f256/examples/sprites/helicopter.c

269 lines
6.7 KiB
C

/*
* Copyright (c) 2024 Scott Duensing, scott@kangaroopunch.com
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "f256.h"
#define SPRITE_COUNT 4
#define SPRITE_SIZE 32
#define SPRITE_WIDTH 5
#define SPRITE_HEIGHT 2
#define SPR_LEFT 0
#define SPR_LEFT_ADDR 0x10000
#define SPR_LEFT_FRONT 1
#define SPR_LEFT_FRONT_ADDR 0x12800
#define SPR_RIGHT_FRONT 2
#define SPR_RIGHT_FRONT_ADDR 0x15000
#define SPR_RIGHT 3
#define SPR_RIGHT_ADDR 0x17800
#define SPR_CLUT 0x1a000
#define SPR_CLUT_COLORS 32
#define TURN_SPEED 25
static byte sprites[SPRITE_COUNT] = { SPR_LEFT, SPR_LEFT_FRONT, SPR_RIGHT_FRONT, SPR_RIGHT };
static uint32_t spriteStartAddrs[SPRITE_COUNT] = { SPR_LEFT_ADDR, SPR_LEFT_FRONT_ADDR, SPR_RIGHT_FRONT_ADDR, SPR_RIGHT_ADDR };
static uint32_t spriteAddrs[SPRITE_COUNT][SPRITE_WIDTH][SPRITE_HEIGHT];
static byte spriteIds[SPRITE_COUNT][SPRITE_WIDTH][SPRITE_HEIGHT];
static byte anyJoy;
void drawHelicopter(void) {
static byte last = SPR_RIGHT; // Last frame used, can be anything other than "frame".
static byte frame = SPR_RIGHT_FRONT;
static byte lag = 0;
static uint16_t xSize = (SPRITE_WIDTH * SPRITE_SIZE);
static uint16_t ySize = (SPRITE_HEIGHT * SPRITE_SIZE);
static uint16_t xPos = 96; // (352 / 2) - (xSize / 2);
static uint16_t yPos = 104; // (272 / 2) - (ySize / 2);
byte i;
byte j;
// New frame?
if (last != frame) {
for (j=0; j<SPRITE_HEIGHT; j++) {
for (i=0; i<SPRITE_WIDTH; i++) {
spriteSetPosition(spriteIds[frame][i][j], mathUnsignedAddition(xPos, mathUnsignedMultiply(i, 32)), mathUnsignedAddition(yPos, mathUnsignedMultiply(j, 32)));
spriteSetVisible(spriteIds[frame][i][j], true);
spriteSetVisible(spriteIds[last][i][j], false);
}
}
last = frame;
}
// Move sprite.
if (anyJoy != 0) {
if (anyJoy & JOY_UP) {
if (yPos > 32) yPos--;
}
if (anyJoy & JOY_DOWN) {
if (yPos + ySize < 271) yPos++;
}
if (anyJoy & JOY_LEFT) {
if (xPos > 32) xPos--;
if (frame > SPR_LEFT) {
if (lag == 0) {
lag = TURN_SPEED;
} else {
lag--;
if (lag == 0) frame--;
}
}
}
if (anyJoy & JOY_RIGHT) {
if (xPos + xSize < 351) xPos++;
if (frame < SPR_RIGHT) {
if (lag == 0) {
lag = TURN_SPEED;
} else {
lag--;
if (lag == 0) frame++;
}
}
}
// Update sprite positions.
for (j=0; j<SPRITE_HEIGHT; j++) {
for (i=0; i<SPRITE_WIDTH; i++) {
spriteSetPosition(spriteIds[frame][i][j], mathUnsignedAddition(xPos, mathUnsignedMultiply(i, 32)), mathUnsignedAddition(yPos, mathUnsignedMultiply(j, 32)));
}
}
} // (anyJoy != 0)
}
void getInput(void) {
static byte oneJoy = 0;
static byte twoJoy = 0;
static byte keyJoy = 0;
do {
kernelCall(NextEvent);
if (kernelEventData.type != 0) {
textPrintInt(kernelEventData.type);
textPrint(" ");
textPrintInt(kernelEvent(key.PRESSED));
textPrint(" ");
textPrintInt(kernelEvent(key.RELEASED));
textPrint("\n");
}
// Read real joysticks.
if (kernelEventData.type == kernelEvent(GAME)) {
oneJoy = kernelEventData.game.game0;
twoJoy = kernelEventData.game.game1;
}
// Use keyboard as virtual joystick.
if (kernelEventData.type == kernelEvent(key.PRESSED)) {
switch (kernelEventData.key.ascii) {
case 'w':
case 'W':
keyJoy |= JOY_UP;
break;
case 'a':
case 'A':
keyJoy |= JOY_LEFT;
break;
case 's':
case 'S':
keyJoy |= JOY_DOWN;
break;
case 'd':
case 'D':
keyJoy |= JOY_RIGHT;
break;
case 'j':
case 'J':
keyJoy |= JOY_BUTTON_1;
break;
case 'k':
case 'K':
keyJoy |= JOY_BUTTON_2;
break;
case 'l':
case 'L':
keyJoy |= JOY_BUTTON_3;
break;
}
}
if (kernelEventData.type == kernelEvent(key.RELEASED)) {
switch (kernelEventData.key.ascii) {
case 'w':
case 'W':
keyJoy &= ~JOY_UP;
break;
case 'a':
case 'A':
keyJoy &= ~JOY_LEFT;
break;
case 's':
case 'S':
keyJoy &= ~JOY_DOWN;
break;
case 'd':
case 'D':
keyJoy &= ~JOY_RIGHT;
break;
case 'j':
case 'J':
keyJoy &= ~JOY_BUTTON_1;
break;
case 'k':
case 'K':
keyJoy &= ~JOY_BUTTON_2;
break;
case 'l':
case 'L':
keyJoy &= ~JOY_BUTTON_3;
break;
}
}
} while (kernelGetPending() > 0);
// Merge inputs. Yes, this allows dumb things like LEFT and RIGHT at the same time.
anyJoy = oneJoy | twoJoy | keyJoy;
}
void setup(void) {
byte i;
byte j;
byte s;
byte r;
byte g;
byte b;
uint32_t c;
// Set up CLUT0.
c = SPR_CLUT;
for (i=0; i<SPR_CLUT_COLORS; i++) {
b = FAR_PEEK(c++);
g = FAR_PEEK(c++);
r = FAR_PEEK(c++);
c++;
graphicsDefineColor(0, i, r, g, b);
}
// Sprite addresses and definitions.
r = 0;
for (s=0; s<SPRITE_COUNT; s++) {
c = spriteStartAddrs[s];
for (j=0; j<SPRITE_HEIGHT; j++) {
for (i=0; i<SPRITE_WIDTH; i++) {
spriteIds[s][i][j] = r++;
spriteAddrs[s][i][j] = c;
c = mathUnsignedAddition(c, mathUnsignedMultiply(SPRITE_SIZE, SPRITE_SIZE));
spriteDefine(spriteIds[s][i][j], spriteAddrs[s][i][j], SPRITE_SIZE, 0, 0);
spriteSetVisible(spriteIds[s][i][j], false);
}
}
}
}
int main(void) {
f256Init();
setup();
while (true) {
getInput();
drawHelicopter();
}
return 0;
}