/* * Copyright (c) 2024 Scott Duensing, scott@kangaroopunch.com * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef WITHOUT_DMA #ifndef F256LIB_AMALGAMATED_BUILD #include "f_dma.h" #endif //static void dmaWait(void); void dmaFill(uint32_t start, uint32_t length, byte value) { while (PEEKW(RAST_ROW_L) != 482); // Wait for VBL. POKE(DMA_CTRL, DMA_CTRL_FILL | DMA_CTRL_ENABLE); POKE(DMA_FILL_VAL, value); POKEA(DMA_DST_ADDR, start); POKEA(DMA_COUNT, length); POKE(DMA_CTRL, PEEK(DMA_CTRL) | DMA_CTRL_START); // dmaWait(); } void dma2dFill(uint32_t start, uint16_t width, uint16_t height, uint16_t stride, byte value) { while (PEEKW(RAST_ROW_L) != 482); // Wait for VBL. asm("sei"); POKE(DMA_CTRL, DMA_CTRL_2D | DMA_CTRL_FILL | DMA_CTRL_ENABLE); POKE(DMA_FILL_VAL, value); POKEA(DMA_DST_ADDR, start); POKEW(DMA_WIDTH, width); POKEW(DMA_HEIGHT, height); POKEW(DMA_STRIDE_DST, stride); POKE(DMA_CTRL, PEEK(DMA_CTRL) | DMA_CTRL_START); asm("nop"); asm("nop"); asm("nop"); asm("nop"); asm("nop"); asm("nop"); asm("cli"); // dmaWait(); } /* static void dmaWait(void) { // ***FIX*** This whole block seems unneeded if DMA halts the CPU while it transfers. // First, wait for DMA to be complete. while (PEEK(DMA_STATUS) & DMA_STAT_BUSY) // Spin our wheels. ; POKE(DMA_CTRL, 0); // Then wait for a VBL because two DMAs per frame will crash. //graphicsWaitVerticalBlank(); } */ #endif