232 lines
5.5 KiB
C
232 lines
5.5 KiB
C
/*
|
|
* Copyright (c) 2024 Scott Duensing, scott@kangaroopunch.com
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
* of this software and associated documentation files (the "Software"), to deal
|
|
* in the Software without restriction, including without limitation the rights
|
|
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
* copies of the Software, and to permit persons to whom the Software is
|
|
* furnished to do so, subject to the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice shall be included in
|
|
* all copies or substantial portions of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
* SOFTWARE.
|
|
*/
|
|
|
|
|
|
#include "bitmap.h"
|
|
#include "dma.h"
|
|
|
|
|
|
#define EIGHTK 0x2000
|
|
|
|
|
|
static uint16_t _MAX_X;
|
|
static uint16_t _MAX_Y;
|
|
static uint32_t _PAGE_SIZE;
|
|
static uint32_t _BITMAP_BASE[3]; // Maximum of 3 pages possible.
|
|
static byte _color;
|
|
static byte _page;
|
|
|
|
|
|
char error;
|
|
|
|
|
|
void bitmapClear(void) {
|
|
#ifdef BOOM
|
|
dmaFill(_BITMAP_BASE[_page], _PAGE_SIZE, _color);
|
|
//dma2dFill(_BITMAP_BASE[_page], _MAX_X, _MAX_Y, _MAX_X, _color);
|
|
#else
|
|
byte block = _BITMAP_BASE[_page] / EIGHTK;
|
|
byte x;
|
|
uint16_t c;
|
|
volatile byte *mem = (byte *)0xa000;
|
|
|
|
// Clear full 8k blocks.
|
|
for (x=0; x<9; x++) {
|
|
POKE(MMU_MEM_BANK_5, block++);
|
|
for (c=0; c<EIGHTK; c++) mem[c] = _color;
|
|
}
|
|
// Clear last partial block.
|
|
POKE(MMU_MEM_BANK_5, block);
|
|
for (c=0; c<5120; c++) mem[c] = _color;
|
|
#endif
|
|
}
|
|
|
|
|
|
void bitmapDefineColor(byte slot, byte r, byte g, byte b) {
|
|
byte mmu = PEEK(MMU_IO_CTRL); // Get current MMU state.
|
|
byte *write;
|
|
|
|
POKE(MMU_IO_CTRL, MMU_IO_PAGE_1); // Swap I/O page 1 into bank 6.
|
|
|
|
write = (byte *)VKY_GR_CLUT_0 + slot * 4;
|
|
*write++ = b;
|
|
*write++ = g;
|
|
*write++ = r;
|
|
*write++ = 0xff;
|
|
|
|
POKE(MMU_IO_CTRL, mmu); // Restore MMU state.
|
|
}
|
|
|
|
|
|
void bitmapGetResolution(uint16_t *x, uint16_t *y) {
|
|
*x = _MAX_X;
|
|
*y = _MAX_Y;
|
|
}
|
|
|
|
|
|
void bitmapLine(uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2) {
|
|
uint16_t x;
|
|
uint16_t y;
|
|
int16_t dx;
|
|
int16_t dy;
|
|
int16_t incX;
|
|
int16_t incY;
|
|
int16_t balance;
|
|
|
|
if (x2 >= x1) {
|
|
dx = x2 - x1;
|
|
incX = 1;
|
|
} else {
|
|
dx = x1 - x2;
|
|
incX = -1;
|
|
}
|
|
|
|
if (y2 >= y1) {
|
|
dy = y2 - y1;
|
|
incY = 1;
|
|
} else {
|
|
dy = y1 - y2;
|
|
incY = -1;
|
|
}
|
|
|
|
x = x1;
|
|
y = y1;
|
|
|
|
if (dx >= dy) {
|
|
dy <<= 1;
|
|
balance = dy - dx;
|
|
dx <<= 1;
|
|
while (x != x2) {
|
|
bitmapPutPixel(x, y);
|
|
if (balance >= 0) {
|
|
y += incY;
|
|
balance -= dx;
|
|
}
|
|
balance += dy;
|
|
x += incX;
|
|
}
|
|
bitmapPutPixel(x, y);
|
|
} else {
|
|
dx <<= 1;
|
|
balance = dx - dy;
|
|
dy <<= 1;
|
|
while (y != y2) {
|
|
bitmapPutPixel(x, y);
|
|
if (balance >= 0) {
|
|
x += incX;
|
|
balance -= dy;
|
|
}
|
|
balance += dx;
|
|
y += incY;
|
|
}
|
|
bitmapPutPixel(x, y);
|
|
}
|
|
}
|
|
|
|
|
|
void bitmapPutPixel(uint16_t x, uint16_t y) {
|
|
uint32_t pixelRAM;
|
|
byte block;
|
|
|
|
// We only map 8k of the bitmap into CPU RAM at once.
