193 lines
4.3 KiB
C
193 lines
4.3 KiB
C
/*
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* Copyright (c) 2024 Scott Duensing, scott@kangaroopunch.com
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef F256LIB_AMALGAMATED_BUILD
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#include "f256.h"
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#include "f_kernel.c"
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#include "f_dma.c"
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#include "f_math.c"
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#include "f_random.c"
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#include "f_text.c"
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#include "f_bitmap.c"
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#include "f_tile.c"
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#include "f_graphics.c"
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#include "f_sprite.c"
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#include "f_file.c"
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#include "f_platform.c"
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#endif
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void f256Init(void) {
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// Swap I/O page 0 into bank 6. This is our normal state.
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POKE(MMU_IO_CTRL, MMU_IO_PAGE_0);
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POKE(VKY_MSTR_CTRL_0, 63); // Enable text and all graphics.
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POKE(MMU_MEM_CTRL, 0xb3); // MLUT editing enabled, editing 3, 3 is active.
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// Set all memory slots to be CPU memory.
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POKE(MMU_MEM_BANK_0, 0);
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POKE(MMU_MEM_BANK_1, 1);
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POKE(MMU_MEM_BANK_2, 2);
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POKE(MMU_MEM_BANK_3, 3);
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POKE(MMU_MEM_BANK_4, 4);
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POKE(MMU_MEM_BANK_5, 5);
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//POKE(MMU_MEM_BANK_6, 6); // Don't use this - it's for the micro kernel.
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//POKE(MMU_MEM_BANK_7, 7); // Don't use this - it's for the micro kernel.
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#ifndef WITHOUT_KERNEL
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kernelReset();
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#endif
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#ifndef WITHOUT_DMA
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dmaReset();
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#endif
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#ifndef WITHOUT_GRAPHICS
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graphicsReset();
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#endif
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#ifndef WITHOUT_TEXT
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textReset();
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#endif
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#ifndef WITHOUT_BITMAP
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bitmapReset();
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#endif
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#ifndef WITHOUT_TILE
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tileReset();
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#endif
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#ifndef WITHOUT_SPRITE
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spriteReset();
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#endif
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#ifndef WITHOUT_FILE
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fileReset();
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#endif
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#ifndef WITHOUT_RANDOM
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randomReset();
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#endif
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}
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void f256Reset(void) {
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asm("sei");
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POKE(MMU_MEM_BANK_7, 7);
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POKE(0xD6A2, 0xDE);
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POKE(0xD6A3, 0xAD);
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POKE(0xD6A0, 0xF0);
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POKE(0xD6A0, 0x00);
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asm("JMP ($FFFC)");
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}
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byte FAR_PEEK(uint32_t address) {
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byte block;
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byte result;
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SWAP_IO_SETUP();
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block = address / EIGHTK;
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address &= 0x1FFF; // Find offset into this block.
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POKE(SWAP_SLOT, block);
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result = PEEK(SWAP_ADDR + address);
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SWAP_RESTORE_SLOT();
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SWAP_IO_SHUTDOWN();
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return result;
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}
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uint16_t FAR_PEEKW(uint32_t address) {
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byte block;
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uint16_t result;
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SWAP_IO_SETUP();
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block = address / EIGHTK;
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address &= 0x1FFF; // Find offset into this block.
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POKE(SWAP_SLOT, block);
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result = PEEKW(SWAP_ADDR + address);
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SWAP_RESTORE_SLOT();
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SWAP_IO_SHUTDOWN();
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return result;
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}
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void *FAR_POINTER(uint32_t address) {
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// This only works if we use slot 5 and don't restore it after swapping.
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#if SWAP_SLOT == MMU_MEM_BANK_5
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byte block;
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block = address / EIGHTK;
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address &= 0x1FFF; // Find offset into this block.
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POKE(SWAP_SLOT, block);
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return (void *)address;
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#else
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return 0;
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#endif
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}
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void FAR_POKE(uint32_t address, byte value) {
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byte block;
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SWAP_IO_SETUP();
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block = address / EIGHTK;
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address &= 0x1FFF; // Find offset into this block.
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POKE(SWAP_SLOT, block);
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POKE(SWAP_ADDR + address, value);
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SWAP_RESTORE_SLOT();
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SWAP_IO_SHUTDOWN();
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}
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void FAR_POKEW(uint32_t address, uint16_t value) {
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byte block;
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SWAP_IO_SETUP();
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block = address / EIGHTK;
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address &= 0x1FFF; // Find offset into this block.
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POKE(SWAP_SLOT, block);
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POKEW(SWAP_ADDR + address, value);
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SWAP_RESTORE_SLOT();
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SWAP_IO_SHUTDOWN();
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}
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#ifndef WITHOUT_MAIN
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#ifdef main
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#undef main
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#endif
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int f256main(int argc, char *argv[]);
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int main(void) {
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f256Init();
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f256main(kernelArgs->common.extlen / 2, (char **)kernelArgs->common.ext);
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f256Reset();
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return 0;
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}
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#define main f256main // This one is needed if you build f256.c included with your code.
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#endif
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