261 lines
6 KiB
C
261 lines
6 KiB
C
/*
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* Copyright (c) 2024 Scott Duensing, scott@kangaroopunch.com
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef WITHOUT_BITMAP
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#ifndef F256LIB_AMALGAMATED_BUILD
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#include "f_bitmap.h"
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#include "f_dma.h"
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#endif
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static uint16_t _MAX_X;
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static uint16_t _MAX_Y;
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static uint32_t _PAGE_SIZE;
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static uint32_t _BITMAP_BASE[3]; // Maximum of 3 pages possible.
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static byte _BITMAP_CLUT[3];
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static byte _color;
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static byte _active; // Current drawing page.
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#define bitmapPutPixelIOSet(x, y) ({ \
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uint32_t address = _BITMAP_BASE[_active] + mathUnsignedAddition(mathUnsignedMultiply(y, _MAX_X), (int32_t)x); \
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byte block = address / EIGHTK; \
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address &= 0x1FFF; \
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POKE(SWAP_SLOT, block); \
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POKE(SWAP_ADDR + address, _color); \
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})
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void bitmapClear(void) {
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#ifdef BOOM
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dmaFill(_BITMAP_BASE[_active], _PAGE_SIZE, _color);
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//dma2dFill(_BITMAP_BASE[_active], _MAX_X, _MAX_Y, _MAX_X, _color);
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#else
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byte block = _BITMAP_BASE[_active] / EIGHTK;
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byte x;
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uint16_t c;
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volatile byte *mem = (byte *)SWAP_ADDR;
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SWAP_IO_SETUP();
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// Clear full 8k blocks.
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for (x=0; x<9; x++) {
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POKE(SWAP_SLOT, block++);
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for (c=0; c<EIGHTK; c++) mem[c] = _color;
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}
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// Clear last partial block.
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POKE(SWAP_SLOT, block);
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for (c=0; c<5120; c++) mem[c] = _color;
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SWAP_RESTORE_SLOT();
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SWAP_IO_SHUTDOWN();
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#endif
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}
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void bitmapGetResolution(uint16_t *x, uint16_t *y) {
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*x = _MAX_X;
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*y = _MAX_Y;
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}
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void bitmapLine(uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2) {
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uint16_t x;
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uint16_t y;
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int16_t dx;
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int16_t dy;
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int16_t incX;
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int16_t incY;
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int16_t balance;
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SWAP_IO_SETUP();
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if (x2 >= x1) {
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dx = x2 - x1;
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incX = 1;
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} else {
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dx = x1 - x2;
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incX = -1;
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}
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if (y2 >= y1) {
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dy = y2 - y1;
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incY = 1;
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} else {
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dy = y1 - y2;
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incY = -1;
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}
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x = x1;
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y = y1;
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if (dx >= dy) {
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dy <<= 1;
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balance = dy - dx;
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dx <<= 1;
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while (x != x2) {
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bitmapPutPixelIOSet(x, y);
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if (balance >= 0) {
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y += incY;
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balance -= dx;
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}
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balance += dy;
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x += incX;
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}
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bitmapPutPixelIOSet(x, y);
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} else {
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dx <<= 1;
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balance = dx - dy;
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dy <<= 1;
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while (y != y2) {
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bitmapPutPixelIOSet(x, y);
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if (balance >= 0) {
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x += incX;
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balance -= dy;
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}
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balance += dx;
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y += incY;
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}
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bitmapPutPixelIOSet(x, y);
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}
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SWAP_RESTORE_SLOT();
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SWAP_IO_SHUTDOWN();
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}
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void bitmapPutPixel(uint16_t x, uint16_t y) {
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SWAP_IO_SETUP();
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bitmapPutPixelIOSet(x, y);
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SWAP_RESTORE_SLOT();
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SWAP_IO_SHUTDOWN();
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}
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void bitmapReset(void) {
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uint32_t realSize;
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uint32_t pageBlocks;
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_MAX_X = 320;
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_MAX_Y = 240;
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_PAGE_SIZE = mathUnsignedMultiply(_MAX_X, _MAX_Y);
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_active = 0;
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_color = 255;
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// I could hardcode this, but this preserves the math so I don't forget later.
