the second side (B) of the joint.
- The priority used to define which solver is executed first for multiple joints. The lower the value, the higher the priority.