A 3D physics body that can't be moved by external forces. When moved manually, it doesn't affect other bodies in its path.
A static 3D physics body. It can't be moved by external forces or contacts, but can be moved manually by other means such as code, [AnimationPlayer]s (with [member AnimationPlayer.playback_process_mode] set to [constant AnimationPlayer.ANIMATION_PROCESS_PHYSICS]), and [RemoteTransform3D]. When [StaticBody3D] is moved, it is teleported to its new position without affecting other physics bodies in its path. If this is not desired, use [AnimatableBody3D] instead. [StaticBody3D] is useful for completely static objects like floors and walls, as well as moving surfaces like conveyor belts and circular revolving platforms (by using [member constant_linear_velocity] and [member constant_angular_velocity]).
https://godotengine.org/asset-library/asset/675 https://godotengine.org/asset-library/asset/678 https://godotengine.org/asset-library/asset/676
- The body's constant angular velocity. This does not rotate the body, but affects touching bodies, as if it were rotating.
- The body's constant linear velocity. This does not move the body, but affects touching bodies, as if it were moving.
- The physics material override for the body. If a material is assigned to this property, it will be used instead of any other physics material, such as an inherited one.