/* * Copyright (c) 2024 Scott Duensing, scott@kangaroopunch.com * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "f256.h" #include "kernel.c" #include "dma.c" #include "math.c" #include "random.c" #include "text.c" #include "bitmap.c" #include "tile.c" #include "graphics.c" void f256Init(void) { // Swap I/O page 0 into bank 6. This is our normal state. POKE(MMU_IO_CTRL, MMU_IO_PAGE_0); POKE(VKY_MSTR_CTRL_0, 15); // Enable text and bitmaps. //POKE(VKY_MSTR_CTRL_0, 63); // Enable text and all graphics. //POKE(VKY_MSTR_CTRL_1, 20); // Enable FON_OVLY and DBL_Y. POKE(VKY_MSTR_CTRL_1, 4); // Enable DBL_Y. POKE(MMU_MEM_CTRL, 0xb3); // MLUT editing enabled, editing 3, 3 is active. // Set all memory slots to be CPU memory. POKE(MMU_MEM_BANK_0, 0); POKE(MMU_MEM_BANK_1, 1); POKE(MMU_MEM_BANK_2, 2); POKE(MMU_MEM_BANK_3, 3); POKE(MMU_MEM_BANK_4, 4); POKE(MMU_MEM_BANK_5, 5); // Don't use this - it's for the library. // MMU_MEM_BANK_6 is always mapped to I/O. // MMU_MEM_BANK_7 belongs to the MicroKernel. randomSeed(0); //***TODO*** Use clock or something. graphicsReset(); textReset(); bitmapReset(); }