f256/f256lib/f256.c
2024-01-22 19:37:11 -06:00

97 lines
2.6 KiB
C

/*
* Copyright (c) 2024 Scott Duensing, scott@kangaroopunch.com
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "f256.h"
#include "kernel.c"
#include "dma.c"
#include "math.c"
#include "random.c"
#include "text.c"
#include "bitmap.c"
#include "tile.c"
#include "graphics.c"
#include "sprite.c"
#include "file.c"
void f256Init(void) {
// Swap I/O page 0 into bank 6. This is our normal state.
POKE(MMU_IO_CTRL, MMU_IO_PAGE_0);
POKE(VKY_MSTR_CTRL_0, 63); // Enable text and all graphics.
POKE(MMU_MEM_CTRL, 0xb3); // MLUT editing enabled, editing 3, 3 is active.
// Set all memory slots to be CPU memory.
POKE(MMU_MEM_BANK_0, 0);
POKE(MMU_MEM_BANK_1, 1);
POKE(MMU_MEM_BANK_2, 2);
POKE(MMU_MEM_BANK_3, 3);
POKE(MMU_MEM_BANK_4, 4);
POKE(MMU_MEM_BANK_5, 5);
//POKE(MMU_MEM_BANK_6, 6); // Don't use this - it's for the micro kernel.
//POKE(MMU_MEM_BANK_7, 7); // Don't use this - it's for the micro kernel.
kernelReset();
graphicsReset();
textReset();
bitmapReset();
tileReset();
spriteReset();
fileReset();
randomSeed(0); //***TODO*** Use clock or something.
}
byte FAR_PEEK(uint32_t address) {
byte block;
byte result;
SWAP_IO_SETUP();
block = address / EIGHTK;
address &= 0x1FFF; // Find offset into this block.
POKE(SWAP_SLOT, block);
result = PEEK(SWAP_ADDR + address);
SWAP_IO_SHUTDOWN();
return result;
}
void FAR_POKE(uint32_t address, byte value) {
byte block;
SWAP_IO_SETUP();
block = address / EIGHTK;
address &= 0x1FFF; // Find offset into this block.
POKE(SWAP_SLOT, block);
POKE(SWAP_ADDR + address, value);
SWAP_IO_SHUTDOWN();
}