/*
 *
 *  Ham'n'Cheese
 *  Copyright (C) 2023-2024 Scott Duensing <scott@kangaroopunch.com>
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 3
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, see <http://www.gnu.org/licenses/>
 *
 */


#ifndef GODOT_EMBEDDED_H
#define GODOT_EMBEDDED_H


#include "core/object/ref_counted.h"
#include "core/variant/variant.h"


class Embedded : public RefCounted {
	GDCLASS(Embedded, RefCounted);

	protected:
		static void _bind_methods();

	public:
		Embedded();

		bool save_edge(String filename);
};


#endif // GODOT_EMBEDDED_H