|
|
// We use slot 5 for this. We need to figure out
|
|
// where our pixel lands and bring that into RAM.
|
|
pixelRAM = _BITMAP_BASE[_page] + ((int32_t)y * (int32_t)_MAX_X) + (int32_t)x;
|
|
block = pixelRAM / EIGHTK;
|
|
pixelRAM &= 0x1FFF; // Find offset into this block.
|
|
POKE(MMU_MEM_BANK_5, block);
|
|
POKE(0xa000 + pixelRAM, _color);
|
|
}
|
|
|
|
|
|
void bitmapReset(void) {
|
|
byte mmu = PEEK(MMU_IO_CTRL); // Get current MMU state.
|
|
int x;
|
|
uint32_t realSize;
|
|
uint32_t pageBlocks;
|
|
|
|
_MAX_X = 320;
|
|
_MAX_Y = 240;
|
|
_PAGE_SIZE = (uint32_t)_MAX_X * (uint32_t)_MAX_Y;
|
|
|
|
// I could hardcode this, but this preserves the math so I don't forget later.
|
|
pageBlocks = _PAGE_SIZE / EIGHTK;
|
|
if ((pageBlocks * EIGHTK) != _PAGE_SIZE) {
|
|
// Fractional pageBlock. Round up.
|
|
pageBlocks++;
|
|
}
|
|
realSize = pageBlocks * EIGHTK;
|
|
|
|
_BITMAP_BASE[0] = 0x10000;
|
|
_BITMAP_BASE[1] = _BITMAP_BASE[0] + realSize; // Page 2 = 0x24000
|
|
_BITMAP_BASE[2] = _BITMAP_BASE[1] + realSize; // Page 3 = 0x38000
|
|
|
|
print("\nbase0 = "); printInt(_BITMAP_BASE[0]);
|
|
print("\nbase1 = "); printInt(_BITMAP_BASE[1]);
|
|
print("\nbase2 = "); printInt(_BITMAP_BASE[2]);
|
|
|
|
// Set palette to a gradient so there's at least *something*.
|
|
for (x=0; x<256; x++) bitmapDefineColor(x, x, x, x);
|
|
|
|
POKE(MMU_IO_CTRL, MMU_IO_PAGE_0); // Swap I/O page 0 into bank 6.
|
|
|
|
POKE(VKY_LAYER_CTRL_0, 16); // Bitmaps on all layers.
|
|
POKE(VKY_LAYER_CTRL_1, 2); // Bitmaps on all layers.
|
|
|
|
// Turn everthing on for setup.
|
|
POKE(VKY_BM0_CTRL, 1);
|
|
POKE(VKY_BM1_CTRL, 1);
|
|
POKE(VKY_BM2_CTRL, 1);
|
|
|
|
// Set up bitmap memory.
|
|
POKEA(VKY_BM0_ADDR_L, _BITMAP_BASE[0]); // Location of bitmap data.
|
|
POKEA(VKY_BM1_ADDR_L, _BITMAP_BASE[1]); // Location of bitmap data.
|
|
POKEA(VKY_BM2_ADDR_L, _BITMAP_BASE[2]); // Location of bitmap data.
|
|
|
|
// Enable the first bitmap.
|
|
bitmapShowPage(0);
|
|
|
|
POKE(MMU_IO_CTRL, mmu); // Restore MMU state.
|
|
|
|
// Clear all pages.
|
|
_color = 0;
|
|
for (_page=0; _page<3; _page++) bitmapClear();
|
|
_page = 0;
|
|
_color = 255;
|
|
}
|
|
|
|
|
|
void bitmapSetColor(byte c) {
|
|
_color = c;
|
|
}
|
|
|
|
|
|
void bitmapSetPage(byte p) {
|
|
_page = p;
|
|
}
|
|
|
|
|
|
void bitmapShowPage(byte p) {
|
|
POKE(VKY_BM0_CTRL, p == 0 ? 1 : 0); // Enable bitmap 0, GLUT 0.
|
|
POKE(VKY_BM1_CTRL, p == 1 ? 1 : 0);
|
|
POKE(VKY_BM2_CTRL, p == 2 ? 1 : 0);
|
|
}
|