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pageBlocks = _PAGE_SIZE / EIGHTK;
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if (mathUnsignedMultiply(pageBlocks, EIGHTK) != _PAGE_SIZE) {
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// Fractional pageBlock. Round up.
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pageBlocks++;
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}
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realSize = mathUnsignedMultiply(pageBlocks, EIGHTK); // Works out to 80k or 0x14000.
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// Bitmaps start at the top of far memory and work downwards for each additional page.
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_BITMAP_BASE[0] = 0x080000 - realSize; // Page 1 = 0x6c000
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_BITMAP_BASE[1] = _BITMAP_BASE[0] - realSize; // Page 2 = 0x58000
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_BITMAP_BASE[2] = _BITMAP_BASE[1] - realSize; // Page 3 = 0x44000
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/*
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textPrint("\nbase0 = "); textPrintInt(_BITMAP_BASE[0]);
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textPrint("\nbase1 = "); textPrintInt(_BITMAP_BASE[1]);
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textPrint("\nbase2 = "); textPrintInt(_BITMAP_BASE[2]);
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*/
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_BITMAP_CLUT[0] = 0;
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_BITMAP_CLUT[1] = 0;
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_BITMAP_CLUT[2] = 0;
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// Set up default bitmap memory.
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POKEA(VKY_BM0_ADDR_L, _BITMAP_BASE[0]); // Location of bitmap data.
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POKEA(VKY_BM1_ADDR_L, _BITMAP_BASE[1]); // Location of bitmap data.
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POKEA(VKY_BM2_ADDR_L, _BITMAP_BASE[2]); // Location of bitmap data.
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// Hide everything.
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bitmapSetVisible(0, false);
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bitmapSetVisible(1, false);
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bitmapSetVisible(2, false);
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}
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void bitmapSetActive(byte p) {
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_active = p;
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}
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void bitmapSetAddress(byte p, uint32_t a) {
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_BITMAP_BASE[p] = a;
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switch (p) {
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case 0:
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POKEA(VKY_BM0_ADDR_L, a); // Location of bitmap data.
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break;
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case 1:
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POKEA(VKY_BM1_ADDR_L, a); // Location of bitmap data.
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break;
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case 2:
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POKEA(VKY_BM2_ADDR_L, a); // Location of bitmap data.
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break;
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}
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}
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void bitmapSetCLUT(byte clut) {
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// Convert CLUT address to bits for bitmap control registers.
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_BITMAP_CLUT[_active] = clut << 1;
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switch (_active) {
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case 0:
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POKE(VKY_BM0_CTRL, (PEEK(VKY_BM0_CTRL) & 0xf9) | _BITMAP_CLUT[_active]);
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break;
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case 1:
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POKE(VKY_BM1_CTRL, (PEEK(VKY_BM1_CTRL) & 0xf9) | _BITMAP_CLUT[_active]);
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break;
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case 2:
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POKE(VKY_BM2_CTRL, (PEEK(VKY_BM2_CTRL) & 0xf9) | _BITMAP_CLUT[_active]);
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break;
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}
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}
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void bitmapSetColor(byte c) {
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_color = c;
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}
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void bitmapSetVisible(byte p, bool v) {
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switch (p) {
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case 0:
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POKE(VKY_BM0_CTRL, v ? 1 | _BITMAP_CLUT[p] : 0); // Enable bitmap 0.
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break;
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case 1:
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POKE(VKY_BM1_CTRL, v ? 1 | _BITMAP_CLUT[p] : 0); // Enable bitmap 1.
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break;
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case 2:
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POKE(VKY_BM2_CTRL, v ? 1 | _BITMAP_CLUT[p] : 0); // Enable bitmap 2.
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break;
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}
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}
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#endif
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