f256/work/a23d2/build.sh
2024-04-29 20:03:36 -05:00

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#!/bin/bash -ex
#
# Copyright (c) 2024 Scott Duensing, scott@kangaroopunch.com
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
#
PROJECT=3ddemo
F256=$(readlink -f $(pwd)/../..)
LLVM=${F256}/llvm-mos
PATH=${LLVM}/bin:${PATH}
CLANG="mos-f256k-clang -I${F256} -I$(pwd)/src -Os"
# Out-of-tree build to keep things tidy.
[[ -d .builddir ]] && rm -rf .builddir
mkdir -p .builddir
# Generate overlay data. Do not use relative paths.
${F256}/overlay 5 $(pwd)/.builddir $(pwd)/src
pushd .builddir
# Copy Apple ][ binary library A2-3D2 and truncate it to 8k.
# The truncated bits are Apple ][ rendering code, so we don't need it.
cp ../a2-3d/A2-3D2#066000 a2-3d2.bin
truncate -s 8k a2-3d2.bin
# Compile the 3D scene database generator and run it.
cc -I../src -I${F256} ../tools/scene.c -o scene
./scene
# Concatinate our embedded binary data into a single file.
cat a2-3d2.bin scene.3d > embedded.bin
# Compile our code and the A2-3D2 support library.
${CLANG} -c main.c
${CLANG} -c a23d2.c
# Link!
${CLANG} -T ../f256.ld \
-Wl,-Map=${PROJECT}.map \
-o ${PROJECT} \
main.o a23d2.o
# Rename results to PGZ.
mv ${PROJECT} ${PROJECT}.pgz
# Generate debugging goodness.
llvm-nm ${PROJECT}.elf > ${PROJECT}.sym
llvm-objdump --syms -d --print-imm-hex ${PROJECT}.elf > ${PROJECT}.lst
hexdump -C ${PROJECT}.pgz > ${PROJECT}.hex
python ${F256}/pgz-thunk.py ${PROJECT}.pgz
# Put the PGZ in the main directory.
mv ${PROJECT}.pgz ../.
popd