Provides parameters for [method PhysicsDirectSpaceState2D.intersect_point].
By changing various properties of this object, such as the point position, you can configure the parameters for [method PhysicsDirectSpaceState2D.intersect_point].
- If different from [code]0[/code], restricts the query to a specific canvas layer specified by its instance ID. See [method Object.get_instance_id]. If [code]0[/code], restricts the query to the Viewport's default canvas layer.
- If [code]true[/code], the query will take [Area2D]s into account.
- If [code]true[/code], the query will take [PhysicsBody2D]s into account.
- The physics layers the query will detect (as a bitmask). By default, all collision layers are detected. See [url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
- The list of object [RID]s that will be excluded from collisions. Use [method CollisionObject2D.get_rid] to get the [RID] associated with a [CollisionObject2D]-derived node.
- The position being queried for, in global coordinates.